Puts the given actor at first place in the corresponding scene list,
in order to act last and to be drawn on the bottom of other actors
of the same class.
Enables/disables automatic cleanup of game grid (all
actors removed from game grid, default simulationPeriod)
when game grid is reinitialized (e.g. when orientation
changes).
Sets the current end direction to the given end direction
For negative endDir, the angle distance between cards is fixed to
the absolute value of this parameter.
Sets the tile image of the tile with given map location.In order the image
fits exactly on the tile, its size in number of pixels should be
tileHeight x tileWidth given when constructing the tile map.
Puts the given class prior to the ToolBarItem class in the paint order,
so that actors from the given class are painted on top of tool bar item images.
Puts the ToolBarItem class prior to the given class in the paint order,
so that the tool bar item images are painted on top of actors from the given class.
Sets the current position of the upper left vertex with respect to the
playground coordinate system (origin at upper left vertex, x-coordinate to the left,
y-coordinate downwards).
If the card is added to the GameGrid, handless and visible, moves
the card actor from current location to
the given location using the given number of steps per GameGrid's
simulation cycle.
If a Bluetooth device is supported and it is enabled, registers the given
BluetoothDiscoveryListener and starts the discovery of remote
Bluetooth devices.