Android Open Source - Castle-Invaders Assets






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License

The source code is released under:

GNU General Public License

If you think the Android project Castle-Invaders listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.noobygames.castleinvaders;
//from w  w  w  .  jav  a  2  s  .c  o  m
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureRegion;


/** @author Tobi **/
public class Assets {
  public static Texture splashscreen;
  public static Texture background;
  public static TextureRegion backgroundRegion;
  public static Texture menuBackground;
  public static Pixmap pixmap;
  public static Sound fireBallHit;


  public static Texture greytroll;
  public static Texture lavatroll;
  public static Texture icetroll;
  public static Texture orc;
  public static Texture orcsnew;
  public static Texture fireBall;
  public static Texture sparks;
  public static Texture iceAttack;
  public static Texture firedragon;
  public static Texture icedragon;
  public static Texture earthdragon;
  public static Texture skeleton;
  public static Texture swampthing;
  public static Texture croco;
  public static Texture arrows;
  public static TextureRegion arrow;
  public static Texture tableTexture;

  public static Texture play;
  public static TextureRegion playRegion;
  public static Texture exit;
  public static TextureRegion exitRegion;

  public static Texture elementSwitcher;
  public static TextureRegion eleSwitchFire;
  public static TextureRegion eleSwitchIce;
  public static TextureRegion eleSwitchEarth;

  public static Texture golemselection;
  public static Texture window;

  public static Animation gta; // greytrollattack
  public static Animation gtw; // greytrollwalk
  public static Animation gtd; // greytrolldie
  public static Animation gth; // greytrollhit

  public static Animation lta; // lavatrollattack
  public static Animation ltw; // lavatrollwalk
  public static Animation ltd; // lavatrolldie
  public static Animation lth; // lavatrollhit

  public static Animation ita; // icetrollattack
  public static Animation itw; // icetrollwalk
  public static Animation itd; // icetrolldie;
  public static Animation ith; // icetrollhit;

  public static Animation orca; // orc attack
  public static Animation orcw; // orc walk
  public static Animation orcd; // orc die
  public static Animation orch; // orc hit
  public static Animation orcr; // orc run
  public static Animation orckw; // orc kwalk

  public static Animation grumblingIce; // iceattack
  public static Animation fireBolt; // fireball
  public static Animation sparklets;

  public static TextureRegion golemSelectionRegion;
  public static TextureRegion iceSpike;
  public static Texture dragonSwitchButton;
  public static TextureRegion fireDragonSwitch;
  public static TextureRegion fireDragonSwitchClicked;
  public static TextureRegion iceDragonSwitch;
  public static TextureRegion iceDragonSwitchClicked;
  public static TextureRegion earthDragonSwitch;
  public static TextureRegion earthDragonSwitchClicked;

  public static Animation earthDragonAttack;
  public static Animation iceDragonAttack;
  public static Animation fireDragonAttack;
  public static Animation fireDragonDie;
  public static Animation iceDragonDie;
  public static Animation earthDragonDie;
  public static Animation fireDragonWalk;
  public static Animation earthDragonWalk;
  public static Animation iceDragonWalk;
  public static Animation earthDragonHit;
  public static Animation earthDragonRead;
  public static Animation fireDragonSleep;
  public static Animation fireDragonHit;
  public static Animation iceDragonSleep;
  public static Animation iceDragonHit;
  public static Animation earthDragonReading;
  public static Animation bowSkeletonHit;
  public static Animation bowSkeletonDie;
  public static Animation bowSkeletonRun;
  public static Animation bowSkeletonShoot;
  public static Animation swordSkeletonAttack;
  public static Animation swordSkeletonWalk;
  public static Animation swordSkeletonRun;
  public static Animation swordSkeletonHit;
  public static Animation bowSkeletonWalk;
  public static Animation swordSkeletonDie;
  public static Animation murlocAttack;
  public static Animation murlocHit;
  public static Animation murlocRunning;
  public static Animation murlocDie;
  public static Animation murlocWalk;
  public static Animation crocoAttack;
  public static Animation crocoHit;
  public static Animation crocoLook;
  public static Animation crocoRun;
  public static Animation crocoDie;
  public static Animation crocoWalk;
  private static Texture settings;
  public static TextureRegion settingsRegion;
  private static Texture store;
  public static TextureRegion storeRegion;
  private static Texture storeLayout;
  public static TextureRegion storLayoutRegion;
  public static Texture greyTrollSelect;
  public static Texture iceTrollSelect;
  public static Texture lavaTrollSelect;

  public static void load(Game game) {
    Texture.setEnforcePotImages(false);
    background = new Texture(Gdx.files.internal("data/background.png"));
    backgroundRegion = new TextureRegion(background, 0, 0, 1280, 768);
    menuBackground = new Texture(Gdx.files.internal("data/menubackground.png"));
    tableTexture = new Texture(Gdx.files.internal("data/tableTest.png"));
    
    lavaTrollSelect = new Texture(Gdx.files.internal("data/lavatrollselect.png"));
    iceTrollSelect = new Texture(Gdx.files.internal("data/icetrollselect.png"));
    greyTrollSelect = new Texture(Gdx.files.internal("data/greytrollselect.png"));
    
    fireBallHit = Gdx.audio.newSound(Gdx.files.internal("data/fireBallHit.wav"));

    golemselection = new Texture(
        Gdx.files.internal("data/golemselection.png"));

    dragonSwitchButton = new Texture(Gdx.files.internal("data/dragonswitchbutton.png"));
    golemSelectionRegion = new TextureRegion(golemselection, 0, 0, 256, 128);
    earthDragonSwitch = new TextureRegion(dragonSwitchButton, 0, 0, 128, 128);
    earthDragonSwitchClicked = new TextureRegion(dragonSwitchButton, 128, 0, 128, 128);
    iceDragonSwitch = new TextureRegion(dragonSwitchButton, 256, 0, 128, 128);
    iceDragonSwitchClicked = new TextureRegion(dragonSwitchButton, 384, 0, 128, 128);
    fireDragonSwitch = new TextureRegion(dragonSwitchButton, 512, 0, 128, 128);
    fireDragonSwitchClicked = new TextureRegion(dragonSwitchButton, 640, 0, 128, 128);


    greytroll = new Texture(Gdx.files.internal("data/greytroll.png"));
    lavatroll = new Texture(Gdx.files.internal("data/lavatroll.png"));
    icetroll = new Texture(Gdx.files.internal("data/icetroll.png"));
    
