Public Attributes | |
DrawHandlerSettings | drawSettings |
PhysicsHandlerSettings | physicsSettings |
boolean | useTouchInput |
boolean | useKeyboardInput |
EngineSettings controls what parts of the Engine are instantiated, and what are not, as well as the control of flow of the Engine and what features are enabled and what are not. You should try not to enable features which are not going to be used, since this will save resources, but keep in mind that EngineSettings remain constant throughout the lifetime of the Engine, and cannot be changed after initialization.