A B C D E F G H I J L M N O P R S T U V X Y Z

S

saveData(String) - Method in class android.gameengine.icadroids.persistence.GamePersistence
Saves the data to the earlier specified file.
scale - Static variable in class android.gameengine.icadroids.input.TouchInput
gets the scaling factor that applies on zoom and pinch actions
select - Static variable in class android.gameengine.icadroids.input.OnScreenButtons
holds the values of wether or not the button has been pressed.
sendToast(String, int) - Method in class android.gameengine.icadroids.forms.GameForm
Toast are little grey boxes with text in it that appear a few seconds on the screen.
setAnimationSpeed(int) - Method in class android.gameengine.icadroids.objects.GameObject
Set the speed of the sprite animation.
setAnimationSpeed(int) - Method in class android.gameengine.icadroids.objects.graphics.AnimatedSprite
Set the speed of the animation
setBackground(String, boolean) - Method in class android.gameengine.icadroids.engine.GameEngine
Sets the background image of the current view.
setBackground(String) - Method in class android.gameengine.icadroids.engine.GameEngine
Sets the background image of the current view.
setBackgroundColor(int) - Method in class android.gameengine.icadroids.engine.GameEngine
Set the background color.
setBackgroundFit(boolean) - Method in class android.gameengine.icadroids.engine.GameView
 
setBackgroundImage(String) - Method in class android.gameengine.icadroids.engine.GameView
Sets the background image that will be used in the game.
setDepth(float) - Method in class android.gameengine.icadroids.objects.GameObject
Set the depth of the object in rendering.
setDirection(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the direction of this object in degrees Direction 0 points up, directions go clockwise, so 90 is right, etc.
setDirectionRadians(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the current direction of this object in radians Direction 0 points up, directions go clockwise, so 0.5*pi is right, etc.
setDirectionSpeed(double, double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets both the direction and the speed of this object.
setFrameNumber(int) - Method in class android.gameengine.icadroids.objects.GameObject
Set the frame number of the sprite.
setFrameNumber(int) - Method in class android.gameengine.icadroids.objects.graphics.AnimatedSprite
Set the frame number of the animation
setFriction(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the friction of this object, that is the amount of speed reduction.
setMapDimensions(int, int) - Method in class android.gameengine.icadroids.engine.GameEngine
Set the dimensions of the game world.
setPlayer(MoveableGameObject) - Method in class android.gameengine.icadroids.engine.GameEngine
Name a GameObject in the role of the Player object.
setPlayerPositionOnScreen(int, int) - Method in class android.gameengine.icadroids.engine.GameEngine
When using a viewport, set the position of the player on the screen.
setPlayerPositionTolerance(double, double) - Method in class android.gameengine.icadroids.engine.GameEngine
Set the tolerance of the positioning of the player.
setPosition(double, double) - Method in class android.gameengine.icadroids.objects.GameObject
Set the position on the screen.
setResourceName(String) - Method in class android.gameengine.icadroids.dashboard.DashboardImageView
Set the resource (image) name.
setScreenLandscape(boolean) - Method in class android.gameengine.icadroids.engine.GameEngine
Set landscape mode or normal mode on android device
setSpeed(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the speed of this object
setSprite(String) - Method in class android.gameengine.icadroids.objects.GameObject
Set a sprite for the GameObject.
setSprite(String, int) - Method in class android.gameengine.icadroids.objects.GameObject
Set a sprite for the GameObject.
setSprite(AnimatedSprite) - Method in class android.gameengine.icadroids.objects.GameObject
Set a sprite for the GameObject.
setSprite(Bitmap) - Method in class android.gameengine.icadroids.objects.graphics.Sprite
Load a bitmap into a sprite Note: bitmaps are already loaded images, when you want to load a resource that hasn't been loaded yet, use 'loadSprite()'
setStartPosition(int, int) - Method in class android.gameengine.icadroids.objects.GameObject
Set a (new) start position which the objects jumps to when using 'jumpToStartPosition()'.
setTextString(String) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the text to be displayed in this widget.
setTileMap(GameTiles) - Method in class android.gameengine.icadroids.engine.GameEngine
Set a GameTiles object as the current GameTile map.
setTileType(int) - Method in class android.gameengine.icadroids.tiles.Tile
Change the tile type
Important!
setTileTypes(Vector<Sprite>) - Method in class android.gameengine.icadroids.tiles.GameTiles
 
