public class Boss extends Enemies
Modifier and Type | Field and Description |
---|---|
(package private) Pixmap |
fightingBoss |
(package private) Pixmap |
sleepingBoss |
animationFrame, currentEnemyPixmap, currentHealth, FIRE, FLUTE, GRASS, hit, hitAnimation, initialX, initialY, maxHealth, moneyYearn, monsterName, WATER, X, Y
Constructor and Description |
---|
Boss(int Type) |
Modifier and Type | Method and Description |
---|---|
void |
drawSleeping(Graphics g,
int BGposX,
int BGposY) |
void |
update(World world,
GameScreen.GameState gameState) |
public void update(World world, GameScreen.GameState gameState)
public void drawSleeping(Graphics g, int BGposX, int BGposY)