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targets(IAlarm)
- Method in class android.gameengine.icadroids.alarms.
Alarm
Test if this alarm targets the specified Object (that must implement IAlarm)
theTile
- Variable in class android.gameengine.icadroids.objects.collisions.
TileCollision
The tile involved in the collision
Tile
- Class in
android.gameengine.icadroids.tiles
Every tile in a tilemap is a tile object.
Tile(int, GameTiles)
- Constructor for class android.gameengine.icadroids.tiles.
Tile
Every tile has a tiletype and is a instance of an gameTiles object.
TileCollision
- Class in
android.gameengine.icadroids.objects.collisions
TileCollision is a simple class used by collision detection to package the data on a tile collision (that is: Tile & side of the tile where collision occurs).
TileCollision(Tile, int)
- Constructor for class android.gameengine.icadroids.objects.collisions.
TileCollision
Create a simple TileCollision object.
tileSize
- Variable in class android.gameengine.icadroids.tiles.
GameTiles
The width and height of every tile.
tileTypes
- Variable in class android.gameengine.icadroids.tiles.
GameTiles
Array that holds different TileTypes with each it's own sprites and behavior.
tiltDown
- Static variable in class android.gameengine.icadroids.input.
MotionSensor
this var is TRUE when the phone has been tilted Down
tiltLeft
- Static variable in class android.gameengine.icadroids.input.
MotionSensor
this var is TRUE when the phone has been tilted Left
tiltRight
- Static variable in class android.gameengine.icadroids.input.
MotionSensor
this var is TRUE when the phone has been tilted Right
tiltUp
- Static variable in class android.gameengine.icadroids.input.
MotionSensor
this var is TRUE when the phone has been tilted Up
TOP
- Static variable in class android.gameengine.icadroids.objects.collisions.
TileCollision
Constant indicating that
collisionSide
is the top of the tile
TouchInput
- Class in
android.gameengine.icadroids.input
TouchInput class that sets and handles the input and put the result in easy-to-use flags.
TouchInput()
- Constructor for class android.gameengine.icadroids.input.
TouchInput
translateToGamePosition(float, float)
- Method in class android.gameengine.icadroids.engine.
GameEngine
Translates a given screen position to a position in the game world, taking into consideration the viewport location and the zoom factor.
triggerAlarm(int)
- Method in interface android.gameengine.icadroids.alarms.
IAlarm
This method will be triggered when the alarm goes off.
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