A B C D E F G H I K L M N O P Q R S T U V W X Y Z

S

S1 - Static variable in class ch.aplu.android.nxt.SensorPort
Declaration used by a motor connected to port S1.
S2 - Static variable in class ch.aplu.android.nxt.SensorPort
Declaration used by a motor connected to port S2.
S3 - Static variable in class ch.aplu.android.nxt.SensorPort
Declaration used by a motor connected to port S3.
S4 - Static variable in class ch.aplu.android.nxt.SensorPort
Declaration used by a motor connected to port S4.
save() - Method in class ch.aplu.android.GGBackground
Saves the current background to an extra buffer.
sendData(byte, byte) - Method in class ch.aplu.android.nxt.I2CSensor
Sets a single byte in the I2C sensor.
sendData(byte, byte, byte) - Method in class ch.aplu.android.nxt.I2CSensor
Sets two consecutive bytes in the I2C sensor.
sendData(byte[]) - Method in class ch.aplu.android.nxt.NxtRobot
Sends a direct command to the brick.
sendDataBlock(int[]) - Method in class ch.aplu.android.bluetooth.BluetoothPeer
Send a block of data to the connected node.
sendSMS(String, String) - Method in class ch.aplu.android.GameGrid
Sends a SMS with given message to the given recipient.
Sensor - Class in ch.aplu.android.nxt
Abstract class as ancestor of all sensors.
SensorPort - Class in ch.aplu.android.nxt
Useful declarations for port connections.
set(double, double) - Method in class ch.aplu.android.PointD
Sets the coordinates to given values.
set(PointF) - Method in class ch.aplu.android.PointD
Sets the coordinates to coordinates of given PointF.
set(PointD) - Method in class ch.aplu.android.PointD
Sets the coordinates to coordinates of given PointD.
setActEnabled(boolean) - Method in class ch.aplu.android.Actor
Enable/disable the invocation of act() in every simulation cycle.
setActEnabled(boolean) - Method in class ch.aplu.android.GameGrid
Enables/disables the simulation cycle momentarily.
setActorCollisionEnabled(boolean) - Method in class ch.aplu.android.Actor
Enable/disable the detection of collisions with the actor collision candidates.
setActOrder(Class...) - Method in class ch.aplu.android.GameGrid
Set the act order of objects in the scene.
setActorOnBottom(Actor) - Method in class ch.aplu.android.GameGrid
Puts the given actor at first place in the corresponding scene list, in order to act last and to be drawn on the bottom of other actors of the same class.
setActorOnTop(Actor) - Method in class ch.aplu.android.GameGrid
Puts the given actor at last place in the corresponding scene list, in order to act first and to be drawn on top of other actors of the same class.
setActorTouchCircle(int, Point, int) - Method in class ch.aplu.android.Actor
Selects the circle (in pixel units) relative to the sprite image that is used for actor touch detection.
setActorTouchCircle(Point, int) - Method in class ch.aplu.android.Actor
Same as setActorTouchCircle(int spriteId, Point center, int radius) for all sprites of this actor.
setActorTouchEnabled(boolean) - Method in class ch.aplu.android.Actor
Enable/disable the detection of actor touch interactions.
setActorTouchImage(int) - Method in class ch.aplu.android.Actor
Selects the non-transparent pixels of the sprite image for actor touch detection.
setActorTouchImage() - Method in class ch.aplu.android.Actor
Same as setActorTouchImage(int spriteId) for all sprites of this actor.
setActorTouchRectangle(int, Point, int, int) - Method in class ch.aplu.android.Actor
Selects the rectangle (in pixel units) relative to the sprite image that is used for actor touch detection.
setActorTouchRectangle(Point, int, int) - Method in class ch.aplu.android.Actor
Same as setActorTouchRectangle(int spriteId, Rectangle rect) for all sprites of this actor.
setAllSpriteIds(int) - Method in class ch.aplu.android.ToolBar
Sets the sprite id of all items to given value.
setBgColor(int) - Method in class ch.aplu.android.GGProgressBar
Sets the background color of the frame.
setBgColor(int) - Method in class ch.aplu.android.GGTextField
Sets the background color attribute.
