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IAlarm
- Interface in
android.gameengine.icadroids.alarms
Interface for receiving alarm events through the method triggerAlarm(id) Any class that wants to set alarms will need to implement this interface to receive the 'wake up call'.
ICollision
- Interface in
android.gameengine.icadroids.objects.collisions
Every MoveableGameObject that wants to do something with tile collisions needs to implement this interface.
IFormInput
- Interface in
android.gameengine.icadroids.forms
Interface for receiving inputs from touchable form elements.
initialize()
- Method in class android.gameengine.icadroids.engine.
GameEngine
This method is like a 'postponed constructor'.
initialize(SensorManager)
- Static method in class android.gameengine.icadroids.input.
MotionSensor
Start the MotionSensor.
initialize()
- Method in class android.gameengine.icadroids.objects.graphics.
AnimatedSprite
Initialize the sprite image.
initialize()
- Method in class android.gameengine.icadroids.objects.graphics.
Sprite
Initialize the sprite image.
initializeGameEngine()
- Method in class android.gameengine.icadroids.engine.
GameEngine
Don't override this method, use initialize() instead
This method is called by the GameView to notify the gameEngine to start initializing.
initSounds(Context)
- Static method in class android.gameengine.icadroids.sound.
GameSound
Initializes the storage for the sounds.
intialize()
- Method in class android.gameengine.icadroids.objects.
GameObject
Called when the application starts.
intializeGameObject()
- Method in class android.gameengine.icadroids.objects.
GameObject
Initialize resources.
intializeInput()
- Method in class android.gameengine.icadroids.engine.
GameEngine
Initialize the touch and/or the onScreenButtons
isActive()
- Method in class android.gameengine.icadroids.objects.
GameObject
Ask if an object is still alive, that is: it hasn't been deleted from the game or added in this cycle of the game.
isInViewport(GameObject)
- Method in class android.gameengine.icadroids.engine.
Viewport
Check if the given gameitem lies within the viewport
isRunning()
- Method in class android.gameengine.icadroids.engine.
GameThread
Get the running staat of the GameLoop Thread
isTileBasedMap()
- Method in class android.gameengine.icadroids.engine.
GameEngine
Ask whether this game has a tilemap
isVisible()
- Method in class android.gameengine.icadroids.objects.
GameObject
Ask if an object is visible
items
- Static variable in class android.gameengine.icadroids.engine.
GameEngine
A vectorlist that holds all the active GameObjects.
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