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D

direction - Variable in class com.M00271117.motraining.rpgame.Player
 
dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidMusic
 
dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidPixmap
 
dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidSound
 
dispose() - Method in interface com.M00271117.motraining.framework.Music
 
dispose() - Method in interface com.M00271117.motraining.framework.Pixmap
 
dispose() - Method in class com.M00271117.motraining.framework.Screen
 
dispose() - Method in interface com.M00271117.motraining.framework.Sound
 
dispose() - Method in class com.M00271117.motraining.framework.TestScreen
 
dispose() - Method in class com.M00271117.motraining.rpgame.GameScreen
 
dispose() - Method in class com.M00271117.motraining.rpgame.LoadingScreen
 
dispose() - Method in class com.M00271117.motraining.rpgame.MainMenuScreen
 
DOWN - Static variable in class com.M00271117.motraining.rpgame.Player
 
Draw(Graphics) - Method in class com.M00271117.motraining.rpgame.Enemies
This draw method which is called on the main game's present method, is drawing the Pixmap of the current monster, its name and its health points
draw(Graphics, Pixmap) - Method in class com.M00271117.motraining.rpgame.Player
This draw method is use to control which set of sprites are drawn according to the direction that the player is facing.
drawGameOverUI(Graphics) - Method in class com.M00271117.motraining.rpgame.GameScreen
 
drawGrassAndPlayer() - Method in class com.M00271117.motraining.rpgame.GameScreen
In this method the grass and the player is drawn.
drawHealth(Graphics) - Method in class com.M00271117.motraining.rpgame.Player
This simple method just converts integer value of the current health point of the player to strings in order to be able to be prnted
drawLine(int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
 
drawLine(int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawPausedUI() - Method in class com.M00271117.motraining.rpgame.GameScreen
 
drawPixel(int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
 
drawPixel(int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
 
drawPixmap(Pixmap, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
 
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawPixmap(Pixmap, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawRect(int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
 
drawRect(int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawRunningUI() - Method in class com.M00271117.motraining.rpgame.GameScreen
This is responsible for drawing the User Interface of the game
drawSleeping(Graphics, int, int) - Method in class com.M00271117.motraining.rpgame.Boss
 
drawText(String, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
Additional method to this frame: Use to draw text on screen
drawText(String, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
drawTextOnFight(Graphics) - Method in class com.M00271117.motraining.rpgame.GameScreen
This method is responsible drawing all the text that is happening on the fight screen
dstRect - Variable in class com.M00271117.motraining.framework.impl.AndroidGraphics
 
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