    firedragon = new Texture(Gdx.files.internal("data/firedragon.png"));
    icedragon = new Texture(Gdx.files.internal("data/icedragon.png"));
    earthdragon = new Texture(Gdx.files.internal("data/earthdragon.png"));
    
    skeleton = new Texture(Gdx.files.internal("data/skeleton.png"));
    swampthing = new Texture(Gdx.files.internal("data/swampthing.png"));
    croco = new Texture(Gdx.files.internal("data/croco.png"));

    arrows = new Texture(Gdx.files.internal("data/arrow.png"));
    arrow = new TextureRegion(arrows,0,0,32,50);

    orc = new Texture(Gdx.files.internal("data/orc.png"));
    orcsnew = new Texture(Gdx.files.internal("data/orcsnew.png"));

    fireBall = new Texture(Gdx.files.internal("data/fireballs.png"));
    sparks = new Texture(Gdx.files.internal("data/sparks.png"));
    iceAttack = new Texture(Gdx.files.internal("data/iceattack.png"));

    play = new Texture(Gdx.files.internal("data/playButton.png")); // 192x96
    playRegion = new TextureRegion(play, 0, 0, 256, 256);
    exit = new Texture(Gdx.files.internal("data/exitButton.png")); // dito
    exitRegion = new TextureRegion(exit, 0, 0, 256, 256);
    settings = new Texture(Gdx.files.internal("data/settingsButton.png"));
    settingsRegion = new TextureRegion(settings, 0, 0, 256, 256);
    store = new Texture(Gdx.files.internal("data/storeButton.png"));
    storeRegion = new TextureRegion(store, 0, 0, 256, 256);
    
    storeLayout = new Texture(Gdx.files.internal("data/store.png"));
    storLayoutRegion = new TextureRegion(storeLayout, 0, 0, 1280, 768);

    elementSwitcher = new Texture(Gdx.files.internal("data/eleswitch.png"));
    eleSwitchFire = new TextureRegion(elementSwitcher, 256, 0, 128, 128);
    eleSwitchIce = new TextureRegion(elementSwitcher, 128, 0, 128, 128);
    eleSwitchEarth = new TextureRegion(elementSwitcher, 0, 0, 128, 128);

    window = new Texture(Gdx.files.internal("data/window.png"));
    splashscreen = new Texture(Gdx.files.internal("data/splashscreen.png"));

    gta = new Animation(13 / 60f,
        new TextureRegion(greytroll, 0, 0, 96, 96), // xstart,ystart,xend,yend
        new TextureRegion(greytroll, 96, 0, 96, 96), new TextureRegion(
            greytroll, 192, 0, 96, 96), new TextureRegion(
            greytroll, 288, 0, 96, 96), new TextureRegion(
            greytroll, 384, 0, 96, 96), new TextureRegion(
            greytroll, 480, 0, 96, 96), new TextureRegion(
            greytroll, 576, 0, 96, 96), new TextureRegion(
            greytroll, 672, 0, 96, 96), // 8
        new TextureRegion(greytroll, 0, 96, 96, 96), new TextureRegion(
            greytroll, 96, 96, 96, 96), new TextureRegion(
            greytroll, 192, 96, 96, 96), new TextureRegion(
            greytroll, 288, 96, 96, 96), new TextureRegion(
            greytroll, 384, 96, 96, 96)); // 13

    lta = new Animation(13 / 60f,
        new TextureRegion(lavatroll, 0, 0, 96, 96), // xstart,ystart,xend,yend
        new TextureRegion(lavatroll, 96, 0, 96, 96), new TextureRegion(
            lavatroll, 192, 0, 96, 96), new TextureRegion(
            lavatroll, 288, 0, 96, 96), new TextureRegion(
            lavatroll, 384, 0, 96, 96), new TextureRegion(
            lavatroll, 480, 0, 96, 96), new TextureRegion(
            lavatroll, 576, 0, 96, 96), new TextureRegion(
            lavatroll, 672, 0, 96, 96), // 8
        new TextureRegion(lavatroll, 0, 96, 96, 96), new TextureRegion(
            lavatroll, 96, 96, 96, 96), new TextureRegion(
            lavatroll, 192, 96, 96, 96), new TextureRegion(
            lavatroll, 288, 96, 96, 96), new TextureRegion(
            lavatroll, 384, 96, 96, 96)); // 13

    ita = new Animation(13 / 60f,
        new TextureRegion(icetroll, 0, 0, 96, 96), // xstart,ystart,xend,yend
        new TextureRegion(icetroll, 96, 0, 96, 96), new TextureRegion(
            icetroll, 192, 0, 96, 96), new TextureRegion(icetroll,
            288, 0, 96, 96), new TextureRegion(icetroll, 384, 0,
            96, 96), new TextureRegion(icetroll, 480, 0, 96, 96),
        new TextureRegion(icetroll, 576, 0, 96, 96), new TextureRegion(
            icetroll, 672, 0, 96, 96), // 8
        new TextureRegion(icetroll, 0, 96, 96, 96), new TextureRegion(
            icetroll, 96, 96, 96, 96), new TextureRegion(icetroll,
            192, 96, 96, 96), new TextureRegion(icetroll, 288, 96,
            96, 96), new TextureRegion(icetroll, 384, 96, 96, 96)); // 13

    gth = new Animation(11 / 60f,
        new TextureRegion(greytroll, 480, 96, 96, 96),
        new TextureRegion(greytroll, 576, 96, 96, 96),
        new TextureRegion(greytroll, 672, 96, 96, 96),
        new TextureRegion(greytroll, 0, 192, 96, 96),
        new TextureRegion(greytroll, 96, 192, 96, 96),
        new TextureRegion(greytroll, 192, 192, 96, 96),
        new TextureRegion(greytroll, 288, 192, 96, 96),
        new TextureRegion(greytroll, 384, 192, 96, 96), // 8
        new TextureRegion(greytroll, 480, 192, 96, 96),
        new TextureRegion(greytroll, 576, 192, 96, 96),
        new TextureRegion(greytroll, 672, 192, 96, 96)); // 11

    lth = new Animation(11 / 60f,
        new TextureRegion(lavatroll, 480, 96, 96, 96),
        new TextureRegion(lavatroll, 576, 96, 96, 96),
        new TextureRegion(lavatroll, 672, 96, 96, 96),
        new TextureRegion(lavatroll, 0, 192, 96, 96),
        new TextureRegion(lavatroll, 96, 192, 96, 96),
        new TextureRegion(lavatroll, 192, 192, 96, 96),
        new TextureRegion(lavatroll, 288, 192, 96, 96),
        new TextureRegion(lavatroll, 384, 192, 96, 96), // 8
        new TextureRegion(lavatroll, 480, 192, 96, 96),
        new TextureRegion(lavatroll, 576, 192, 96, 96),
        new TextureRegion(lavatroll, 672, 192, 96, 96)); // 11