setBgImagePath(String) - Method in class ch.aplu.android.GameGrid
Sets the path to the background image file.
setBgImagePos(Point) - Method in class ch.aplu.android.GameGrid
Sets the x-y-coordinate of the upper left corner of the background image with respect to the playground pixel coordinates.
setBgImagePosX(int) - Method in class ch.aplu.android.GameGrid
Sets the x-coordinate of the upper left corner of the background image with respect to the playground pixel coordinates.
setBgImagePosY(int) - Method in class ch.aplu.android.GameGrid
Sets the y-coordinate of the upper left corner of the background image with respect to the playground pixel coordinates.
setCardAlignment(Hand.CardAlignment) - Method in class ch.aplu.jcardgame.ColumnLayout
Sets the current card alignment to the given alignment.
setCardAlignment(Hand.CardAlignment) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current card alignment to the given alignment.
setCardAlignment(Hand.CardAlignment) - Method in class ch.aplu.jcardgame.RowLayout
Sets the current card alignment to the given alignment.
setCardGame(CardGame) - Method in class ch.aplu.jcardgame.Hand
Selects the card game instance where to display the hand's card.
setCardOrientation(CardOrientation) - Method in class ch.aplu.jcardgame.TargetArea
Sets the card orientation to the given orientation.
setCenter(Location) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current center to the given center
setChecked(boolean) - Method in class ch.aplu.android.GGCheckButton
Sets the button in the checked/unchecked state.
setCleanup(boolean) - Method in class ch.aplu.android.GameGrid
Enables/disables automatic cleanup of game grid (all actors removed from game grid, default simulationPeriod) when game grid is reinitialized (e.g. when orientation changes).
setCollisionCircle(int, Point, int) - Method in class ch.aplu.android.Actor
Selects the circle (in pixel units) relative to the sprite image that is used for collision detection.
setCollisionCircle(Point, int) - Method in class ch.aplu.android.Actor
Same as setCollisionCircle(int spriteId, Point center, int radius) for spriteId = 0.
setCollisionCircle(Location, Point, int) - Method in class ch.aplu.android.GGTileMap
Selects the circle (in pixel units) relative to the tile center that is used for collision detection.
setCollisionImage(int) - Method in class ch.aplu.android.Actor
Selects collision detection on non-transparent pixels of the image.
setCollisionImage() - Method in class ch.aplu.android.Actor
Same as setCollisionImage(int spriteId) for spriteId = 0.
setCollisionLine(int, Point, Point) - Method in class ch.aplu.android.Actor
Selects the line segment (in pixel units) relative to the sprite image that is used for collision detection.
setCollisionLine(Point, Point) - Method in class ch.aplu.android.Actor
Same as setCollisionLine(int spriteId, Point startPoint, Point endPoint) for spriteId = 0.
setCollisionLine(Location, Point, Point) - Method in class ch.aplu.android.GGTileMap
Selects the line segment (in pixel units) relative to the tile that is used for collision detection.
setCollisionRectangle(int, Point, int, int) - Method in class ch.aplu.android.Actor
Selects the rectangle (in pixel units) relative to the sprite image that is used for collision detection.
setCollisionRectangle(Point, int, int) - Method in class ch.aplu.android.Actor
Same as setCollisionRectangle(int spriteId, Rectangle rect) for spriteId = 0
setCollisionRectangle(Location, Point, int, int) - Method in class ch.aplu.android.GGTileMap
Selects the rectangle (in pixel units) relative to the tile that is used for collision detection.
setCollisionSpot(int, Point) - Method in class ch.aplu.android.Actor
Selects the hot spot (in pixel units) relative to the sprite image that is used for collision detection.
setCollisionSpot(Point) - Method in class ch.aplu.android.Actor
Same as setCollisionSpot(int spriteId, Point spot) for spriteId = 0.
setCollisionSpot(Location, Point) - Method in class ch.aplu.android.GGTileMap
Selects the hot spot relative to the sprite image that is used for collision detection.
setColumnHeight(int) - Method in class ch.aplu.jcardgame.ColumnLayout
Sets the current column height to the given height.
