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Packages that use GGTileCollisionListener | |
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ch.aplu.android | Package of the JDroidLib framework for developing Android applications with a focus on gaming and simulations. |
ch.aplu.jcardgame | Addon package of the JDroidLib framework for developing card game applications. |
Uses of GGTileCollisionListener in ch.aplu.android |
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Classes in ch.aplu.android that implement GGTileCollisionListener | |
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class |
Actor
Class that holds sprite icons that plays the role of an actor in the game's game grid. |
class |
GGButtonBase
Abstract superclass of all button types. |
class |
GGCheckButton
Class that implements a check button actor with standard behavior. |
class |
GGPushButton
Class that implements a button actor with standard behavior. |
class |
GGRadioButton
Class that implements a radio button actor with standard behavior. |
class |
GGToggleButton
Class that implements a toggle button (2-state button) actor with standard behavior. |
class |
TextActor
Class that implements an actor to display text dynamically. |
class |
ToolBarItem
A class to represent actors used for tool bar items. |
class |
ToolBarSeparator
A class to represent actors used for tool bar items. |
class |
ToolBarStack
Class that represents a stack of items (e.g. card symbols with the same suit (in rank order). |
class |
ToolBarText
A class to represent a text actor used for tool bar items. |
class |
Turtle
A class that implements the basic behavior of a Logo turtle. |
Methods in ch.aplu.android with parameters of type GGTileCollisionListener | |
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void |
Actor.addTileCollisionListener(GGTileCollisionListener listener)
Registers a tile listener that reports collision events when actors and tiles collide. |
Uses of GGTileCollisionListener in ch.aplu.jcardgame |
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Classes in ch.aplu.jcardgame that implement GGTileCollisionListener | |
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class |
CardActor
Class that represents the game grid actor that belongs to the sprite image of a card. |
class |
CardCover
Class that represents the cover (back) of a card (card with face down). |
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