    ith = new Animation(11 / 60f, new TextureRegion(icetroll, 480, 96, 96,
        96), new TextureRegion(icetroll, 576, 96, 96, 96),
        new TextureRegion(icetroll, 672, 96, 96, 96),
        new TextureRegion(icetroll, 0, 192, 96, 96), new TextureRegion(
            icetroll, 96, 192, 96, 96), new TextureRegion(icetroll,
            192, 192, 96, 96),
        new TextureRegion(icetroll, 288, 192, 96, 96),
        new TextureRegion(icetroll, 384, 192, 96, 96), // 8
        new TextureRegion(icetroll, 480, 192, 96, 96),
        new TextureRegion(icetroll, 576, 192, 96, 96),
        new TextureRegion(icetroll, 672, 192, 96, 96)); // 11

    gtd = new Animation(
        15 / 60f,
        new TextureRegion(greytroll, 0, 288, 96, 96),
        new TextureRegion(greytroll, 96, 288, 96, 96),
        new TextureRegion(greytroll, 192, 288, 96, 96),
        new TextureRegion(greytroll, 288, 288, 96, 96),
        new TextureRegion(greytroll, 384, 288, 96, 96),
        new TextureRegion(greytroll, 480, 288, 96, 96),
        new TextureRegion(greytroll, 576, 288, 96, 96),
        new TextureRegion(greytroll, 672, 288, 96, 96), // 8
        new TextureRegion(greytroll, 0, 384, 96, 96),
        new TextureRegion(greytroll, 96, 384, 96, 96),
        new TextureRegion(greytroll, 192, 384, 96, 96),
        new TextureRegion(greytroll, 288, 384, 96, 96), // 12
        new TextureRegion(greytroll, 384, 384, 96, 96),
        new TextureRegion(greytroll, 480, 384, 96, 96),
        new TextureRegion(greytroll, 576, 384, 96, 96)); // 15

    ltd = new Animation(
        15 / 60f,
        new TextureRegion(lavatroll, 0, 288, 96, 96),
        new TextureRegion(lavatroll, 96, 288, 96, 96),
        new TextureRegion(lavatroll, 192, 288, 96, 96),
        new TextureRegion(lavatroll, 288, 288, 96, 96),
        new TextureRegion(lavatroll, 384, 288, 96, 96),
        new TextureRegion(lavatroll, 480, 288, 96, 96),
        new TextureRegion(lavatroll, 576, 288, 96, 96),
        new TextureRegion(lavatroll, 672, 288, 96, 96), // 8
        new TextureRegion(lavatroll, 0, 384, 96, 96),
        new TextureRegion(lavatroll, 96, 384, 96, 96),
        new TextureRegion(lavatroll, 192, 384, 96, 96),
        new TextureRegion(lavatroll, 288, 384, 96, 96), // 12
        new TextureRegion(lavatroll, 384, 384, 96, 96),
        new TextureRegion(lavatroll, 480, 384, 96, 96),
        new TextureRegion(lavatroll, 576, 384, 96, 96)); // 15

    itd = new Animation(15 / 60f,
        new TextureRegion(icetroll, 0, 288, 96, 96),
        new TextureRegion(icetroll, 96, 288, 96, 96),
        new TextureRegion(icetroll, 192, 288, 96, 96),
        new TextureRegion(icetroll, 288, 288, 96, 96),
        new TextureRegion(icetroll, 384, 288, 96, 96),
        new TextureRegion(icetroll, 480, 288, 96, 96),
        new TextureRegion(icetroll, 576, 288, 96, 96),
        new TextureRegion(icetroll, 672, 288, 96, 96), // 8
        new TextureRegion(icetroll, 0, 384, 96, 96), 
        new TextureRegion(icetroll, 96, 384, 96, 96),
        new TextureRegion(icetroll, 192, 384, 96, 96),
        new TextureRegion(icetroll, 288, 384, 96, 96), // 12
        new TextureRegion(icetroll, 384, 384, 96, 96),
        new TextureRegion(icetroll, 480, 384, 96, 96),
        new TextureRegion(icetroll, 576, 384, 96, 96)); // 15

    gtw = new Animation(8 / 60f, new TextureRegion(greytroll, 672, 384, 96,
        96), new TextureRegion(greytroll, 0, 480, 96, 96),
        new TextureRegion(greytroll, 96, 480, 96, 96),
        new TextureRegion(greytroll, 192, 480, 96, 96),
        new TextureRegion(greytroll, 288, 480, 96, 96),
        new TextureRegion(greytroll, 384, 480, 96, 96),
        new TextureRegion(greytroll, 480, 480, 96, 96),
        new TextureRegion(greytroll, 576, 480, 96, 96));

    ltw = new Animation(8 / 60f, new TextureRegion(lavatroll, 672, 384, 96,
        96), new TextureRegion(lavatroll, 0, 480, 96, 96),
        new TextureRegion(lavatroll, 96, 480, 96, 96),
        new TextureRegion(lavatroll, 192, 480, 96, 96),
        new TextureRegion(lavatroll, 288, 480, 96, 96),
        new TextureRegion(lavatroll, 384, 480, 96, 96),
        new TextureRegion(lavatroll, 480, 480, 96, 96),
        new TextureRegion(lavatroll, 576, 480, 96, 96));

    itw = new Animation(9 / 60f, new TextureRegion(icetroll, 672, 384, 96,
        96), new TextureRegion(icetroll, 0, 480, 96, 96),
        new TextureRegion(icetroll, 96, 480, 96, 96),
        new TextureRegion(icetroll, 192, 480, 96, 96),
        new TextureRegion(icetroll, 288, 480, 96, 96),
        new TextureRegion(icetroll, 384, 480, 96, 96),
        new TextureRegion(icetroll, 480, 480, 96, 96),
        new TextureRegion(icetroll, 576, 480, 96, 96));

    orch = new Animation(9 / 60f, new TextureRegion(orcsnew, 0, 0, 96, 96),
        new TextureRegion(orcsnew, 96, 0, 96, 96), new TextureRegion(
            orcsnew, 192, 0, 96, 96), new TextureRegion(orcsnew,
            288, 0, 96, 96), new TextureRegion(orcsnew, 384, 0, 96,
            96), new TextureRegion(orcsnew, 480, 0, 96, 96),
        new TextureRegion(orcsnew, 576, 0, 96, 96), new TextureRegion(
            orcsnew, 672, 0, 96, 96), // 8
        new TextureRegion(orcsnew, 768, 0, 96, 96));

