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C

c - Variable in class android.gameengine.icadroids.engine.GameThread
Canvas that needs to be drawn
calculateCollision(double, double, double, double, Sprite, GameTiles, ICollision) - Method in class android.gameengine.icadroids.objects.collisions.CollidingObject
This method is automatically called by a MoveableGameObject, do not call this yourself!
calculateSize(Bitmap) - Method in class android.gameengine.icadroids.objects.graphics.Sprite
Calculate the size of the sprite.
changeTile(int, int, int) - Method in class android.gameengine.icadroids.tiles.GameTiles
Change a tile in the game world, add or remove a tile.
cleanup() - Static method in class android.gameengine.icadroids.sound.GameSound
Deallocates the resources and Instance of GameSound.This is called automatically when the application is be closed.
clearActive() - Method in class android.gameengine.icadroids.objects.GameObject
Mark an object as 'dead', to be removed at end of cycle.
clearBackgroundImage() - Method in class android.gameengine.icadroids.engine.GameEngine
Clears the background Image so only the background color will show
collidedWith(Class<T>) - Method in class android.gameengine.icadroids.objects.MoveableGameObject
Checks if your object has collided with another object of a certain class.
CollidingObject - Class in android.gameengine.icadroids.objects.collisions
CollidingObject holds methods to calculate tile collisions.
CollidingObject() - Constructor for class android.gameengine.icadroids.objects.collisions.CollidingObject
 
collisionOccurred(List<TileCollision>) - Method in interface android.gameengine.icadroids.objects.collisions.ICollision
This method will be triggered when there have been collisions with tiles.
collisionSide - Variable in class android.gameengine.icadroids.objects.collisions.TileCollision
The side of the tile onto which the Object has collided.

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