- UP - Static variable in class com.M00271117.motraining.rpgame.Player
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- update(float) - Method in class com.M00271117.motraining.framework.Screen
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- update(float) - Method in class com.M00271117.motraining.framework.TestScreen
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- update(World, GameScreen.GameState) - Method in class com.M00271117.motraining.rpgame.Boss
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- Update(World) - Method in class com.M00271117.motraining.rpgame.Enemies
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This update method is called on the main update method of the program and it is responsible to drawing the hit animation of each monster
- update(float) - Method in class com.M00271117.motraining.rpgame.GameScreen
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- update(float) - Method in class com.M00271117.motraining.rpgame.LoadingScreen
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- update(float) - Method in class com.M00271117.motraining.rpgame.MainMenuScreen
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- updateGameOver(List<Input.TouchEvent>) - Method in class com.M00271117.motraining.rpgame.GameScreen
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A game over screen which is using user input in order to restart the game
- updateGrass() - Method in class com.M00271117.motraining.rpgame.GameScreen
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In this method, the position of the grass are updated in order to be visible after scrolling the background.
- updatePaused(List<Input.TouchEvent>) - Method in class com.M00271117.motraining.rpgame.GameScreen
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A method that pause and resume the game using user input
- updatePlayerFight(List<Input.TouchEvent>) - Method in class com.M00271117.motraining.rpgame.GameScreen
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This method handles all the parts of the fight that has to do with the player.
- updateRunning(float, List<Input.TouchEvent>) - Method in class com.M00271117.motraining.rpgame.GameScreen
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This is one of the most important method of this program, it does moderate the moving and the walking animation of the character.
- usedPower - Variable in class com.M00271117.motraining.rpgame.Player
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This describes weather or not the power attack had been used on a single battle