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pause()
- Method in class android.gameengine.icadroids.engine.
GameEngine
Pause the game (stop the gamethread)
pauseAlarm()
- Method in class android.gameengine.icadroids.alarms.
Alarm
Pause the alarm, it will stop ticking.
pauseAll()
- Static method in class android.gameengine.icadroids.sound.
MusicPlayer
Pauses all playing music, call resumeAll to continue playing music.
pauseSound(int)
- Static method in class android.gameengine.icadroids.sound.
GameSound
Pause a sound, call resumeSound to continue playing the specified sound.
pauseSounds()
- Static method in class android.gameengine.icadroids.sound.
GameSound
Pauses all sounds, call resumeSounds to continue playing sounds.
pinch
- Static variable in class android.gameengine.icadroids.input.
TouchInput
TRUE when space between two fingers decreases.
pitch
- Static variable in class android.gameengine.icadroids.input.
MotionSensor
the y rotation of the phone
play(String, boolean)
- Static method in class android.gameengine.icadroids.sound.
MusicPlayer
Plays the specified music.
PLAYER_BOTTOM
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for placing the player on the bottom side of the screen
PLAYER_CENTER
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for placing the player centered
PLAYER_LEFT
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for placing the player on the left side of the screen
PLAYER_NOADJUST
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for not adjusting the player position (either vertical or horizontal)
PLAYER_RIGHT
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for placing the player on the right side of the screen
PLAYER_TOP
- Static variable in class android.gameengine.icadroids.engine.
Viewport
The constant for placing the player on the top side of the screen
playSound(int, int)
- Static method in class android.gameengine.icadroids.sound.
GameSound
Plays a sound that has been added to the SoundPool with addSound
position
- Variable in class android.gameengine.icadroids.objects.
GameObject
The bounding rectangle that contains the sprite on the screen
previousFrame()
- Method in class android.gameengine.icadroids.objects.graphics.
AnimatedSprite
Go to the previous frame of the animation
printDebugInfo
- Static variable in class android.gameengine.icadroids.engine.
GameEngine
printDebugInfo(String, String)
- Static method in class android.gameengine.icadroids.engine.
GameEngine
Print information into the Logcat, for debugging purposes.
Overview
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