Package | Description |
---|---|
com.M00271117.motraining.framework | |
com.M00271117.motraining.framework.impl | |
com.M00271117.motraining.rpgame |
Modifier and Type | Method and Description |
---|---|
java.util.List<Input.TouchEvent> |
Input.getTouchEvents() |
Modifier and Type | Field and Description |
---|---|
(package private) Pool<Input.TouchEvent> |
SingleTouchHandler.touchEventPool |
(package private) Pool<Input.TouchEvent> |
MultiTouchHandler.touchEventPool |
(package private) java.util.List<Input.TouchEvent> |
SingleTouchHandler.touchEvents |
(package private) java.util.List<Input.TouchEvent> |
MultiTouchHandler.touchEvents |
(package private) java.util.List<Input.TouchEvent> |
SingleTouchHandler.touchEventsBuffer |
(package private) java.util.List<Input.TouchEvent> |
MultiTouchHandler.touchEventsBuffer |
Modifier and Type | Method and Description |
---|---|
java.util.List<Input.TouchEvent> |
TouchHandler.getTouchEvents() |
java.util.List<Input.TouchEvent> |
SingleTouchHandler.getTouchEvents() |
java.util.List<Input.TouchEvent> |
MultiTouchHandler.getTouchEvents() |
java.util.List<Input.TouchEvent> |
AndroidInput.getTouchEvents() |
Modifier and Type | Method and Description |
---|---|
private boolean |
MainMenuScreen.inBounds(Input.TouchEvent event,
int x,
int y,
int width,
int height) |
Modifier and Type | Method and Description |
---|---|
private void |
GameScreen.updateGameOver(java.util.List<Input.TouchEvent> touchEvents)
A game over screen which is using user input in order to restart the game
|
private void |
GameScreen.updatePaused(java.util.List<Input.TouchEvent> touchEvents)
A method that pause and resume the game using user input
|
private void |
GameScreen.updatePlayerFight(java.util.List<Input.TouchEvent> touchEvents)
This method handles all the parts of the fight that has to do with the player.
|
private void |
GameScreen.updateRunning(float deltaTime,
java.util.List<Input.TouchEvent> touchEvents)
This is one of the most important method of this program, it does moderate the moving and the walking animation of the character.
|