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I
i(String)
- Static method in class ch.aplu.android.
L
Writes debug string flagged as 'information'.
I2CSensor
- Class in
ch.aplu.android.nxt
A sensor wrapper to allow easy access to I2C sensors, like the ultrasonic sensor.
I2CSensor(SensorPort, byte)
- Constructor for class ch.aplu.android.nxt.
I2CSensor
Creates a sensor instance of given type connected to the given port.
icon
- Variable in class ch.aplu.android.
GameGrid.SysInfo
The application's icon.
idle
- Static variable in class ch.aplu.android.
GGTouch
No touch event occured.
img
- Variable in class ch.aplu.util.
Complex
init()
- Static method in class ch.aplu.android.
GGConsole
Creates a GGConsole and returns a reference to it.
insert(Hand, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Inserts all cards of the given hand in the current hand (reference copy) and sets the hand of the cards to the current hand.
insert(Card, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Inserts the given card in the current hand (reference copy) and sets the hand of the given card to the current hand.
insert(int, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Creates a new card with given card number and inserts it in the current hand.
insert(T, R, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Creates a new card with given suit and rank and inserts it in the current hand.
invert()
- Method in class ch.aplu.android.
GGVector
Returns a new vector with inverted coordinates.
isActEnabled()
- Method in class ch.aplu.android.
Actor
Returns true, if act() is invoked in every simulation cycle.
isActorColliding(Actor, Actor)
- Method in class ch.aplu.android.
GameGrid
Checks if the two given actors are colliding.
isActorCollisionEnabled()
- Method in class ch.aplu.android.
Actor
Returns true, if collision notification between actors is enabled.
isAtBorder(Location)
- Method in class ch.aplu.android.
GameGrid
Returns true, if the given cell location is at the grid border.
isChecked()
- Method in class ch.aplu.android.
GGCheckButton
Returns the current state of the button.
isConnected()
- Method in class ch.aplu.android.bluetooth.
BluetoothClient
Returns the connection state.
isConnected()
- Method in class ch.aplu.android.bluetooth.
BluetoothPeer
Returns the connection status.
isConnected()
- Method in class ch.aplu.android.nxt.
NxtRobot
Returns the connection state.
isDirectoryEmpty(File)
- Static method in class ch.aplu.android.
GGPath
Returns true, if the directory is empty (no files and no subdirectories).
isEmpty(Location)
- Method in class ch.aplu.android.
GameGrid
Returns true, if there is no actor at specified location.
isEmpty()
- Method in class ch.aplu.jcardgame.
Hand
Returns true, if the card list of the current hand is empty.
isEnabled()
- Method in class ch.aplu.android.
GGButtonBase
Returns true if button is enabled.
isEqual(GGCircle)
- Method in class ch.aplu.android.
GGCircle
Returns true, if the current circle is identical to the given circle.
isEqual(GGRectangle)
- Method in class ch.aplu.android.
GGRectangle
Returns true, if the current rectangle is identical to the given rectangle.
isEqual(GGVector)
- Method in class ch.aplu.android.
GGVector
Returns true, if the current vector is identical to the given vector.
isHorzMirror()
- Method in class ch.aplu.android.
Actor
Returns the horizontal mirroring state.
isInGrid()
- Method in class ch.aplu.android.
Actor
Returns true, if the actor's location is inside the grid.
isInGrid(Location)
- Method in class ch.aplu.android.
GameGrid
Returns true, if the given cell location is within the grid.
isInHand(Hand)
- Method in class ch.aplu.jcardgame.
Card
Returns true, if the current card is part of the given hand.
isIntersecting(GGCircle)
- Method in class ch.aplu.android.
GGCircle
Returns true if the current circle intersects with the given circle.
isIntersecting(GGRectangle)
- Method in class ch.aplu.android.
GGCircle
Returns true if the current circle intersects with the given rectangle.
isIntersecting(Rect)
- Method in class ch.aplu.android.
GGCircle
Returns true if the current circle intersects with the given android.graphics.Rect.
isIntersecting(GGVector)
- Method in class ch.aplu.android.
GGCircle
Returns true if the given points is part of the circle area.
isIntersecting(GGVector, double, Bitmap, boolean)
- Method in class ch.aplu.android.
GGCircle
Returns true, if area of the current circle intersects the non-transparant area of the given image.
isIntersecting(GGLine)
- Method in class ch.aplu.android.