setDirection(double) - Method in class ch.aplu.android.Actor
Sets the moving direction.
setDirection(Location.CompassDirection) - Method in class ch.aplu.android.Actor
Sets the moving direction to the given compass direction.
setDisplacePosition(PointD) - Method in class ch.aplu.android.Actor
Sets the current displace position and moves the actor in the cell that contains the given coordinates.
setEnabled(boolean) - Method in class ch.aplu.android.GGButtonBase
Enable/Disable button actions.
setEndDir(double) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current end direction to the given end direction For negative endDir, the angle distance between cards is fixed to the absolute value of this parameter.
setFontSize(int) - Method in class ch.aplu.android.GGTextField
Sets the font size attribute.
setFrameColor(int) - Method in class ch.aplu.android.GGProgressBar
Sets the border color of the frame.
setGridColor(int) - Method in class ch.aplu.android.GameGrid
Sets the color of the grid and reconstructs the background.
setHandLocation(Location) - Method in class ch.aplu.jcardgame.HandLayout
Sets the current hand location to the given location.
setHorzMirror(boolean) - Method in class ch.aplu.android.Actor
If set, the sprite image shown is mirrored horizontally.
setHotspotArea(Point, int, int) - Method in class ch.aplu.android.GGButtonBase
Selects the rectangle (in pixel units) relative to the button image as active mouse area.
setImage(String, int, int) - Method in class ch.aplu.android.GGTileMap
Sets the tile image of the tile with given indices.
setImage(String, Location) - Method in class ch.aplu.android.GGTileMap
Sets the tile image of the tile with given map location.In order the image fits exactly on the tile, its size in number of pixels should be tileHeight x tileWidth given when constructing the tile map.
setLineWidth(int) - Method in class ch.aplu.android.GGBackground
Sets the current line width for all future painting.
setLineWidth(int) - Method in class ch.aplu.android.GGBitmap
Sets the current line width for all future painting.
setLocation(Location) - Method in class ch.aplu.android.Actor
Assigns a new current location.
setLocation(Location) - Method in class ch.aplu.android.GGTextField
Sets the location attribute.
setLocation(Location) - Method in class ch.aplu.android.ToolBar
Moves the current tool bar at the specified real location.
setLocation(Location) - Method in class ch.aplu.jcardgame.CardActor
Assigns a new current virtual location.
setLocation(Location) - Method in class ch.aplu.jcardgame.CardCover
Assigns a new current virtual location.
setLocationOffset(Point) - Method in class ch.aplu.android.Actor
Sets a pixel offset in x- any y-direction relative to the current location.
setLocationOffset(Point) - Method in class ch.aplu.android.GGTextField
Sets a pixel offset in x- any y-direction relative to the current location.
setMax(double) - Method in class ch.aplu.android.GGProgressBar
Sets the maximum value of the indicator.
setMin(double) - Method in class ch.aplu.android.GGProgressBar
Sets the minimum value of the indicator.
setNbRotSprites(int) - Method in class ch.aplu.android.GameGrid
Sets the new number of rotated sprite images in the internal sprite store (default 60).
setOnBottom() - Method in class ch.aplu.android.Actor
Sets the actor at the last place in the scene of the actor's class.
setOnBottom(Class) - Method in class ch.aplu.android.ToolBar
Puts the given class prior to the ToolBarItem class in the paint order, so that actors from the given class are painted on top of tool bar item images.
setOnTop() - Method in class ch.aplu.android.Actor
Sets the actor at the first place in the scene of the actor's class.
setOnTop(Class) - Method in class ch.aplu.android.ToolBar
Puts the ToolBarItem class prior to the given class in the paint order, so that the tool bar item images are painted on top of actors from the given class.
setOnTop(boolean) - Method in class ch.aplu.jcardgame.TargetArea
Sets/resets the onTop flag.
setPaintColor(int) - Method in class ch.aplu.android.GGBackground
Sets the current color for all future painting.
setPaintColor(int) - Method in class ch.aplu.android.GGBitmap
Sets the current color for all future painting.
setPaintOrder(Class...) - Method in class ch.aplu.android.GameGrid
Set the paint order of objects in the game grid.
