void |
Enemies.Draw(Graphics g)
This draw method which is called on the main game's present method, is drawing the Pixmap of the current monster, its name and its health points
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void |
Player.draw(Graphics g,
Pixmap currentPlayerPixmap)
This draw method is use to control which set of sprites are drawn according to the direction that the player is facing.
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private void |
GameScreen.drawGameOverUI(Graphics g) |
void |
Player.drawHealth(Graphics g)
This simple method just converts integer value of the current health point of the player to strings in order to be able to be prnted
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void |
Boss.drawSleeping(Graphics g,
int BGposX,
int BGposY) |
private void |
GameScreen.drawTextOnFight(Graphics g)
This method is responsible drawing all the text that is happening on the fight screen
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