GGLine
Returns true if the current line segment intersects with the given line segment.
isIntersecting(GGVector)
- Method in class ch.aplu.android.
GGLine
Returns true if the given point is part of the line segment.
isIntersecting(GGCircle)
- Method in class ch.aplu.android.
GGLine
Returns true if the current line intersects with the given circle.
isIntersecting(GGVector, double, Bitmap, boolean)
- Method in class ch.aplu.android.
GGLine
Returns true, if at least one point of the line segment (casted to int values) points to a non-transparant pixel of the given image.
isIntersecting(GGRectangle)
- Method in class ch.aplu.android.
GGRectangle
Returns true if the current rectangle intersects with the given rectangle.
isIntersecting(GGLine)
- Method in class ch.aplu.android.
GGRectangle
Returns true if the current rectangle intersects with the given line segment.
isIntersecting(GGCircle)
- Method in class ch.aplu.android.
GGRectangle
Returns true if the current rectangle intersects with the given circle.
isIntersecting(GGVector, boolean)
- Method in class ch.aplu.android.
GGRectangle
Returns true if the given points is part of the rectangle area.
isIntersecting(GGVector, double, Bitmap, boolean)
- Method in class ch.aplu.android.
GGVector
Returns true, if the current vector (casted to int values) points to a non-transparant pixel of the given image.
isMainAlive()
- Method in class ch.aplu.android.
GameGrid
Returns the state of the main thread.
isMoveValid()
- Method in class ch.aplu.android.
Actor
Returns true, if the next call of move() will put the actor in a cell inside the game grid.
isMoving()
- Method in class ch.aplu.android.nxt.
Motor
Checks if the motor is rotating.
isNearBorder()
- Method in class ch.aplu.android.
Actor
Returns true, if the current location is on a border row or column.
isOnTop()
- Method in class ch.aplu.jcardgame.
TargetArea
Returns the current state of set onTop flag.
isPackageSort
- Variable in class ch.aplu.android.
GameGrid.SysInfo
Sorting comparing package name or application name.
isPressed()
- Method in class ch.aplu.android.
GGPushButton
Returns the current state of the ButtonA.
isPressed()
- Method in class ch.aplu.android.nxt.
TouchSensor
Polls the sensor.
isRefreshEnabled()
- Method in class ch.aplu.android.
GameGrid
Checks if the automatic refresh in every simulation cycle is enabled.
isRemoved()
- Method in class ch.aplu.android.
Actor
Returns true, if the actor has been removed (by calling removeSelf() or GameGrid.removeActor()).
isRotatable()
- Method in class ch.aplu.android.
Actor
Returns whether the actor is rotatable or not.
isRunning()
- Method in class ch.aplu.android.
GameGrid
Returns true, if the game is running.
isRunning()
- Method in class ch.aplu.util.
BaseAlarmTimer
Return true if the timer is running (current time > 0 and not stopped).
isRunning()
- Method in class ch.aplu.util.
BaseTimer
Return true if the timer is running.
isSelected()
- Method in class ch.aplu.android.
GGRadioButton
Returns the current state of the button.
isSelected()
- Method in class ch.aplu.android.
ToolBarStack
Returns the state of the item currently shown.
isServer()
- Method in class ch.aplu.android.bluetooth.
BluetoothPeer
Checks if the current instance acts as server.
isTileColliding(Actor, Location)
- Method in class ch.aplu.android.
GameGrid
Checks if the given actor and the tile at the given tile location are colliding.
isTileCollisionEnabled(Location)
- Method in class ch.aplu.android.
GGTileMap
Returns true, if collision notification with the given tiles is enabled.
isToggled()
- Method in class ch.aplu.android.
GGToggleButton
Returns the current state of the button.
isTouchEnabled()
- Method in class ch.aplu.jcardgame.
Hand
Returns the current state of mouse touches.
isVerso()
- Method in class ch.aplu.jcardgame.
Card
Returns true, if the card cover (back) will be shown.
isVertMirror()
- Method in class ch.aplu.android.
Actor
Returns the vertical mirroring state.
isVisible()
- Method in class ch.aplu.android.
Actor
Returns true, if the actor is visible.
isVisible()
- Method in class ch.aplu.android.
GGTextField
Returns the visibility of the text.
isWall(Location)
- Method in class ch.aplu.android.
GGMaze
Returns true, if the cell with given cell location is a wall
Overview
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