setPattern(String) - Method in class ch.aplu.android.GGProgressBar
Sets the DecimalFormat pattern used to display the value.
setPixelLocation(Point) - Method in class ch.aplu.android.Actor
Moves the center of the actor to the given pixel coordinates.
setPosition(Point) - Method in class ch.aplu.android.GGTileMap
Sets the current position of the upper left vertex with respect to the playground coordinate system (origin at upper left vertex, x-coordinate to the left, y-coordinate downwards).
setRadius(double) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current radius to the given radius
setRefreshEnabled(boolean) - Method in class ch.aplu.android.GameGrid
Enables/disables the automatic repainting of the graphics in every simulation cycle.
setRefreshEnabled(boolean) - Method in class ch.aplu.android.GGButtonBase
Enables/disables automatic refresh of game grid on button actions.
setRepeatDelay(int) - Method in class ch.aplu.android.GGPushButton
Sets the delay between the buttonPressed event until the first buttonRepeat event.
setRepeatPeriod(int) - Method in class ch.aplu.android.GGPushButton
Sets the period of succeeding buttonRepeated() notifications.
setRotationAngle(double) - Method in class ch.aplu.jcardgame.ColumnLayout
Sets the current rotation angle to the given angle.
setRotationAngle(double) - Method in class ch.aplu.jcardgame.RowLayout
Sets the current rotation angle to the given angle.
setRotationAngle(double) - Method in class ch.aplu.jcardgame.StackLayout
Sets the current rotation angle to the given angle.
setRowWidth(int) - Method in class ch.aplu.jcardgame.RowLayout
Sets the current row width to the given width.
setScaleFactor(double) - Method in class ch.aplu.jcardgame.HandLayout
Sets the current scale factor to the given factor.
setSceneOrder(ArrayList<Actor>) - Method in class ch.aplu.android.GameGrid
Sets the act and paint order of the actors in the given list by rearraging their scene list to the order in the given list.
setScreenOrientation(GGNavigationListener.ScreenOrientation) - Method in class ch.aplu.android.GameGrid
Sets a fixed screen orientation.
setSelected(boolean) - Method in class ch.aplu.android.GGRadioButton
Sets the button in the selected/deselected state.
setSelected(boolean) - Method in class ch.aplu.android.ToolBarStack
Sets/deselects the item currently shown.
setSensorMode(byte) - Method in class ch.aplu.android.nxt.UltrasonicSensor
Sets the state for the sensor. e.g. off, single pulse, continuous, passive, warm reset.
setSimulationPeriod(int) - Method in class ch.aplu.android.GameGrid
Sets the simulation period.
setSlideStep(int) - Method in class ch.aplu.jcardgame.TargetArea
Sets the slide step to the given step
setSlowDown(int) - Method in class ch.aplu.android.Actor
Slows down the calling of act() by the given factor.
setSoftButtonVisible(int, boolean) - Method in class ch.aplu.android.GameGrid
Sets the visibility of a soft button that has been previously added.
setSortType(Hand.SortType) - Method in class ch.aplu.jcardgame.Hand
Sets the compare type of cards used for sorting to one of the enumeration values defined in the SortType enumeration.
setSpeed(int) - Method in class ch.aplu.android.nxt.Gear
Sets the speed to the given value (arbitrary units).
setSpeed(int) - Method in class ch.aplu.android.nxt.Motor
Sets the speed to the given value (arbitrary units).
setSpeedFactor(double) - Method in class ch.aplu.android.nxt.Motor
Sets the motor speed factor to given value.
setSpriteId(int, int) - Method in class ch.aplu.android.ToolBar
Sets the sprite id of the item at given index to given value.
setStartDir(double) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current start direction to the given start direction
setStatusText(String) - Method in class ch.aplu.android.GameGrid
Shows a title bar notification with given text and default icon (gglogo____.png).
setStatusText(String, String) - Method in class ch.aplu.android.GameGrid
Shows a title bar notification with given text and icon name (without extension.
setStatusText(String, int) - Method in class ch.aplu.android.GameGrid
Shows a title bar notification with given text and icon from resources.
setStepDelay(int) - Method in class ch.aplu.jcardgame.ColumnLayout
Sets the current step delay to the given delay (in ms).
