|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use ch.aplu.android | |
---|---|
ch.aplu.android | Package of the JDroidLib framework for developing Android applications with a focus on gaming and simulations. |
ch.aplu.jcardgame | Addon package of the JDroidLib framework for developing card game applications. |
Classes in ch.aplu.android used by ch.aplu.android | |
---|---|
Actor
Class that holds sprite icons that plays the role of an actor in the game's game grid. |
|
GameGrid
Class to create a container where the actors live in. |
|
GameGrid.CellZoom
Class to define a zoom factor for automatic zooming when images are loaded in grid based apps. |
|
GameGrid.SysInfo
Class to retrieve system information. |
|
GameGrid.WindowZoom
Class to define a zoom factor for automatic zooming when images are loaded in pixel based apps. |
|
GGActListener
Declarations of the notification method called in every simulation cycle. |
|
GGActorCollisionListener
Declarations of the notification method called when two actors collide. |
|
GGActorTouchListener
Declarations of the notification method called when the touch interacts with the actor's touch area. |
|
GGAlertDialogListener
Declaration of a callback method called when the GGAlertDialog closes. |
|
GGBackground
Class for drawing into the GameGrid background using Canvas graphics methods. |
|
GGBorderListener
Declarations of the notification method called when the actor is at a border cell. |
|
GGButtonBase
Abstract superclass of all button types. |
|
GGCheckButton
Class that implements a check button actor with standard behavior. |
|
GGCheckButtonListener
Declarations of the notification method called when a check button changes state caused by a mouse click. |
|
GGCircle
Class representing a circle in the x-y-plane with a center vector and a radius (all doubles). |
|
GGConsole
GGConsole is used to display a simple black screen to display lines of text like in a common system command shell. |
|
GGLine
Class representing a line segment. |
|
GGMessageBox.ButtonHit
Enum to define the button hit reponses. |
|
GGMessageBox.ButtonLayout
Enum to define the layout of the buttons. |
|
GGNavigationEvent
Enumeration used for the GGNavigationListener callbacks. |
|
GGNavigationListener
Declarations of a notifications method when the navigation buttons are used. |
|
GGNavigationListener.ScreenOrientation
Declarations of constants when a GGOrientationListener is registered. |
|
GGOrientationListener
Declarations of the notification method called when the screen orientation changes. |
|
GGOrientationSensor
Singleton abstraction of the hardware orientation sensor. |
|
GGPanel
Class derived from GGBackground with a user-definable double coordinate system. |
|
GGPushButton
Class that implements a button actor with standard behavior. |
|
GGPushButtonListener
Declarations of the notification method called when a push button is pressed, released or clicked using the left mouse button. |
|
GGRadioButton
Class that implements a radio button actor with standard behavior. |
|
GGRadioButtonListener
Declarations of the notification method called when a radio button changes state caused by a mouse click. |
|
GGRectangle
Class representing a rotatable rectangle. |
|
GGSoftButtonListener
Declarations of the notifications method called when a soft button is touched. |
|
GGTileCollisionListener
Declarations of the notification method called when two actors collide. |
|
GGTileMap
Class that implements a tile map, e.g. an arragement of rectangular images of the same size like tiles on a floor. |
|
GGToggleButton
Class that implements a toggle button (2-state button) actor with standard behavior. |
|
GGToggleButtonListener
Declarations of the notification method called when a toggle button changes state caused by a mouse click. |
|
GGTouch
Singleton class used to report screen touch events. |
|
GGTouchListener
Declarations of the notification method called by touch events. |
|
GGVector
Class representing a two-dimensional vector with double coordinates (x, y). |
|
Location
Class to represent the position of a cell (in cell coordinates). |
|
Location.CompassDirection
Class to represent the 8 compass directions. |
|
PointD
Class representing pairs of double values. |
|
TextActor
Class that implements an actor to display text dynamically. |
|
ToolBarItem
A class to represent actors used for tool bar items. |
|
ToolBarListener
Declaration of callback methods called for tool bar item events. |
|
ToolBarStack
Class that represents a stack of items (e.g. card symbols with the same suit (in rank order). |
Classes in ch.aplu.android used by ch.aplu.jcardgame | |
---|---|
Actor
Class that holds sprite icons that plays the role of an actor in the game's game grid. |
|
GameGrid
Class to create a container where the actors live in. |
|
GameGrid.WindowZoom
Class to define a zoom factor for automatic zooming when images are loaded in pixel based apps. |
|
GGActListener
Declarations of the notification method called in every simulation cycle. |
|
GGActorCollisionListener
Declarations of the notification method called when two actors collide. |
|
GGActorTouchListener
Declarations of the notification method called when the touch interacts with the actor's touch area. |
|
GGBorderListener
Declarations of the notification method called when the actor is at a border cell. |
|
GGTileCollisionListener
Declarations of the notification method called when two actors collide. |
|
GGTouch
Singleton class used to report screen touch events. |
|
Location
Class to represent the position of a cell (in cell coordinates). |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |