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P

paint - Variable in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
pause() - Method in class com.M00271117.motraining.framework.impl.AndroidFastRenderView
 
pause() - Method in class com.M00271117.motraining.framework.impl.AndroidMusic
 
pause() - Method in interface com.M00271117.motraining.framework.Music
 
pause() - Method in class com.M00271117.motraining.framework.Screen
 
pause() - Method in class com.M00271117.motraining.framework.TestScreen
 
pause - Static variable in class com.M00271117.motraining.rpgame.Assets
 
pause() - Method in class com.M00271117.motraining.rpgame.GameScreen
 
pause() - Method in class com.M00271117.motraining.rpgame.LoadingScreen
 
pause() - Method in class com.M00271117.motraining.rpgame.MainMenuScreen
 
Pixmap - Interface in com.M00271117.motraining.framework
 
play() - Method in class com.M00271117.motraining.framework.impl.AndroidMusic
 
play(float) - Method in class com.M00271117.motraining.framework.impl.AndroidSound
 
play() - Method in interface com.M00271117.motraining.framework.Music
 
play(float) - Method in interface com.M00271117.motraining.framework.Sound
 
Player - Class in com.M00271117.motraining.rpgame
This class is used to creating the main character of the game.
Player() - Constructor for class com.M00271117.motraining.rpgame.Player
Player Class constructor used to initialise basic values of the player class
player - Variable in class com.M00271117.motraining.rpgame.World
 
playerFight - Static variable in class com.M00271117.motraining.rpgame.Assets
 
playerPixmap - Variable in class com.M00271117.motraining.rpgame.Player
The player is looking on the right, while the game starts
pointer - Variable in class com.M00271117.motraining.framework.Input.TouchEvent
 
Pool<T> - Class in com.M00271117.motraining.framework
 
Pool(Pool.PoolObjectFactory<T>, int) - Constructor for class com.M00271117.motraining.framework.Pool
 
Pool.PoolObjectFactory<T> - Interface in com.M00271117.motraining.framework
 
power - Static variable in class com.M00271117.motraining.rpgame.Assets
 
powerHit - Variable in class com.M00271117.motraining.rpgame.Player
The amount of hit points the a power attack can hit on others
powerX - Variable in class com.M00271117.motraining.rpgame.Player
 
powerY - Variable in class com.M00271117.motraining.rpgame.Player
 
present(float) - Method in class com.M00271117.motraining.framework.Screen
 
present(float) - Method in class com.M00271117.motraining.framework.TestScreen
 
present(float) - Method in class com.M00271117.motraining.rpgame.GameScreen
 
present(float) - Method in class com.M00271117.motraining.rpgame.LoadingScreen
 
present(float) - Method in class com.M00271117.motraining.rpgame.MainMenuScreen
 
pressedKeys - Variable in class com.M00271117.motraining.framework.impl.KeyboardHandler
 
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