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I

i(String) - Static method in class ch.aplu.android.L
Writes debug string flagged as 'information'.
I2CSensor - Class in ch.aplu.android.nxt
A sensor wrapper to allow easy access to I2C sensors, like the ultrasonic sensor.
I2CSensor(SensorPort, byte) - Constructor for class ch.aplu.android.nxt.I2CSensor
Creates a sensor instance of given type connected to the given port.
icon - Variable in class ch.aplu.android.GameGrid.SysInfo
The application's icon.
idle - Static variable in class ch.aplu.android.GGTouch
No touch event occured.
img - Variable in class ch.aplu.util.Complex
 
init() - Static method in class ch.aplu.android.GGConsole
Creates a GGConsole and returns a reference to it.
insert(Hand, boolean) - Method in class ch.aplu.jcardgame.Hand
Inserts all cards of the given hand in the current hand (reference copy) and sets the hand of the cards to the current hand.
insert(Card, boolean) - Method in class ch.aplu.jcardgame.Hand
Inserts the given card in the current hand (reference copy) and sets the hand of the given card to the current hand.
insert(int, boolean) - Method in class ch.aplu.jcardgame.Hand
Creates a new card with given card number and inserts it in the current hand.
insert(T, R, boolean) - Method in class ch.aplu.jcardgame.Hand
Creates a new card with given suit and rank and inserts it in the current hand.
invert() - Method in class ch.aplu.android.GGVector
Returns a new vector with inverted coordinates.
isActEnabled() - Method in class ch.aplu.android.Actor
Returns true, if act() is invoked in every simulation cycle.
isActorColliding(Actor, Actor) - Method in class ch.aplu.android.GameGrid
Checks if the two given actors are colliding.
isActorCollisionEnabled() - Method in class ch.aplu.android.Actor
Returns true, if collision notification between actors is enabled.
isAtBorder(Location) - Method in class ch.aplu.android.GameGrid
Returns true, if the given cell location is at the grid border.
isChecked() - Method in class ch.aplu.android.GGCheckButton
Returns the current state of the button.
isConnected() - Method in class ch.aplu.android.bluetooth.BluetoothClient
Returns the connection state.
isConnected() - Method in class ch.aplu.android.bluetooth.BluetoothPeer
Returns the connection status.
isConnected() - Method in class ch.aplu.android.nxt.NxtRobot
Returns the connection state.
isDirectoryEmpty(File) - Static method in class ch.aplu.android.GGPath
Returns true, if the directory is empty (no files and no subdirectories).
isEmpty(Location) - Method in class ch.aplu.android.GameGrid
Returns true, if there is no actor at specified location.
isEmpty() - Method in class ch.aplu.jcardgame.Hand
Returns true, if the card list of the current hand is empty.
isEnabled() - Method in class ch.aplu.android.GGButtonBase
Returns true if button is enabled.
isEqual(GGCircle) - Method in class ch.aplu.android.GGCircle
Returns true, if the current circle is identical to the given circle.
isEqual(GGRectangle) - Method in class ch.aplu.android.GGRectangle
Returns true, if the current rectangle is identical to the given rectangle.
isEqual(GGVector) - Method in class ch.aplu.android.GGVector
Returns true, if the current vector is identical to the given vector.
isHorzMirror() - Method in class ch.aplu.android.Actor
Returns the horizontal mirroring state.
isInGrid() - Method in class ch.aplu.android.Actor
Returns true, if the actor's location is inside the grid.
isInGrid(Location) - Method in class ch.aplu.android.GameGrid
Returns true, if the given cell location is within the grid.
isInHand(Hand) - Method in class ch.aplu.jcardgame.Card
Returns true, if the current card is part of the given hand.
isIntersecting(GGCircle) - Method in class ch.aplu.android.GGCircle
Returns true if the current circle intersects with the given circle.
isIntersecting(GGRectangle) - Method in class ch.aplu.android.GGCircle
Returns true if the current circle intersects with the given rectangle.
isIntersecting(Rect) - Method in class ch.aplu.android.GGCircle
Returns true if the current circle intersects with the given android.graphics.Rect.
isIntersecting(GGVector) - Method in class ch.aplu.android.GGCircle
Returns true if the given points is part of the circle area.
isIntersecting(GGVector, double, Bitmap, boolean) - Method in class ch.aplu.android.GGCircle