    orca = new Animation(11 / 60f, new TextureRegion(orcsnew, 864, 0, 96,
        96), new TextureRegion(orcsnew, 0, 96, 96, 96),
        new TextureRegion(orcsnew, 96, 96, 96, 96), new TextureRegion(
            orcsnew, 192, 96, 96, 96), new TextureRegion(orcsnew,
            288, 96, 96, 96), new TextureRegion(orcsnew, 384, 96,
            96, 96), new TextureRegion(orcsnew, 480, 96, 96, 96),
        new TextureRegion(orcsnew, 576, 96, 96, 96), new TextureRegion(
            orcsnew, 672, 96, 96, 96), new TextureRegion(orcsnew,
            768, 96, 96, 96), new TextureRegion(orcsnew, 864, 192,
            96, 96)); // 11

    orcd = new Animation(11 / 60f, new TextureRegion(orcsnew, 0, 192, 96,
        96), new TextureRegion(orcsnew, 96, 192, 96, 96),
        new TextureRegion(orcsnew, 192, 192, 96, 96),
        new TextureRegion(orcsnew, 288, 192, 96, 96),
        new TextureRegion(orcsnew, 384, 192, 96, 96),
        new TextureRegion(orcsnew, 480, 192, 96, 96),
        new TextureRegion(orcsnew, 576, 192, 96, 96),
        new TextureRegion(orcsnew, 672, 192, 96, 96),
        new TextureRegion(orcsnew, 768, 192, 96, 96),
        new TextureRegion(orcsnew, 864, 192, 96, 96),
        new TextureRegion(orcsnew, 0, 288, 96, 96)); // 11

    orcw = new Animation(8 / 60f, new TextureRegion(orcsnew, 96, 288, 96,
        96), new TextureRegion(orcsnew, 192, 288, 96, 96),
        new TextureRegion(orcsnew, 288, 288, 96, 96),
        new TextureRegion(orcsnew, 288, 288, 96, 96),
        new TextureRegion(orcsnew, 384, 288, 96, 96),
        new TextureRegion(orcsnew, 480, 288, 96, 96),
        new TextureRegion(orcsnew, 576, 288, 96, 96),
        new TextureRegion(orcsnew, 672, 288, 96, 96)); // 8

    orcr = new Animation(11 / 60f, new TextureRegion(orcsnew, 768, 288, 96,
        96), new TextureRegion(orcsnew, 864, 288, 96, 96),
        new TextureRegion(orcsnew, 0, 384, 96, 96), new TextureRegion(
            orcsnew, 96, 384, 96, 96), new TextureRegion(orcsnew,
            192, 384, 96, 96), new TextureRegion(orcsnew, 288, 384,
            96, 96), new TextureRegion(orcsnew, 384, 384, 96, 96),
        new TextureRegion(orcsnew, 480, 384, 96, 96),
        new TextureRegion(orcsnew, 576, 384, 96, 96)); // 11

    orckw = new Animation(8 / 60f, new TextureRegion(orcsnew, 672, 384, 96,
        96), new TextureRegion(orcsnew, 768, 384, 96, 96),
        new TextureRegion(orcsnew, 864, 384, 96, 96),
        new TextureRegion(orcsnew, 0, 480, 96, 96), new TextureRegion(
            orcsnew, 96, 480, 96, 96), new TextureRegion(orcsnew,
            192, 480, 96, 96), new TextureRegion(orcsnew, 288, 480,
            96, 96), new TextureRegion(orcsnew, 384, 480, 96, 96));

    // Feuerdrachen Animationen
    fireDragonAttack = new Animation(9 / 60f, 
        new TextureRegion(firedragon, 0, 0, 128, 128),
        new TextureRegion(firedragon, 128, 0, 115, 90),
        new TextureRegion(firedragon, 256, 0, 115, 90),
        new TextureRegion(firedragon, 384, 0, 115, 90),
        new TextureRegion(firedragon, 512, 0, 115, 90),
        new TextureRegion(firedragon, 640, 0, 115, 90),
        new TextureRegion(firedragon, 768, 0, 115, 90),
        new TextureRegion(firedragon, 896, 0, 115, 90),
        new TextureRegion(firedragon, 0, 128, 115, 90));

    fireDragonDie = new Animation(11 / 60f,
        new TextureRegion(firedragon, 128, 128, 115, 90),
        new TextureRegion(firedragon, 256, 128, 115, 90),
        new TextureRegion(firedragon, 384, 128, 115, 90),
        new TextureRegion(firedragon, 640, 128, 115, 90),
        new TextureRegion(firedragon, 768, 128, 115, 90), // 5
        new TextureRegion(firedragon, 896, 128, 115, 90),
        new TextureRegion(firedragon, 0, 256, 115, 90),
        new TextureRegion(firedragon, 128, 256, 115, 90),
        new TextureRegion(firedragon, 256, 256, 115, 90),
        new TextureRegion(firedragon, 384, 256, 115, 90));
    
    fireDragonWalk = new Animation(9 / 60f,
        new TextureRegion(firedragon, 512, 256, 115, 90),
        new TextureRegion(firedragon, 640, 256, 115, 90),
        new TextureRegion(firedragon, 768, 256, 115, 90),
        new TextureRegion(firedragon, 896, 256, 115, 90),
        new TextureRegion(firedragon, 0, 384, 115, 90),
        new TextureRegion(firedragon, 128, 384, 115, 90), // 5
        new TextureRegion(firedragon, 256, 384, 115, 90),
        new TextureRegion(firedragon, 384, 384, 115, 90),
        new TextureRegion(firedragon, 512, 384, 115, 90));
    
    fireDragonSleep = new Animation(9 / 60f, 
        new TextureRegion(firedragon, 640, 384, 115, 90),
        new TextureRegion(firedragon, 768, 384, 115, 90), 
        new TextureRegion(firedragon, 896, 384, 115, 90), 
        new TextureRegion(firedragon, 0, 512, 115, 90),
        new TextureRegion(firedragon, 128, 512, 115, 90),
        new TextureRegion(firedragon, 256, 512, 115, 90),
        new TextureRegion(firedragon, 384, 512, 115, 90),
        new TextureRegion(firedragon, 512, 512, 115, 90),
        new TextureRegion(firedragon, 640, 512, 115, 90));
      
    fireDragonHit = new Animation(7 / 60f, 
        new TextureRegion(firedragon, 768, 512, 115, 90),
        new TextureRegion(firedragon, 896, 512, 115, 90), 
        new TextureRegion(firedragon, 0, 640, 115, 90), 
        new TextureRegion(firedragon, 128, 640, 115, 90),
        new TextureRegion(firedragon, 256, 640, 115, 90),
        new TextureRegion(firedragon, 384, 640, 115, 90),
        new TextureRegion(firedragon, 512, 640, 115, 90));

