Package | Description |
---|---|
com.M00271117.motraining.framework | |
com.M00271117.motraining.framework.impl | |
com.M00271117.motraining.rpgame |
Modifier and Type | Field and Description |
---|---|
(package private) Pixmap |
TestScreen.bob |
(package private) Pixmap |
TestScreen.bobAlpha |
Modifier and Type | Method and Description |
---|---|
Pixmap |
Graphics.newPixmap(java.lang.String fileName,
Graphics.PixmapFormat format) |
Modifier and Type | Method and Description |
---|---|
void |
Graphics.drawPixmap(Pixmap pixmap,
int x,
int y) |
void |
Graphics.drawPixmap(Pixmap pixmap,
int x,
int y,
int srcX,
int srcY,
int srcWidth,
int srcHeight) |
Modifier and Type | Class and Description |
---|---|
class |
AndroidPixmap |
Modifier and Type | Method and Description |
---|---|
Pixmap |
AndroidGraphics.newPixmap(java.lang.String fileName,
Graphics.PixmapFormat format) |
Modifier and Type | Method and Description |
---|---|
void |
AndroidGraphics.drawPixmap(Pixmap pixmap,
int x,
int y) |
void |
AndroidGraphics.drawPixmap(Pixmap pixmap,
int x,
int y,
int srcX,
int srcY,
int srcWidth,
int srcHeight) |
Modifier and Type | Field and Description |
---|---|
static Pixmap |
Assets.arrowController |
static Pixmap |
Assets.background |
static Pixmap |
Assets.buttons |
(package private) Pixmap |
Enemies.currentEnemyPixmap |
(package private) Pixmap |
GameScreen.currentPlayerPixmap |
static Pixmap |
Assets.fightingBG |
(package private) Pixmap |
Boss.fightingBoss |
static Pixmap |
Assets.gameOver |
static Pixmap |
Assets.grass_left |
static Pixmap |
Assets.grass_right |
(package private) Pixmap[][] |
World.grassPixmap |
static Pixmap[] |
Assets.headDown |
static Pixmap[] |
Assets.headLeft |
static Pixmap[] |
Assets.headRight |
static Pixmap[] |
Assets.headUp |
static Pixmap |
Assets.help1 |
static Pixmap |
Assets.help2 |
static Pixmap |
Assets.help3 |
static Pixmap |
Assets.mainMenu |
static Pixmap |
Assets.mainMonster |
static Pixmap[] |
Assets.monsters |
static Pixmap |
Assets.numbers |
static Pixmap |
Assets.pause |
static Pixmap |
Assets.playerFight |
Pixmap |
Player.playerPixmap
The player is looking on the right, while the game starts
|
static Pixmap |
Assets.power |
static Pixmap |
Assets.ready |
(package private) Pixmap |
Boss.sleepingBoss |
static Pixmap |
Assets.sleepingBoss |
static Pixmap |
Assets.stain1 |
static Pixmap |
Assets.stain2 |
static Pixmap |
Assets.stain3 |
static Pixmap |
Assets.tail |
static Pixmap |
Assets.title |
Modifier and Type | Method and Description |
---|---|
void |
Player.draw(Graphics g,
Pixmap currentPlayerPixmap)
This draw method is use to control which set of sprites are drawn according to the direction that the player is facing.
|