|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Sprite | |
---|---|
android.gameengine.icadroids.objects.collisions | |
android.gameengine.icadroids.objects.graphics | |
android.gameengine.icadroids.tiles |
Uses of Sprite in android.gameengine.icadroids.objects.collisions |
---|
Methods in android.gameengine.icadroids.objects.collisions with parameters of type Sprite | |
---|---|
void |
CollidingObject.calculateCollision(double endX,
double endY,
double startX,
double startY,
Sprite sprite,
GameTiles gameTiles,
ICollision collisionObject)
This method is automatically called by a MoveableGameObject, do not call this yourself! |
Uses of Sprite in android.gameengine.icadroids.objects.graphics |
---|
Subclasses of Sprite in android.gameengine.icadroids.objects.graphics | |
---|---|
class |
AnimatedSprite
AnimatedSprite is the same as sprite, but has some extra animation functionalities in it. |
Fields in android.gameengine.icadroids.objects.graphics with type parameters of type Sprite | |
---|---|
static java.util.Vector<Sprite> |
Sprite.loadDelayedSprites
|
Uses of Sprite in android.gameengine.icadroids.tiles |
---|
Fields in android.gameengine.icadroids.tiles with type parameters of type Sprite | |
---|---|
java.util.Vector<Sprite> |
GameTiles.tileTypes
Array that holds different TileTypes with each it's own sprites and behavior. |
Methods in android.gameengine.icadroids.tiles that return types with arguments of type Sprite | |
---|---|
java.util.Vector<Sprite> |
GameTiles.getTileTypes()
|
Method parameters in android.gameengine.icadroids.tiles with type arguments of type Sprite | |
---|---|
void |
GameTiles.setTileTypes(java.util.Vector<Sprite> tileTypes)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |