Mallet Engine
2
Entity-Component based game engine, written in Java.
|
AABB() | com.linxonline.mallet.physics.AABB | |
AABB(final Vector2 _min, final Vector2 _max, final Vector2 _offset, final Vector2 _pos) | com.linxonline.mallet.physics.AABB | |
getAbsoluteCenter() | com.linxonline.mallet.physics.AABB | |
intersectAABB(final AABB _aabb) | com.linxonline.mallet.physics.AABB | |
intersectPoint(final float _x, final float _y) | com.linxonline.mallet.physics.AABB | |
max | com.linxonline.mallet.physics.AABB | |
min | com.linxonline.mallet.physics.AABB | |
offset | com.linxonline.mallet.physics.AABB | |
position | com.linxonline.mallet.physics.AABB | |
setDimensionsFromOBB(final OBB _obb) | com.linxonline.mallet.physics.AABB | |
setFromOBB(final OBB _obb) | com.linxonline.mallet.physics.AABB | |
setPosition(final float _x, final float _y) | com.linxonline.mallet.physics.AABB | |
toString() | com.linxonline.mallet.physics.AABB | |
translate(final float _x, final float _y) | com.linxonline.mallet.physics.AABB |