Uses of Package
ch.aplu.android

Packages that use ch.aplu.android
ch.aplu.android Package of the JDroidLib framework for developing Android applications with a focus on gaming and simulations. 
ch.aplu.jcardgame Addon package of the JDroidLib framework for developing card game applications. 
 

Classes in ch.aplu.android used by ch.aplu.android
Actor
          Class that holds sprite icons that plays the role of an actor in the game's game grid.
GameGrid
          Class to create a container where the actors live in.
GameGrid.CellZoom
          Class to define a zoom factor for automatic zooming when images are loaded in grid based apps.
GameGrid.SysInfo
          Class to retrieve system information.
GameGrid.WindowZoom
          Class to define a zoom factor for automatic zooming when images are loaded in pixel based apps.
GGActListener
          Declarations of the notification method called in every simulation cycle.
GGActorCollisionListener
          Declarations of the notification method called when two actors collide.
GGActorTouchListener
          Declarations of the notification method called when the touch interacts with the actor's touch area.
GGAlertDialogListener
          Declaration of a callback method called when the GGAlertDialog closes.
GGBackground
          Class for drawing into the GameGrid background using Canvas graphics methods.
GGBorderListener
          Declarations of the notification method called when the actor is at a border cell.
GGButtonBase
          Abstract superclass of all button types.
GGCheckButton
          Class that implements a check button actor with standard behavior.
GGCheckButtonListener
          Declarations of the notification method called when a check button changes state caused by a mouse click.
GGCircle
          Class representing a circle in the x-y-plane with a center vector and a radius (all doubles).
GGConsole
          GGConsole is used to display a simple black screen to display lines of text like in a common system command shell.
GGLine
          Class representing a line segment.
GGMessageBox.ButtonHit
          Enum to define the button hit reponses.
GGMessageBox.ButtonLayout
          Enum to define the layout of the buttons.
GGNavigationEvent
          Enumeration used for the GGNavigationListener callbacks.
GGNavigationListener
          Declarations of a notifications method when the navigation buttons are used.
GGNavigationListener.ScreenOrientation
          Declarations of constants when a GGOrientationListener is registered.
GGOrientationListener
          Declarations of the notification method called when the screen orientation changes.
GGOrientationSensor
          Singleton abstraction of the hardware orientation sensor.
GGPanel
          Class derived from GGBackground with a user-definable double coordinate system.
GGPushButton
          Class that implements a button actor with standard behavior.
GGPushButtonListener
          Declarations of the notification method called when a push button is pressed, released or clicked using the left mouse button.
GGRadioButton
          Class that implements a radio button actor with standard behavior.
GGRadioButtonListener
          Declarations of the notification method called when a radio button changes state caused by a mouse click.
GGRectangle
          Class representing a rotatable rectangle.
GGSoftButtonListener
          Declarations of the notifications method called when a soft button is touched.
GGTileCollisionListener
          Declarations of the notification method called when two actors collide.
GGTileMap
          Class that implements a tile map, e.g. an arragement of rectangular images of the same size like tiles on a floor.
GGToggleButton
          Class that implements a toggle button (2-state button) actor with standard behavior.
GGToggleButtonListener
          Declarations of the notification method called when a toggle button changes state caused by a mouse click.
GGTouch
          Singleton class used to report screen touch events.
GGTouchListener
          Declarations of the notification method called by touch events.
GGVector
          Class representing a two-dimensional vector with double coordinates (x, y).
Location
          Class to represent the position of a cell (in cell coordinates).
Location.CompassDirection
          Class to represent the 8 compass directions.
PointD
          Class representing pairs of double values.
TextActor
          Class that implements an actor to display text dynamically.
ToolBarItem
          A class to represent actors used for tool bar items.
ToolBarListener
          Declaration of callback methods called for tool bar item events.
ToolBarStack
          Class that represents a stack of items (e.g. card symbols with the same suit (in rank order).
 

Classes in ch.aplu.android used by ch.aplu.jcardgame
Actor
          Class that holds sprite icons that plays the role of an actor in the game's game grid.
GameGrid
          Class to create a container where the actors live in.
GameGrid.WindowZoom
          Class to define a zoom factor for automatic zooming when images are loaded in pixel based apps.
GGActListener
          Declarations of the notification method called in every simulation cycle.
GGActorCollisionListener
          Declarations of the notification method called when two actors collide.
GGActorTouchListener
          Declarations of the notification method called when the touch interacts with the actor's touch area.
GGBorderListener
          Declarations of the notification method called when the actor is at a border cell.
GGTileCollisionListener
          Declarations of the notification method called when two actors collide.
GGTouch
          Singleton class used to report screen touch events.
Location
          Class to represent the position of a cell (in cell coordinates).