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M

MAGENTA - Static variable in class ch.aplu.android.GameGrid
Short for Color.MAGENTY.
magnitude() - Method in class ch.aplu.android.GGVector
Returns the magnitude (length) of the vector.
magnitude2() - Method in class ch.aplu.android.GGVector
Returns the square of the magnitude, without squareroot calculation.
MB_ABORT - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.ABORT.
MB_CANCEL - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.CANCEL.
MB_IGNORE - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.IGNORE.
MB_NO - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.MB_NO.
MB_OK - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.MB_OK.
MB_RETRY - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.RETRY.
MB_YES - Static variable in class ch.aplu.android.GGMessageBox
Acronym for ButtonHit.YES.
modulus() - Method in class ch.aplu.util.Complex
Provide the magnitude of the complex value.
monitor - Static variable in class ch.aplu.android.GameGrid
Object used for synchronizing methods accessing the scene list.
Monitor - Class in ch.aplu.util
Helper class for wait-notify mechanism.
MotionAdapter - Class in ch.aplu.android.nxt
Class with an empty declaration of a callback method when the movement stops.
MotionAdapter() - Constructor for class ch.aplu.android.nxt.MotionAdapter
 
MotionListener - Interface in ch.aplu.android.nxt
Class with a declaration of a callback method when the movement stops.
motionStopped() - Method in class ch.aplu.android.nxt.MotionAdapter
Empty method called when the movement stops.
motionStopped() - Method in interface ch.aplu.android.nxt.MotionListener
Called when the movement stops.
Motor - Class in ch.aplu.android.nxt
Class that represents one of the NXT motors.
Motor(MotorPort) - Constructor for class ch.aplu.android.nxt.Motor
Creates a motor instance that is plugged into given port.
MotorPort - Class in ch.aplu.android.nxt
Useful declarations for port connections.
move() - Method in class ch.aplu.android.Actor
For a small grid (total number of cells <= 2500 = 50 * 50) moves to one of 8 neighbour cells in the current direction (compass directions 45 degrees wide).
move(int) - Method in class ch.aplu.android.Actor
Moves the given distance in the current direction.
move(double, double) - Method in class ch.aplu.android.GGPanel
Sets the current graph position to the given coordinates (without drawin anything).
move(PointD) - Method in class ch.aplu.android.GGPanel
Sets the current graph position to the given point (without drawin anything).
moveTo(int, boolean) - Method in class ch.aplu.android.nxt.Gear
Sets the rotation counter to zero and rotate both motors until the given count is reached.
moveTo(int) - Method in class ch.aplu.android.nxt.Gear
Same as moveTo(int count, boolean blocking) with blocking = true.
mult(int) - Method in class ch.aplu.android.GGVector
Returns a new vector that is the product by a scalar of the current vector and the given integer.
mult(float) - Method in class ch.aplu.android.GGVector
Returns a new vector that is the product by a scalar of the current vector and the given float.
mult(double) - Method in class ch.aplu.android.GGVector
Returns a new vector that is the product by a scalar of the current vector and the given double.
multiply(Complex) - Method in class ch.aplu.util.Complex
Multiply this complex object by the complex argument.
multiply(Complex, Complex) - Static method in class ch.aplu.util.Complex
Define a static multiply method that creates a a new Complex object with the product.
myGameGrid - Static variable in class ch.aplu.android.GameGrid
Public access to the GameGrid instance.

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