    // Eisdrachen Animationen
    
    iceDragonAttack = new Animation(9 / 60f, 
        new TextureRegion(icedragon, 0, 0, 115, 90),
        new TextureRegion(icedragon, 128, 0, 115, 90),
        new TextureRegion(icedragon, 256, 0, 115, 90),
        new TextureRegion(icedragon, 384, 0, 115, 90),
        new TextureRegion(icedragon, 512, 0, 115, 90),
        new TextureRegion(icedragon, 640, 0, 115, 90),
        new TextureRegion(icedragon, 768, 0, 115, 90),
        new TextureRegion(icedragon, 896, 0, 115, 90),
        new TextureRegion(icedragon, 0, 128, 115, 90));

    iceDragonDie = new Animation(10 / 60f,
        new TextureRegion(icedragon, 128, 128, 115, 90),
        new TextureRegion(icedragon, 256, 128, 115, 128),
        new TextureRegion(icedragon, 384, 128, 115, 128),
        new TextureRegion(icedragon, 640, 128, 115, 90),
        new TextureRegion(icedragon, 768, 128, 115, 90), // 5
        new TextureRegion(icedragon, 896, 128, 115, 90),
        new TextureRegion(icedragon, 0, 256, 115, 128),
        new TextureRegion(icedragon, 128, 256, 115, 90),
        new TextureRegion(icedragon, 256, 256, 115, 90));
      
    iceDragonWalk = new Animation(8 / 60f,
        new TextureRegion(icedragon, 384, 256, 115, 90),
        new TextureRegion(icedragon, 512, 256, 115, 90),
        new TextureRegion(icedragon, 640, 256, 115, 90),
        new TextureRegion(icedragon, 768, 256, 115, 90),
        new TextureRegion(icedragon, 896, 256, 115, 90),
        new TextureRegion(icedragon, 0, 384, 115, 90),
        new TextureRegion(icedragon, 128, 384, 115, 90), // 5
        new TextureRegion(icedragon, 256, 384, 115, 90));
        
    iceDragonSleep = new Animation(9 / 60f, 
        new TextureRegion(icedragon, 384, 384, 115, 90),
        new TextureRegion(icedragon, 512, 384, 115, 90),
        new TextureRegion(icedragon, 640, 384, 115, 90),
        new TextureRegion(icedragon,768, 384, 115, 90), 
        new TextureRegion(icedragon, 896, 384, 115, 90), 
        new TextureRegion(icedragon, 0, 512, 115, 90),
        new TextureRegion(icedragon, 128, 512, 115, 90),
        new TextureRegion(icedragon, 256, 512, 115, 90),
        new TextureRegion(icedragon, 384, 512, 115, 90));
    
    iceDragonHit = new Animation(7 / 60f, 
        new TextureRegion(icedragon, 512, 512, 115, 90),
        new TextureRegion(icedragon, 896, 512, 115, 90), 
        new TextureRegion(icedragon, 0, 640, 115, 90),
        new TextureRegion(icedragon, 128, 640, 115, 90),
        new TextureRegion(icedragon, 256, 640, 115, 90),
        new TextureRegion(icedragon, 384, 640, 115, 90),
        new TextureRegion(icedragon, 512, 640, 115, 90));

    // Erd Drachen Animationen
    earthDragonAttack = new Animation(9 / 60f, 
        new TextureRegion(earthdragon, 0, 0, 115, 90), 
        new TextureRegion(earthdragon, 128, 0, 115, 90), 
        new TextureRegion(earthdragon, 256, 0, 115, 90), 
        new TextureRegion(earthdragon, 384, 0, 115, 90),
        new TextureRegion(earthdragon, 512, 0, 115, 90),
        new TextureRegion(earthdragon, 640, 0, 115, 90),
        new TextureRegion(earthdragon, 768, 0, 115, 90),
        new TextureRegion(earthdragon, 896, 0, 115, 90),
        new TextureRegion(earthdragon, 0, 128, 115, 90));

    earthDragonHit = new Animation(7 / 60f, 
        new TextureRegion(earthdragon, 128, 128, 115, 90), 
        new TextureRegion(earthdragon, 256, 128,115, 90), 
        new TextureRegion(earthdragon, 384, 128, 115, 90),
        new TextureRegion(earthdragon, 512, 128, 115, 90),
        new TextureRegion(earthdragon, 640, 128, 115, 90),
        new TextureRegion(earthdragon, 768, 128, 115, 90),
        new TextureRegion(earthdragon, 896, 128, 115, 90));

    earthDragonReading = new Animation(9 / 60f, 
        new TextureRegion(earthdragon, 0, 256, 115, 90), 
        new TextureRegion(earthdragon, 128, 256, 115, 90), 
        new TextureRegion(earthdragon, 256, 256, 115, 90), 
        new TextureRegion(earthdragon, 384, 256, 115, 90),
        new TextureRegion(earthdragon, 512, 256, 115, 90),
        new TextureRegion(earthdragon, 640, 256, 115, 90),
        new TextureRegion(earthdragon, 768, 256, 115, 90),
        new TextureRegion(earthdragon, 896, 256, 115, 90),
        new TextureRegion(earthdragon, 0, 384, 115, 90));

    earthDragonDie = new Animation(11 / 60f, 
        new TextureRegion(earthdragon, 128, 384, 115, 90), 
        new TextureRegion(earthdragon, 256, 384, 115, 90), 
        new TextureRegion(earthdragon, 384, 384, 115, 90),
        new TextureRegion(earthdragon, 512, 384, 115, 90),
        new TextureRegion(earthdragon, 640, 384, 115, 90),
        new TextureRegion(earthdragon, 768, 384, 115, 90),
        new TextureRegion(earthdragon, 896, 384, 115, 90), 
        new TextureRegion(earthdragon, 0, 512, 115, 90), 
        new TextureRegion(earthdragon, 128, 512, 115, 90),
        new TextureRegion(earthdragon, 256, 512, 115, 90),
        new TextureRegion(earthdragon, 384, 512, 115, 90));
        
    
    earthDragonWalk = new Animation(8 / 60f, 
        new TextureRegion(earthdragon, 512, 512, 115, 90),
        new TextureRegion(earthdragon, 640, 512, 115, 90),
        new TextureRegion(earthdragon, 768, 512, 115, 90),
        new TextureRegion(earthdragon, 896, 512, 115, 90),
        new TextureRegion(earthdragon, 0, 640, 115, 90), 
        new TextureRegion(earthdragon, 128, 640, 115, 90),
        new TextureRegion(earthdragon, 256, 640, 115, 90),
        new TextureRegion(earthdragon, 384, 640, 115, 90));

    bowSkeletonHit = new Animation(7 / 60f, 
        new TextureRegion(skeleton, 0, 0, 96, 96), 
        new TextureRegion(skeleton, 96, 0, 96, 96),
        new TextureRegion(skeleton, 192, 0, 96, 96), 
        new TextureRegion(skeleton, 288, 0, 96, 96), 
        new TextureRegion(skeleton,384, 0, 96, 96), 
        new TextureRegion(skeleton, 480, 0,96, 96), 
        new TextureRegion(skeleton, 576, 0, 96, 96));

    bowSkeletonDie = new Animation(9 / 60f, 
        new TextureRegion(skeleton, 672, 0, 96, 96), 
        new TextureRegion(skeleton, 768, 0, 96, 96),
        new TextureRegion(skeleton, 864, 0, 96, 96), 
        new TextureRegion(skeleton, 0, 96, 96, 96), 
        new TextureRegion(skeleton, 96, 96, 96, 96), 
        new TextureRegion(skeleton, 192, 96,96, 96), 
        new TextureRegion(skeleton, 288, 96, 96, 96),
        new TextureRegion(skeleton, 384, 96, 96, 96),
        new TextureRegion(skeleton, 480, 96, 96, 96));

    bowSkeletonRun = new Animation(8 / 60f, 
        new TextureRegion(skeleton,576, 96, 96, 96), 
        new TextureRegion(skeleton, 672, 96, 96, 96),
        new TextureRegion(skeleton, 768, 96, 96, 96),
        new TextureRegion(skeleton, 864, 96, 96, 96),
        new TextureRegion(skeleton, 0, 192, 96, 96), 
        new TextureRegion(skeleton, 96, 192, 96, 96), 
        new TextureRegion(skeleton, 192, 192, 96, 96), 
        new TextureRegion(skeleton, 288, 192, 96, 96));

    bowSkeletonShoot = new Animation(13 / 60f, 
        new TextureRegion(skeleton,384, 192, 96, 96),
        new TextureRegion(skeleton, 480, 192, 96, 96),
        new TextureRegion(skeleton, 576, 192, 96, 96),
        new TextureRegion(skeleton, 672, 192, 96, 96),
        new TextureRegion(skeleton, 768, 192, 96, 96),
        new TextureRegion(skeleton, 864, 192, 96, 96),
        new TextureRegion(skeleton, 0, 288, 96, 96), 
        new TextureRegion(skeleton, 96, 288, 96, 96), 
        new TextureRegion(skeleton, 192, 288, 96, 96), 
        new TextureRegion(skeleton, 288, 288, 96, 96), 
        new TextureRegion(skeleton, 384, 288, 96,96), 
        new TextureRegion(skeleton, 480, 288, 96, 96),
        new TextureRegion(skeleton, 576, 288, 96, 96));

    swordSkeletonAttack = new Animation(9 / 60f, 
        new TextureRegion(skeleton, 672, 288, 96, 96), 
        new TextureRegion(skeleton, 768, 288, 96, 96), 
        new TextureRegion(skeleton, 864, 288, 96, 96),
        new TextureRegion(skeleton, 0, 384, 96, 96), 
        new TextureRegion(skeleton, 96, 384, 96, 96), 
        new TextureRegion(skeleton, 192, 384, 96, 96), 
        new TextureRegion(skeleton, 288, 384, 96, 96), 
        new TextureRegion(skeleton, 384, 384, 96,96), 
        new TextureRegion(skeleton, 480, 384, 96, 96));

    swordSkeletonWalk = new Animation(9 / 60f, 
        new TextureRegion(skeleton,576, 384, 96, 96),
        new TextureRegion(skeleton, 672, 384, 96, 96),
        new TextureRegion(skeleton, 768, 384, 96, 96),
        new TextureRegion(skeleton, 864, 384, 96, 96),
        new TextureRegion(skeleton, 0, 480, 96, 96), 
        new TextureRegion(skeleton, 96, 480, 96, 96), 
        new TextureRegion(skeleton, 192, 480, 96, 96), 
        new TextureRegion(skeleton, 288, 480, 96, 96), 
        new TextureRegion(skeleton, 384, 480, 96, 96));

    swordSkeletonRun = new Animation(9 / 60f, 
        new TextureRegion(skeleton, 480, 480, 96, 96),
        new TextureRegion(skeleton, 576, 480, 96, 96),
        new TextureRegion(skeleton, 672, 480, 96, 96),
        new TextureRegion(skeleton, 768, 480, 96, 96),
        new TextureRegion(skeleton, 864, 480, 96, 96),
        new TextureRegion(skeleton, 0, 576, 96, 96), 
        new TextureRegion(skeleton, 96, 576, 96, 96), 
        new TextureRegion(skeleton, 192, 576, 96, 96), 
        new TextureRegion(skeleton, 288, 576, 96, 96));

    swordSkeletonHit = new Animation(7 / 60f, 
        new TextureRegion(skeleton, 384, 576, 96, 96),
        new TextureRegion(skeleton, 480, 576, 96, 96),
        new TextureRegion(skeleton, 576, 576, 96, 96),
        new TextureRegion(skeleton, 672, 576, 96, 96),
        new TextureRegion(skeleton, 768, 576, 96, 96),
        new TextureRegion(skeleton, 864, 576, 96, 96),
        new TextureRegion(skeleton, 0, 672, 96, 96), 
        new TextureRegion(skeleton, 96, 672, 96, 96));

    bowSkeletonWalk = new Animation(8 / 60f, 
        new TextureRegion(skeleton, 192, 672, 96, 96),
        new TextureRegion(skeleton, 288, 672, 96, 96),
        new TextureRegion(skeleton, 384, 672, 96, 96),
        new TextureRegion(skeleton, 480, 672, 96, 96),
        new TextureRegion(skeleton, 576, 672, 96, 96),
        new TextureRegion(skeleton, 672, 672, 96, 96),
        new TextureRegion(skeleton, 768, 672, 96, 96),
        new TextureRegion(skeleton, 864, 672, 96, 96));