setStepDelay(int) - Method in class ch.aplu.jcardgame.FanLayout
Sets the current step delay to the given delay (in ms).
setStepDelay(int) - Method in class ch.aplu.jcardgame.RowLayout
Sets the current step delay to the given delay (in ms).
setStripColor(int) - Method in class ch.aplu.android.GGProgressBar
Sets the color of the indicator strip (filled rectangle).
setTargetArea(TargetArea) - Method in class ch.aplu.jcardgame.Hand
Sets the transferring attributes for all cards in the current hand.
setTargetLocation(Location) - Method in class ch.aplu.jcardgame.TargetArea
Sets the target location to the given location.
setText(String) - Method in class ch.aplu.android.GGTextField
Sets the text attribute.
setTextColor(int) - Method in class ch.aplu.android.GGProgressBar
Sets the color of the text centered in the middle of the bar.
setTextColor(int) - Method in class ch.aplu.android.GGTextField
Sets the text color attribute.
setTextSize(int) - Method in class ch.aplu.android.GGProgressBar
Sets the text size.
setTextSize(Typeface) - Method in class ch.aplu.android.GGProgressBar
Sets the text typeface.
setTileCollisionEnabled(Location, boolean) - Method in class ch.aplu.android.GGTileMap
Enable/disable the detection of collisions with the given tile.
setToggled(boolean) - Method in class ch.aplu.android.GGToggleButton
Sets the button in the toggled/untoggled state.
setTouchEnabled(boolean) - Method in class ch.aplu.android.GameGrid
Enable/disable all touch event callbacks.
setTouchEnabled(boolean) - Method in class ch.aplu.jcardgame.Hand
Enables or disables mouse touch events.
setTriggerLevel(int) - Method in class ch.aplu.android.nxt.CompassSensor
Sets a new trigger level and returns the previous one.
setTriggerLevel(int) - Method in class ch.aplu.android.nxt.LightSensor
Sets a new trigger level and returns the previous one.
setTriggerLevel(int) - Method in class ch.aplu.android.nxt.SoundSensor
Sets a new trigger level and returns the previous one.
setTriggerLevel(int) - Method in class ch.aplu.android.nxt.UltrasonicSensor
Sets a new trigger level and returns the previous one.
setTurtleSpeed(int) - Method in class ch.aplu.android.nxt.TurtleRobot
Sets the turtle speed to the given value.
setTypeface(Typeface) - Method in class ch.aplu.android.GGTextField
Sets the typeface attribute.
setUnit(String) - Method in class ch.aplu.android.GGProgressBar
Sets the text displayed as unit.
setValue(double) - Method in class ch.aplu.android.GGProgressBar
Sets the current value of the progress bar.
setValue(double, boolean) - Method in class ch.aplu.android.GGProgressBar
Sets the current value of the progress bar.
setVelocity(double) - Method in class ch.aplu.android.nxt.Gear
Sets the velocity to the given value.
setVelocity(double) - Method in class ch.aplu.android.nxt.Motor
Sets the velocity to the given value.
setVerbose(boolean) - Method in class ch.aplu.android.nxt.NxtRobot
Show/hide verbose information about the Bluetooth search displayed as toast (default: true) when connect() is called.
setVerso(boolean) - Method in class ch.aplu.jcardgame.Card
Determines if the card's face or cover (back) will be shown.
setVerso(boolean) - Method in class ch.aplu.jcardgame.Hand
Sets the isVerso attribute to all cards in the card list.
setVertMirror(boolean) - Method in class ch.aplu.android.Actor
If set, the sprite image shown is mirrored vertically.
setView(CardGame, HandLayout) - Method in class ch.aplu.jcardgame.Hand
Preparing to display the current hand in a game grid window using the given given layout.
setX(int) - Method in class ch.aplu.android.Actor
Assigns a new current horizontal cell coordinate.
setX(int) - Method in class ch.aplu.jcardgame.CardActor
Assigns a new current virtual horizontal cell coordinate.
setX(int) - Method in class ch.aplu.jcardgame.CardCover
Assigns a new current virtual horizontal cell coordinate.
