Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
LanguageManager () | |
void | setLanguage (final String _language) |
boolean | loadLanguageFile (final String _file) |
boolean | containsLanguageFile (final String _file) |
String | getText (final String _keyword) |
void | clear () |
boolean com.linxonline.mallet.resources.LanguageManager.containsLanguageFile | ( | final String | _file | ) |
Check to see if the file has already been loaded
String com.linxonline.mallet.resources.LanguageManager.getText | ( | final String | _keyword | ) |
Get the Language specific text, using the defined keyword.
boolean com.linxonline.mallet.resources.LanguageManager.loadLanguageFile | ( | final String | _file | ) |
Specifies what langauge file you wish to load. If you wish to support multiple langauges, simply stick each lanaguage text in their own directory (en, fr), but have them use the same file names(main.lan).
void com.linxonline.mallet.resources.LanguageManager.setLanguage | ( | final String | _language | ) |
setLangauge defines what folder within base/languages the Manager will look in. By Default this is "en" -> base/langagues/en