    swordSkeletonDie = new Animation(9 / 60f, 
        new TextureRegion(skeleton, 192, 672, 96, 96),
        new TextureRegion(skeleton, 288, 672, 96, 96),
        new TextureRegion(skeleton, 384, 672, 96, 96),
        new TextureRegion(skeleton, 480, 672, 96, 96),
        new TextureRegion(skeleton, 576, 672, 96, 96),
        new TextureRegion(skeleton, 672, 672, 96, 96),
        new TextureRegion(skeleton, 768, 672, 96, 96),
        new TextureRegion(skeleton, 864, 672, 96, 96),
        new TextureRegion(skeleton, 0, 768, 96, 96));

    murlocAttack = new Animation(13 / 60f, 
        new TextureRegion(swampthing, 0, 0, 96, 96), 
        new TextureRegion(swampthing, 96, 0, 96, 96),
        new TextureRegion(swampthing, 192, 0, 96, 96),
        new TextureRegion(swampthing, 288, 0, 96, 96),
        new TextureRegion(swampthing, 384, 0, 96, 96),
        new TextureRegion(swampthing, 480, 0, 96, 96),
        new TextureRegion(swampthing, 576, 0, 96, 96),
        new TextureRegion(swampthing, 672, 0, 96, 96),
        new TextureRegion(swampthing, 768, 0, 96, 96),
        new TextureRegion(swampthing, 864, 0, 96, 96),
        new TextureRegion(swampthing, 0, 96, 96, 96),
        new TextureRegion(swampthing, 96, 96, 96, 96),
        new TextureRegion(swampthing, 192, 96, 96, 96));

    murlocHit = new Animation(9 / 60f, 
        new TextureRegion(swampthing, 288, 96, 96, 96), 
        new TextureRegion(swampthing, 384, 96, 96, 96),
        new TextureRegion(swampthing, 480, 96, 96, 96),
        new TextureRegion(swampthing, 576, 96, 96, 96),
        new TextureRegion(swampthing, 672, 96, 96, 96),
        new TextureRegion(swampthing, 768, 96, 96, 96),
        new TextureRegion(swampthing, 864, 96, 96, 96),
        new TextureRegion(swampthing, 0, 192, 96, 96),
        new TextureRegion(swampthing, 96, 192, 96, 96));

    murlocRunning = new Animation(8 / 60f, 
        new TextureRegion(swampthing,192, 192, 96, 96), 
        new TextureRegion(swampthing, 288, 192, 96,96), 
        new TextureRegion(swampthing, 384, 192, 96, 96),
        new TextureRegion(swampthing, 480, 192, 96, 96),
        new TextureRegion(swampthing, 576, 192, 96, 96),
        new TextureRegion(swampthing, 672, 192, 96, 96),
        new TextureRegion(swampthing, 768, 192, 96, 96),
        new TextureRegion(swampthing, 864, 192, 96, 96));

    murlocDie = new Animation(13 / 60f, 
        new TextureRegion(swampthing, 0,288, 96, 96), 
        new TextureRegion(swampthing, 96, 288, 96, 96),
        new TextureRegion(swampthing, 192, 288, 96, 96),
        new TextureRegion(swampthing, 288, 288, 96, 96),
        new TextureRegion(swampthing, 384, 288, 96, 96),
        new TextureRegion(swampthing, 480, 288, 96, 96),
        new TextureRegion(swampthing, 576, 288, 96, 96),
        new TextureRegion(swampthing, 672, 288, 96, 96),
        new TextureRegion(swampthing, 768, 288, 96, 96),
        new TextureRegion(swampthing, 864, 288, 96, 96),
        new TextureRegion(swampthing, 0, 384, 96, 96),
        new TextureRegion(swampthing, 96, 384, 96, 96),
        new TextureRegion(swampthing, 192, 384, 96, 96));

    murlocWalk = new Animation(8 / 60f, 
        new TextureRegion(swampthing, 288,384, 96, 96), 
        new TextureRegion(swampthing, 384, 384, 96, 96),
        new TextureRegion(swampthing, 480, 384, 96, 96),
        new TextureRegion(swampthing, 576, 384, 96, 96),
        new TextureRegion(swampthing, 672, 384, 96, 96),
        new TextureRegion(swampthing, 768, 384, 96, 96),
        new TextureRegion(swampthing, 864, 384, 96, 96),
        new TextureRegion(swampthing, 0, 480, 96, 96));

    crocoAttack = new Animation(11 / 60f, 
        new TextureRegion(croco, 0, 0, 128, 128), 
        new TextureRegion(croco, 128, 0, 128, 128),
        new TextureRegion(croco, 256, 0, 128, 128), 
        new TextureRegion(croco, 384, 0, 128, 128), 
        new TextureRegion(croco, 512, 0, 128, 128),
        new TextureRegion(croco, 640, 0, 128, 128), 
        new TextureRegion(croco, 768, 0, 128, 128), 
        new TextureRegion(croco, 896, 0, 128, 128),
        new TextureRegion(croco, 0, 128, 128, 128), 
        new TextureRegion(croco, 128, 128, 128, 128), 
        new TextureRegion(croco, 256, 128, 128, 128));

    crocoHit = new Animation(9 / 60f, 
        new TextureRegion(croco, 384, 128,128, 128), 
        new TextureRegion(croco, 512, 128, 128, 128),
        new TextureRegion(croco, 640, 128, 128, 128),
        new TextureRegion(croco, 768, 128, 128, 128),
        new TextureRegion(croco, 896, 128, 128, 128),
        new TextureRegion(croco, 0, 256, 128, 128),
        new TextureRegion(croco, 128, 256, 128, 128), 
        new TextureRegion(croco,256, 256, 128, 128), 
        new TextureRegion(croco, 384, 256,128, 128));

    crocoLook = new Animation(13 / 60f, 
        new TextureRegion(croco, 512, 256, 128, 128), 
        new TextureRegion(croco, 640, 256, 128, 128),
        new TextureRegion(croco, 768, 256, 128, 128),
        new TextureRegion(croco, 896, 256, 128, 128),
        new TextureRegion(croco, 0, 384, 128, 128), 
        new TextureRegion(croco, 128, 384, 128, 128), 
        new TextureRegion(croco, 256, 384, 128, 128), 
        new TextureRegion(croco, 384, 384,128, 128),
        new TextureRegion(croco, 512, 384, 128, 128),
        new TextureRegion(croco, 640, 384, 128, 128),
        new TextureRegion(croco, 768, 384, 128, 128),
        new TextureRegion(croco, 896, 384, 128, 128),
        new TextureRegion(croco, 0, 512, 128, 128));