setY(int) - Method in class ch.aplu.android.Actor
Assigns a new current vertical cell coordinate.
setY(int) - Method in class ch.aplu.jcardgame.CardActor
Assigns a new current virtual vertical cell coordinate.
setY(int) - Method in class ch.aplu.jcardgame.CardCover
Assigns a new current virtual vertical cell coordinate.
setZoomFactor(double) - Method in class ch.aplu.android.GameGrid
Enables/disables the auto zoom facility and sets the zoom factor to the given value.
shift(boolean, boolean) - Method in class ch.aplu.jcardgame.Hand
Shifts (rolls) the card list forward or backward.
shiftSceneOrder(ArrayList<Actor>, boolean) - Method in class ch.aplu.android.GameGrid
Shifts (rolls) the actors of the given actor list in the corresponding scene list forward or backward.
show() - Method in class ch.aplu.android.Actor
Turns on the visibility of the sprite with id 0.
show(int) - Method in class ch.aplu.android.Actor
Turns on the visibility of the sprite with given id.
show(Activity, String, String, String) - Static method in class ch.aplu.android.GGInputDialog
Same as show(String title, String prompt, String init) with given activity.
show(String, String, String) - Static method in class ch.aplu.android.GGInputDialog
Halts the main thread and shows the modal dialog box and a Ok and Cancel button.
show(String, String) - Static method in class ch.aplu.android.GGInputDialog
Same as show(String title, String prompt, String init) with init = "".
show(String, String, GGMessageBox.ButtonLayout) - Static method in class ch.aplu.android.GGMessageBox
Shows the modal dialog and blocks the current thread until the user hits one of the buttons.
show() - Method in class ch.aplu.android.GGTextField
Displays the text.
show() - Method in class ch.aplu.android.nxt.FileInfo
Returns all file information.
showInputDialog(Activity, String, String, String) - Method in class ch.aplu.android.GGAlertDialog
Shows the modeless dialog box with an edit field and two buttons (Ok, Cancel).
showInputDialog(String, String, String) - Method in class ch.aplu.android.GGAlertDialog
Same as show(Activity activity, String title, String prompt, String init) with activity = GameGrid.myGameGrid;
showInputDialog(String, String) - Method in class ch.aplu.android.GGAlertDialog
Same as show(String title, String prompt, String init) with init = "".
showNext() - Method in class ch.aplu.android.ToolBarStack
Shows the next item in the stack.
showNextSprite() - Method in class ch.aplu.android.Actor
Increases the id of the currently visible sprite and makes this sprite visible.
showPreviousSprite() - Method in class ch.aplu.android.Actor
Decreases the id of the currently visible sprite and makes this sprite visible.
showToast(String, Point, boolean) - Method in class ch.aplu.android.GameGrid
Displays an Android "toast" message (notification that pops up shortly).
showToast(String, Point) - Method in class ch.aplu.android.GameGrid
Same as showToast(text, position, isLong) with isLong = false.
showToast(String, boolean) - Method in class ch.aplu.android.GameGrid
Same as showToast(text, position, isLong) with system defined position.
showToast(String) - Method in class ch.aplu.android.GameGrid
Same as showToast(text, position, isLong) with system defined position and isLong = false.
shuffle(boolean) - Method in class ch.aplu.jcardgame.Hand
Shuffles the card list (random permutation of cards).
slideToTarget(Location, int) - Method in class ch.aplu.jcardgame.Card
Same as slideToTarget(targetLocation, slideStep, blocking) with blocking = true.
slideToTarget(Location, int, boolean) - Method in class ch.aplu.jcardgame.Card
If the card is added to the GameGrid, handless and visible, moves the card actor from current location to the given location using the given number of steps per GameGrid's simulation cycle.
slideToTarget(Location, int, boolean, boolean) - Method in class ch.aplu.jcardgame.CardCover
Slides the card cover actor from the current location to the given target location using the given step.
sort(Hand.SortType, boolean) - Method in class ch.aplu.jcardgame.Hand
Sorts the card list with given sort type.
SoundAdapter - Class in ch.aplu.android.nxt
Class with empty callback methods for the sound sensor.
