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T

targets(IAlarm) - Method in class android.gameengine.icadroids.alarms.Alarm
Test if this alarm targets the specified Object (that must implement IAlarm)
theTile - Variable in class android.gameengine.icadroids.objects.collisions.TileCollision
The tile involved in the collision
Tile - Class in android.gameengine.icadroids.tiles
Every tile in a tilemap is a tile object.
Tile(int, GameTiles) - Constructor for class android.gameengine.icadroids.tiles.Tile
Every tile has a tiletype and is a instance of an gameTiles object.
TileCollision - Class in android.gameengine.icadroids.objects.collisions
TileCollision is a simple class used by collision detection to package the data on a tile collision (that is: Tile & side of the tile where collision occurs).
TileCollision(Tile, int) - Constructor for class android.gameengine.icadroids.objects.collisions.TileCollision
Create a simple TileCollision object.
tileSize - Variable in class android.gameengine.icadroids.tiles.GameTiles
The width and height of every tile.
tileTypes - Variable in class android.gameengine.icadroids.tiles.GameTiles
Array that holds different TileTypes with each it's own sprites and behavior.
tiltDown - Static variable in class android.gameengine.icadroids.input.MotionSensor
this var is TRUE when the phone has been tilted Down
tiltLeft - Static variable in class android.gameengine.icadroids.input.MotionSensor
this var is TRUE when the phone has been tilted Left
tiltRight - Static variable in class android.gameengine.icadroids.input.MotionSensor
this var is TRUE when the phone has been tilted Right
tiltUp - Static variable in class android.gameengine.icadroids.input.MotionSensor
this var is TRUE when the phone has been tilted Up
TOP - Static variable in class android.gameengine.icadroids.objects.collisions.TileCollision
Constant indicating that collisionSide is the top of the tile
TouchInput - Class in android.gameengine.icadroids.input
TouchInput class that sets and handles the input and put the result in easy-to-use flags.
TouchInput() - Constructor for class android.gameengine.icadroids.input.TouchInput
 
translateToGamePosition(float, float) - Method in class android.gameengine.icadroids.engine.GameEngine
Translates a given screen position to a position in the game world, taking into consideration the viewport location and the zoom factor.
triggerAlarm(int) - Method in interface android.gameengine.icadroids.alarms.IAlarm
This method will be triggered when the alarm goes off.

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