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MAX_FPS - Static variable in class android.gameengine.icadroids.engine.GameThread
Max FPS of this Game
maxFingers - Static variable in class android.gameengine.icadroids.input.TouchInput
Change this value to increase the amount of fingers you can use. defaults to 10.
MotionSensor - Class in android.gameengine.icadroids.input
Motion Sensor is used to receive certain statics about certain motionEvent note that this only works on real phones and not in emulator.
MotionSensor() - Constructor for class android.gameengine.icadroids.input.MotionSensor
 
MoveableGameObject - Class in android.gameengine.icadroids.objects
MoveableGameObject represents a moveable object in the game.
MoveableGameObject() - Constructor for class android.gameengine.icadroids.objects.MoveableGameObject
 
movePlayer(int, int) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
This function allows you to move this object by specifying the x and y.
movesDown() - Method in class android.gameengine.icadroids.objects.MoveableGameObject
 
movesLeft() - Method in class android.gameengine.icadroids.objects.MoveableGameObject
 
movesRight() - Method in class android.gameengine.icadroids.objects.MoveableGameObject
 
movesUp() - Method in class android.gameengine.icadroids.objects.MoveableGameObject
 
moveTowardsAPoint(double, double) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Sets the objects direction to move towards target point.
moveUpToTileSide(TileCollision) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Move as close as possible to the side of tile, as specified in the TileCollision object, using the direction that the GameObject already has Note: Using Tiles that are not involved in a collision or are not close to the object can cause strange behaviour: The GameObject is moved to the extended line that passes through the specified side of the tile, using the original direction of the object's speed.
MusicPlayer - Class in android.gameengine.icadroids.sound
This class features a number of static methods that can be used to add music to your game.
MusicPlayer() - Constructor for class android.gameengine.icadroids.sound.MusicPlayer
 

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