setTime(int) - Method in class android.gameengine.icadroids.alarms.Alarm
Change the time of the alarm.
setVisibility(boolean) - Method in class android.gameengine.icadroids.objects.GameObject
Set the visibility of the GameOject.
setWidgetBackgroundColor(int) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the background color for the widget.
setWidgetHeight(int) - Method in class android.gameengine.icadroids.dashboard.DashboardImageView
Set the height of the widget (in pixels).
setWidgetHeight(int) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the height of the widget (in pixels).
setWidgetWidth(int) - Method in class android.gameengine.icadroids.dashboard.DashboardImageView
Set the width of the widget (in pixels).
setWidgetWidth(int) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the width of the widget (in pixels).
setWidgetX(int) - Method in class android.gameengine.icadroids.dashboard.DashboardImageView
Set the x position of the widget (in pixels).
setWidgetX(int) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the x position of the widget (in pixels).
setWidgetY(int) - Method in class android.gameengine.icadroids.dashboard.DashboardImageView
Set the y position of the widget (in pixels).
setWidgetY(int) - Method in class android.gameengine.icadroids.dashboard.DashboardTextView
Set the y position of the widget (in pixels).
setX(double) - Method in class android.gameengine.icadroids.objects.GameObject
Set x position of the GameObject WARNING: Do NOT use this method to move the player or a lot of methods will behave incorrectly.
setxSpeed(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the x speed of this object.
setY(double) - Method in class android.gameengine.icadroids.objects.GameObject
Set y position of the GameObject.
setySpeed(double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the y speed of this object.
setZoomFactor(float) - Method in class android.gameengine.icadroids.engine.GameEngine
Set the zoom factor for the viewport.
showKeyboard() - Method in class android.gameengine.icadroids.engine.GameEngine
Shows the onscreen keyboard.
showView(String, IFormInput) - Method in class android.gameengine.icadroids.forms.GameForm
Add a new view (layout) on the top of the current view.
Sprite - Class in android.gameengine.icadroids.objects.graphics
Sprite holds and handles correct loading of images (bitmaps), and includes some useful methods for getting information about the image.
Sprite() - Constructor for class android.gameengine.icadroids.objects.graphics.Sprite
Make a Sprite without loading any bitmap in it
Sprite(String) - Constructor for class android.gameengine.icadroids.objects.graphics.Sprite
Load a sprite with the given resource Sprites must be stored in the res/drawable folders of your Android project.
spriteBitmap - Variable in class android.gameengine.icadroids.objects.graphics.Sprite
The bitmap that the sprite uses
spriteHeight - Variable in class android.gameengine.icadroids.objects.graphics.Sprite
The height in pixels of the sprite
spriteWidth - Variable in class android.gameengine.icadroids.objects.graphics.Sprite
The width in pixels of the sprite
start - Static variable in class android.gameengine.icadroids.input.OnScreenButtons
holds the values of wether or not the button has been pressed.
startAlarm() - Method in class android.gameengine.icadroids.alarms.Alarm
Restart an alarm without resetting the clock.
startAnimate() - Method in class android.gameengine.icadroids.objects.GameObject
Start animating the sprite, from the current frame
startAnimate() - Method in class android.gameengine.icadroids.objects.graphics.AnimatedSprite
Start animating the sprite
startDraw() - Method in class android.gameengine.icadroids.engine.GameThread
Start drawing on the canvas
stop() - Static method in class android.gameengine.icadroids.sound.MusicPlayer
Stop playing music.
stopAnimate() - Method in class android.gameengine.icadroids.objects.GameObject
Stop animating the sprite.
stopAnimate() - Method in class android.gameengine.icadroids.objects.graphics.AnimatedSprite
Stop animating the sprite
stopRunning() - Method in class android.gameengine.icadroids.engine.GameThread
Stop the gameloop
stopSound(int) - Static method in class android.gameengine.icadroids.sound.GameSound
Stops a sound
stopSounds() - Static method in class android.gameengine.icadroids.sound.GameSound
Stops all sounds.
surfaceChanged(SurfaceHolder, int, int, int) - Method in class android.gameengine.icadroids.engine.GameView
This method is called immediately after any structural changes (format or size) have been made to the surface.
surfaceCreated(SurfaceHolder) - Method in class android.gameengine.icadroids.engine.GameView
This method is called immediately after the surface is first created and it starts a new thread.
surfaceDestroyed(SurfaceHolder) - Method in class android.gameengine.icadroids.engine.GameView
This method is called immediately before a surface is being destroyed, it Ensures that the thread stops when the gameloop is stopped.
surfaceLoaded - Static variable in class android.gameengine.icadroids.engine.GameView
Surfaceloaded will be true when the surface has been loaded

A B C D E F G H I J L M N O P R S T U V X Y Z