A B C D E F G H I J L M N O P R S T U V X Y Z

P

pause() - Method in class android.gameengine.icadroids.engine.GameEngine
Pause the game (stop the gamethread)
pauseAlarm() - Method in class android.gameengine.icadroids.alarms.Alarm
Pause the alarm, it will stop ticking.
pauseAll() - Static method in class android.gameengine.icadroids.sound.MusicPlayer
Pauses all playing music, call resumeAll to continue playing music.
pauseSound(int) - Static method in class android.gameengine.icadroids.sound.GameSound
Pause a sound, call resumeSound to continue playing the specified sound.
pauseSounds() - Static method in class android.gameengine.icadroids.sound.GameSound
Pauses all sounds, call resumeSounds to continue playing sounds.
pinch - Static variable in class android.gameengine.icadroids.input.TouchInput
TRUE when space between two fingers decreases.
pitch - Static variable in class android.gameengine.icadroids.input.MotionSensor
the y rotation of the phone
play(String, boolean) - Static method in class android.gameengine.icadroids.sound.MusicPlayer
Plays the specified music.
PLAYER_BOTTOM - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for placing the player on the bottom side of the screen
PLAYER_CENTER - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for placing the player centered
PLAYER_LEFT - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for placing the player on the left side of the screen
PLAYER_NOADJUST - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for not adjusting the player position (either vertical or horizontal)
PLAYER_RIGHT - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for placing the player on the right side of the screen
PLAYER_TOP - Static variable in class android.gameengine.icadroids.engine.Viewport
The constant for placing the player on the top side of the screen
playSound(int, int) - Static method in class android.gameengine.icadroids.sound.GameSound
Plays a sound that has been added to the SoundPool with addSound
position - Variable in class android.gameengine.icadroids.objects.GameObject
The bounding rectangle that contains the sprite on the screen
previousFrame() - Method in class android.gameengine.icadroids.objects.graphics.AnimatedSprite
Go to the previous frame of the animation
printDebugInfo - Static variable in class android.gameengine.icadroids.engine.GameEngine
 
printDebugInfo(String, String) - Static method in class android.gameengine.icadroids.engine.GameEngine
Print information into the Logcat, for debugging purposes.

A B C D E F G H I J L M N O P R S T U V X Y Z