    crocoRun = new Animation(8 / 60f, 
        new TextureRegion(croco, 128, 512, 128, 128), 
        new TextureRegion(croco, 256, 512, 128, 128),
        new TextureRegion(croco, 384, 512, 128, 128),
        new TextureRegion(croco, 512, 512, 128, 128),
        new TextureRegion(croco, 640, 512, 128, 128),
        new TextureRegion(croco, 768, 512, 128, 128),
        new TextureRegion(croco, 896, 512, 128, 128),
        new TextureRegion(croco, 0, 640, 128, 128));

    crocoDie = new Animation(11 / 60f, 
        new TextureRegion(croco, 128, 640,128, 128),
        new TextureRegion(croco, 256, 640, 128, 128),
        new TextureRegion(croco, 384, 640, 128, 128),
        new TextureRegion(croco, 512, 640, 128, 128),
        new TextureRegion(croco, 640, 640, 128, 128),
        new TextureRegion(croco, 768, 640, 128, 128),
        new TextureRegion(croco, 896, 640, 128, 128),
        new TextureRegion(croco, 0, 768, 128, 128), 
        new TextureRegion(croco, 128, 768, 128, 128), 
        new TextureRegion(croco, 256, 768, 128, 128), 
        new TextureRegion(croco, 384, 768, 128, 128));

    crocoWalk = new Animation(8 / 60f, 
        new TextureRegion(croco, 512, 768, 128, 128), 
        new TextureRegion(croco, 640, 768, 128, 128),
        new TextureRegion(croco, 768, 768, 128, 128),
        new TextureRegion(croco, 896, 768, 128, 128),
        new TextureRegion(croco, 0, 896, 128, 128), 
        new TextureRegion(croco, 128, 896, 128, 128), 
        new TextureRegion(croco, 256, 896, 128, 128), 
        new TextureRegion(croco, 384, 896, 128, 128));

    grumblingIce = new Animation(5 / 60f, 
        new TextureRegion(iceAttack, 0, 0, 128, 128), 
        new TextureRegion(iceAttack, 128, 0, 128, 128),
        new TextureRegion(iceAttack, 256, 0, 128, 128),
        new TextureRegion(iceAttack, 384, 0, 128, 128),
        new TextureRegion(iceAttack, 512, 0, 128, 128));

    iceSpike = new TextureRegion(iceAttack, 640, 0, 128, 128);

    fireBolt = new Animation(4 / 60f, new TextureRegion(fireBall, 0, 0,
        128, 128), new TextureRegion(fireBall, 128, 0, 128, 128),
        new TextureRegion(fireBall, 256, 0, 128, 128),
        new TextureRegion(fireBall, 384, 0, 128, 128));

    sparklets = new Animation(4 / 60, new TextureRegion(sparks, 0, 0, 128,
        128), new TextureRegion(sparks, 128, 0, 128, 128),
        new TextureRegion(sparks, 256, 0, 128, 128), new TextureRegion(
            sparks, 384, 0, 128, 128));

  }
  public static void loadMenu(Game game){
    menuBackground = new Texture(Gdx.files.internal("menubackground.png"));
  }
}




Java Source Code List

com.noobgygames.castleinvaders.ui.DragonUltiButton.java
com.noobgygames.castleinvaders.ui.ElementSwitcherButton.java
com.noobgygames.castleinvaders.ui.StoreElement.java
com.noobgygames.castleinvaders.ui.TextureElement.java
com.noobygames.castleinvaders.Assets.java
com.noobygames.castleinvaders.CastleInvaders.java
com.noobygames.castleinvaders.DynamicGameObject.java
com.noobygames.castleinvaders.GameLiving.java
com.noobygames.castleinvaders.GameObject.java
com.noobygames.castleinvaders.MainActivity.java
com.noobygames.castleinvaders.Main.java
com.noobygames.castleinvaders.Player.java
com.noobygames.castleinvaders.Projectile.java
com.noobygames.castleinvaders.Settings.java
com.noobygames.castleinvaders.WorldRenderer.java
com.noobygames.castleinvaders.World.java
com.noobygames.castleinvaders.mobs.Croco.java
com.noobygames.castleinvaders.mobs.EarthDragon.java
com.noobygames.castleinvaders.mobs.FireDragon.java
com.noobygames.castleinvaders.mobs.FireTroll.java
com.noobygames.castleinvaders.mobs.GameScreen.java
com.noobygames.castleinvaders.mobs.GreyTroll.java
com.noobygames.castleinvaders.mobs.IceDragon.java
com.noobygames.castleinvaders.mobs.IceTroll.java
com.noobygames.castleinvaders.mobs.Murloc.java
com.noobygames.castleinvaders.mobs.Orc.java
com.noobygames.castleinvaders.mobs.Skeleton.java
com.noobygames.castleinvaders.screens.GameScreen.java
com.noobygames.castleinvaders.screens.MainMenuScreen.java
com.noobygames.castleinvaders.screens.ScoreScreen.java
com.noobygames.castleinvaders.screens.SplashScreen.java
com.noobygames.castleinvaders.screens.StoreScreen.java
com.noobygames.castleinvaders.store.StoreObject.java
com.noobygames.castleinvaders.store.Store.java
com.noobygames.nerzal.castleinvaders.spells.Burning.java
com.noobygames.nerzal.castleinvaders.spells.Freeze.java
com.noobygames.nerzal.castleinvaders.spells.SpellEffect.java
com.noobygames.nerzal.castleinvaders.spells.Spells.java
com.noobygames.utils.ArrayListUtils.java
com.noobygames.utils.ObjectSelectionContainer.java
com.noobygames.utils.OverlapTester.java
com.noobygames.utils.exceptions.OutOfBoundingException.java
com.noobygames.utils.exceptions.SliderOutOfBoundingsException.java
com.noobygames.utils.ui.Button.java
com.noobygames.utils.ui.ClickableElement.java
com.noobygames.utils.ui.DropDownMenu.java
com.noobygames.utils.ui.Element.java
com.noobygames.utils.ui.RadioButton.java
com.noobygames.utils.ui.RadioGroupButton.java
com.noobygames.utils.ui.ScrollableElement.java
com.noobygames.utils.ui.SimpleElement.java
com.noobygames.utils.ui.Slider.java
com.noobygames.utils.ui.Table.java
com.noobygames.utils.ui.TextBox.java
com.noobygames.utils.ui.Text.java
com.noobygames.utils.ui.Window.java