Uses of Class
android.gameengine.icadroids.tiles.GameTiles

Packages that use GameTiles
android.gameengine.icadroids.engine   
android.gameengine.icadroids.objects.collisions   
android.gameengine.icadroids.tiles   
 

Uses of GameTiles in android.gameengine.icadroids.engine
 

Fields in android.gameengine.icadroids.engine declared as GameTiles
static GameTiles GameEngine.gameTiles
           
 

Methods in android.gameengine.icadroids.engine with parameters of type GameTiles
protected  void GameEngine.setTileMap(GameTiles gameTiles)
          Set a GameTiles object as the current GameTile map.
 

Uses of GameTiles in android.gameengine.icadroids.objects.collisions
 

Methods in android.gameengine.icadroids.objects.collisions with parameters of type GameTiles
 void CollidingObject.calculateCollision(double endX, double endY, double startX, double startY, Sprite sprite, GameTiles gameTiles, ICollision collisionObject)
          This method is automatically called by a MoveableGameObject, do not call this yourself!
 

Uses of GameTiles in android.gameengine.icadroids.tiles
 

Methods in android.gameengine.icadroids.tiles that return GameTiles
 GameTiles Tile.getGameTiles()
          Get the instance of gameTiles where this Tile is a instance from
 

Constructors in android.gameengine.icadroids.tiles with parameters of type GameTiles
Tile(int tileType, GameTiles gameTiles)
          Every tile has a tiletype and is a instance of an gameTiles object.