Returns true, if area of the current circle intersects the non-transparant area of the given image.
isIntersecting(GGLine) - Method in class ch.aplu.android.GGLine
Returns true if the current line segment intersects with the given line segment.
isIntersecting(GGVector) - Method in class ch.aplu.android.GGLine
Returns true if the given point is part of the line segment.
isIntersecting(GGCircle) - Method in class ch.aplu.android.GGLine
Returns true if the current line intersects with the given circle.
isIntersecting(GGVector, double, Bitmap, boolean) - Method in class ch.aplu.android.GGLine
Returns true, if at least one point of the line segment (casted to int values) points to a non-transparant pixel of the given image.
isIntersecting(GGRectangle) - Method in class ch.aplu.android.GGRectangle
Returns true if the current rectangle intersects with the given rectangle.
isIntersecting(GGLine) - Method in class ch.aplu.android.GGRectangle
Returns true if the current rectangle intersects with the given line segment.
isIntersecting(GGCircle) - Method in class ch.aplu.android.GGRectangle
Returns true if the current rectangle intersects with the given circle.
isIntersecting(GGVector, boolean) - Method in class ch.aplu.android.GGRectangle
Returns true if the given points is part of the rectangle area.
isIntersecting(GGVector, double, Bitmap, boolean) - Method in class ch.aplu.android.GGVector
Returns true, if the current vector (casted to int values) points to a non-transparant pixel of the given image.
isMainAlive() - Method in class ch.aplu.android.GameGrid
Returns the state of the main thread.
isMoveValid() - Method in class ch.aplu.android.Actor
Returns true, if the next call of move() will put the actor in a cell inside the game grid.
isMoving() - Method in class ch.aplu.android.nxt.Motor
Checks if the motor is rotating.
isNearBorder() - Method in class ch.aplu.android.Actor
Returns true, if the current location is on a border row or column.
isOnTop() - Method in class ch.aplu.jcardgame.TargetArea
Returns the current state of set onTop flag.
isPackageSort - Variable in class ch.aplu.android.GameGrid.SysInfo
Sorting comparing package name or application name.
isPressed() - Method in class ch.aplu.android.GGPushButton
Returns the current state of the ButtonA.
isPressed() - Method in class ch.aplu.android.nxt.TouchSensor
Polls the sensor.
isRefreshEnabled() - Method in class ch.aplu.android.GameGrid
Checks if the automatic refresh in every simulation cycle is enabled.
isRemoved() - Method in class ch.aplu.android.Actor
Returns true, if the actor has been removed (by calling removeSelf() or GameGrid.removeActor()).
isRotatable() - Method in class ch.aplu.android.Actor
Returns whether the actor is rotatable or not.
isRunning() - Method in class ch.aplu.android.GameGrid
Returns true, if the game is running.
isRunning() - Method in class ch.aplu.util.BaseAlarmTimer
Return true if the timer is running (current time > 0 and not stopped).
isRunning() - Method in class ch.aplu.util.BaseTimer
Return true if the timer is running.
isSelected() - Method in class ch.aplu.android.GGRadioButton
Returns the current state of the button.
isSelected() - Method in class ch.aplu.android.ToolBarStack
Returns the state of the item currently shown.
isServer() - Method in class ch.aplu.android.bluetooth.BluetoothPeer
Checks if the current instance acts as server.
isTileColliding(Actor, Location) - Method in class ch.aplu.android.GameGrid
Checks if the given actor and the tile at the given tile location are colliding.
isTileCollisionEnabled(Location) - Method in class ch.aplu.android.GGTileMap
Returns true, if collision notification with the given tiles is enabled.
isToggled() - Method in class ch.aplu.android.GGToggleButton
Returns the current state of the button.
isTouchEnabled() - Method in class ch.aplu.jcardgame.Hand
Returns the current state of mouse touches.
isVerso() - Method in class ch.aplu.jcardgame.Card
Returns true, if the card cover (back) will be shown.
isVertMirror() - Method in class ch.aplu.android.Actor
Returns the vertical mirroring state.
isVisible() - Method in class ch.aplu.android.Actor
Returns true, if the actor is visible.
isVisible() - Method in class ch.aplu.android.GGTextField
Returns the visibility of the text.
isWall(Location) - Method in class ch.aplu.android.GGMaze
Returns true, if the cell with given cell location is a wall

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