Uses of Class
ch.aplu.android.GameGrid

Packages that use GameGrid
ch.aplu.android Package of the JDroidLib framework for developing Android applications with a focus on gaming and simulations. 
ch.aplu.jcardgame Addon package of the JDroidLib framework for developing card game applications. 
 

Uses of GameGrid in ch.aplu.android
 

Subclasses of GameGrid in ch.aplu.android
 class TurtlePane
          A class derived from GameGrid to create a environment where turtles lives.
 

Fields in ch.aplu.android declared as GameGrid
 GameGrid Actor.gameGrid
          The reference to the GameGrid instance.
static GameGrid GameGrid.myGameGrid
          Public access to the GameGrid instance.
 

Constructors in ch.aplu.android with parameters of type GameGrid
GGProgressBar(GameGrid gg, Location loc, int width, int height)
          Creates a horizontal progress bar with default properties.
GGProgressBar(GameGrid gg, Location loc, int width, int height, boolean isHorizontal)
          Creates a horizontal or vertical progress bar with default properties.
ToolBar(GameGrid gameGrid)
          Creates a toolbar instance belonging to the given game grid.
 

Uses of GameGrid in ch.aplu.jcardgame
 

Subclasses of GameGrid in ch.aplu.jcardgame
 class CardGame
          A specialized GameGrid class used for card games.
 

Constructors in ch.aplu.jcardgame with parameters of type GameGrid
CardCover(GameGrid gameGrid, Location location, Deck deck, double scaleFactor, double rotationAngle)
          Same as CardCover(gameGrid, location, deck, scaleFactor, rotationAngle, hide) with show = true.
CardCover(GameGrid gameGrid, Location location, Deck deck, double scaleFactor, double rotationAngle, boolean show)
          Creates a transformed card cover actor from the seed actor of the first card in the given deck and adds it at the given location to the given game grid.