Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
SpriteComponent () | |
final void | addSprite (final Sprite _sprite, final String _name) |
final void | setSpriteByName (final String _name) |
void | update (final float _dt) |
Public Attributes | |
Sprite | sprite = null |
Protected Member Functions | |
final void | setSprite (final Sprite _sprite) |
final void com.linxonline.mallet.entity.SpriteComponent.addSprite | ( | final Sprite | _sprite, |
final String | _name | ||
) |
final void com.linxonline.mallet.entity.SpriteComponent.setSprite | ( | final Sprite | _sprite | ) | [protected] |
final void com.linxonline.mallet.entity.SpriteComponent.setSpriteByName | ( | final String | _name | ) |
void com.linxonline.mallet.entity.SpriteComponent.update | ( | final float | _dt | ) |
Reimplemented from com.linxonline.mallet.entity.EventComponent.