SoundAdapter() - Constructor for class ch.aplu.android.nxt.SoundAdapter
 
SoundListener - Interface in ch.aplu.android.nxt
Class with declaration of callback methods for the sound sensor.
SoundSensor - Class in ch.aplu.android.nxt
Class that represents a sound sensor.
SoundSensor(SensorPort) - Constructor for class ch.aplu.android.nxt.SoundSensor
Creates a sensor instance connected to the given port.
SoundSensor() - Constructor for class ch.aplu.android.nxt.SoundSensor
Creates a sensor instance connected to port S1.
SOUTH - Static variable in class ch.aplu.android.Location
The compass direction for south.
SOUTHEAST - Static variable in class ch.aplu.android.Location
The compass direction for southeast.
SOUTHWEST - Static variable in class ch.aplu.android.Location
The compass direction for southwest.
speedToVelocity(int) - Method in class ch.aplu.android.nxt.Motor
Conversion from speed to velocity.
StackLayout - Class in ch.aplu.jcardgame
Class to store the stacked layout options for a hand.
StackLayout(Location) - Constructor for class ch.aplu.jcardgame.StackLayout
Same as StackLayout(handLocation, rotationAngle) with rotationAngle = 0.
StackLayout(Location, double) - Constructor for class ch.aplu.jcardgame.StackLayout
Creates a StackLayout instance with given hand location and rotationAngle.
start() - Method in class ch.aplu.util.BaseAlarmTimer
Set the timer to the preset alarm time and start it.
start(long) - Method in class ch.aplu.util.BaseAlarmTimer
Set the timer to the given preset alarm time and start it.
start() - Method in class ch.aplu.util.BaseTimer
Reset the timer to zero and start it.
startBluetoothDiscovery(BluetoothDiscoveryListener) - Method in class ch.aplu.android.bluetooth.BluetoothDiscovery
If a Bluetooth device is supported and it is enabled, registers the given BluetoothDiscoveryListener and starts the discovery of remote Bluetooth devices.
startCalibration() - Method in class ch.aplu.android.nxt.CompassSensor
Starts calibration process.
startPage - Variable in class ch.aplu.android.nxt.FileInfo
The start page of the file in flash memory.
startProgram(String) - Method in class ch.aplu.android.nxt.NxtRobot
 
startTimer() - Static method in class ch.aplu.android.nxt.Tools
Starts a timer or restart it by setting its time to zero.
status - Variable in class ch.aplu.android.nxt.FileInfo
The status of the file - not used.
stop() - Method in class ch.aplu.android.nxt.Gear
Stops the gear.
stop() - Method in class ch.aplu.android.nxt.Motor
Stops the motor.
stop() - Method in class ch.aplu.util.BaseAlarmTimer
Stop the timer and store the current time.
stop() - Method in class ch.aplu.util.BaseTimer
Stop the timer and store the current value.
stopCalibration() - Method in class ch.aplu.android.nxt.CompassSensor
Stops calibration process.
stopEvents() - Method in class ch.aplu.util.BaseAlarmTimer
Force to stop the callback calls by terminating the timer's polling thread.
storeBoolean(String, boolean) - Method in class ch.aplu.android.GGPreferences
Stores a boolean value associated to the given key.
storeFloat(String, int) - Method in class ch.aplu.android.GGPreferences
Stores a float value associated to the given key.
storeInt(String, int) - Method in class ch.aplu.android.GGPreferences
Stores an integer value associated to the given key.
storeLong(String, long) - Method in class ch.aplu.android.GGPreferences
Stores a long value associated to the given key.
storeString(String, String) - Method in class ch.aplu.android.GGPreferences
Stores a string value associated to the given key.
sub(GGVector) - Method in class ch.aplu.android.GGVector
Returns a new vector that is the vector difference of the current vector and the given vector.
subtract(Complex) - Method in class ch.aplu.util.Complex
Define a complex subtract method.
subtract(Complex, Complex) - Static method in class ch.aplu.util.Complex
Define a static subtract method that creates a a new Complex object equal to cvalue1 - cvalue2.
superOnPause() - Method in class ch.aplu.android.GameGrid
Calls onPause() of the super class.

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