Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
ContactPoint () | |
ContactPoint (final float _penetration, final Vector2 _contactNormal) | |
ContactPoint (final float _penetration, final Vector2 _contactNormal, final boolean _physical) | |
ContactPoint (final float _penetration, final Vector2 _contactNormal, final boolean _physical, final Hull _collidedWith) | |
Public Attributes | |
Hull | collidedWith = null |
Vector2 | contactNormal = new Vector2( 0.0f, 0.0f ) |
float | penetration = 0.0f |
boolean | physical = true |
com.linxonline.mallet.physics.ContactPoint.ContactPoint | ( | final float | _penetration, |
final Vector2 | _contactNormal | ||
) |
com.linxonline.mallet.physics.ContactPoint.ContactPoint | ( | final float | _penetration, |
final Vector2 | _contactNormal, | ||
final boolean | _physical | ||
) |
com.linxonline.mallet.physics.ContactPoint.ContactPoint | ( | final float | _penetration, |
final Vector2 | _contactNormal, | ||
final boolean | _physical, | ||
final Hull | _collidedWith | ||
) |
Vector2 com.linxonline.mallet.physics.ContactPoint.contactNormal = new Vector2( 0.0f, 0.0f ) |
boolean com.linxonline.mallet.physics.ContactPoint.physical = true |