Mallet Engine  2
Entity-Component based game engine, written in Java.
 All Classes Namespaces Files Functions Variables
Public Member Functions
com.linxonline.mallet.io.serialisation.ByteOutput Class Reference
Inheritance diagram for com.linxonline.mallet.io.serialisation.ByteOutput:
Inheritance graph
[legend]
Collaboration diagram for com.linxonline.mallet.io.serialisation.ByteOutput:
Collaboration graph
[legend]

List of all members.

Public Member Functions

void writeInt (final int _int)
void writeByte (final byte _byte)
void writeChar (final char _char)
void writeLong (final long _long)
void writeFloat (final float _float)
void writeDouble (final double _double)
void writeString (final String _string)
void writeBoolean (final boolean _bool)
void writeInts (final int[] _int)
void writeBytes (final byte[] _byte)
void writeChars (final char[] _char)
void writeLongs (final long[] _long)
void writeFloats (final float[] _float)
void writeDoubles (final double[] _double)
void writeStrings (final String[] _string)
void writeBooleans (final boolean[] _bool)
byte[] getBytes ()

Member Function Documentation

Return the byte stream that represents the serialised form of this object/s.

Horribly ineffecient, DONT USE.

Implements com.linxonline.mallet.io.serialisation.SerialiseOutput.


The documentation for this class was generated from the following file:
 All Classes Namespaces Files Functions Variables