- direction - Variable in class com.M00271117.motraining.rpgame.Player
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- dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidMusic
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- dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidPixmap
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- dispose() - Method in class com.M00271117.motraining.framework.impl.AndroidSound
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- dispose() - Method in interface com.M00271117.motraining.framework.Music
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- dispose() - Method in interface com.M00271117.motraining.framework.Pixmap
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- dispose() - Method in class com.M00271117.motraining.framework.Screen
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- dispose() - Method in interface com.M00271117.motraining.framework.Sound
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- dispose() - Method in class com.M00271117.motraining.framework.TestScreen
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- dispose() - Method in class com.M00271117.motraining.rpgame.GameScreen
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- dispose() - Method in class com.M00271117.motraining.rpgame.LoadingScreen
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- dispose() - Method in class com.M00271117.motraining.rpgame.MainMenuScreen
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- DOWN - Static variable in class com.M00271117.motraining.rpgame.Player
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- Draw(Graphics) - Method in class com.M00271117.motraining.rpgame.Enemies
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This draw method which is called on the main game's present method, is drawing the Pixmap of the current monster, its name and its health points
- draw(Graphics, Pixmap) - Method in class com.M00271117.motraining.rpgame.Player
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This draw method is use to control which set of sprites are drawn according to the direction that the player is facing.
- drawGameOverUI(Graphics) - Method in class com.M00271117.motraining.rpgame.GameScreen
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- drawGrassAndPlayer() - Method in class com.M00271117.motraining.rpgame.GameScreen
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In this method the grass and the player is drawn.
- drawHealth(Graphics) - Method in class com.M00271117.motraining.rpgame.Player
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This simple method just converts integer value of the current health point of the player to strings in order to be able to be prnted
- drawLine(int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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- drawLine(int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawPausedUI() - Method in class com.M00271117.motraining.rpgame.GameScreen
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- drawPixel(int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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- drawPixel(int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawPixmap(Pixmap, int, int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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- drawPixmap(Pixmap, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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- drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawPixmap(Pixmap, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawRect(int, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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- drawRect(int, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawRunningUI() - Method in class com.M00271117.motraining.rpgame.GameScreen
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This is responsible for drawing the User Interface of the game
- drawSleeping(Graphics, int, int) - Method in class com.M00271117.motraining.rpgame.Boss
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- drawText(String, int, int, int, int) - Method in interface com.M00271117.motraining.framework.Graphics
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Additional method to this frame: Use to draw text on screen
- drawText(String, int, int, int, int) - Method in class com.M00271117.motraining.framework.impl.AndroidGraphics
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- drawTextOnFight(Graphics) - Method in class com.M00271117.motraining.rpgame.GameScreen
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This method is responsible drawing all the text that is happening on the fight screen
- dstRect - Variable in class com.M00271117.motraining.framework.impl.AndroidGraphics
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