Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
BasicQuery (final String _name) | |
Entity | queryForEntity (final Settings _query) |
ArrayList< Entity > | queryForEntities (final Settings _query) |
void | addEntity (final Entity _entity) |
void | removeEntity (final Entity _entity) |
void | clear () |
This class is horribly slow, and is really just an example of how to extend the Query class.
Shouldn't really be used for anything, expect the most ineffecient search algorithm
com.linxonline.mallet.entity.query.BasicQuery.BasicQuery | ( | final String | _name | ) |
void com.linxonline.mallet.entity.query.BasicQuery.addEntity | ( | final Entity | _entity | ) | [virtual] |
Implements com.linxonline.mallet.entity.query.Query.
void com.linxonline.mallet.entity.query.BasicQuery.clear | ( | ) | [virtual] |
Implements com.linxonline.mallet.entity.query.Query.
ArrayList<Entity> com.linxonline.mallet.entity.query.BasicQuery.queryForEntities | ( | final Settings | _query | ) | [virtual] |
Implements com.linxonline.mallet.entity.query.Query.
Entity com.linxonline.mallet.entity.query.BasicQuery.queryForEntity | ( | final Settings | _query | ) | [virtual] |
Implements com.linxonline.mallet.entity.query.Query.
void com.linxonline.mallet.entity.query.BasicQuery.removeEntity | ( | final Entity | _entity | ) | [virtual] |
Implements com.linxonline.mallet.entity.query.Query.