Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
GLRenderer () | |
void | hookToWindow (final JFrame _frame) |
void | init (GLAutoDrawable _drawable) |
void | setRenderDimensions (final int _width, final int _height) |
void | setDisplayDimensions (final int _width, final int _height) |
void | setCameraPosition (final Vector3 _position) |
void | addRenderContainer (final RenderContainer _container) |
void | removeRenderContainer (final RenderContainer _container) |
void | reshape (GLAutoDrawable _drawable, int _x, int _y, int _width, int _height) |
void | displayChanged (GLAutoDrawable _drawable, boolean _modeChanged, boolean _deviceChanged) |
void | dispose (GLAutoDrawable _drawable) |
void | draw () |
void | display (GLAutoDrawable _drawable) |
void | sort () |
void | clear () |
Static Public Member Functions | |
static GLCanvas | getCanvas () |
Public Attributes | |
RenderInfo | renderInfo |
Protected Member Functions | |
void | createTexture (final Settings _draw) |
void | createGeometry (final Settings _draw) |
void | createText (final Settings _draw) |
void com.linxonline.mallet.renderer.GLRenderer.addRenderContainer | ( | final RenderContainer | _container | ) |
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.createGeometry | ( | final Settings | _draw | ) | [protected, virtual] |
Implements com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.createText | ( | final Settings | _draw | ) | [protected, virtual] |
Implements com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.createTexture | ( | final Settings | _draw | ) | [protected, virtual] |
Implements com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.display | ( | GLAutoDrawable | _drawable | ) |
void com.linxonline.mallet.renderer.GLRenderer.displayChanged | ( | GLAutoDrawable | _drawable, |
boolean | _modeChanged, | ||
boolean | _deviceChanged | ||
) |
void com.linxonline.mallet.renderer.GLRenderer.dispose | ( | GLAutoDrawable | _drawable | ) |
void com.linxonline.mallet.renderer.GLRenderer.draw | ( | ) | [virtual] |
Implements com.linxonline.mallet.renderer.Basic2DRender.
static GLCanvas com.linxonline.mallet.renderer.GLRenderer.getCanvas | ( | ) | [static] |
void com.linxonline.mallet.renderer.GLRenderer.hookToWindow | ( | final JFrame | _frame | ) |
void com.linxonline.mallet.renderer.GLRenderer.init | ( | GLAutoDrawable | _drawable | ) |
void com.linxonline.mallet.renderer.GLRenderer.removeRenderContainer | ( | final RenderContainer | _container | ) |
void com.linxonline.mallet.renderer.GLRenderer.reshape | ( | GLAutoDrawable | _drawable, |
int | _x, | ||
int | _y, | ||
int | _width, | ||
int | _height | ||
) |
void com.linxonline.mallet.renderer.GLRenderer.setCameraPosition | ( | final Vector3 | _position | ) |
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.setDisplayDimensions | ( | final int | _width, |
final int | _height | ||
) |
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.
void com.linxonline.mallet.renderer.GLRenderer.setRenderDimensions | ( | final int | _width, |
final int | _height | ||
) |
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.
new RenderInfo( new Vector2( 800, 600 ), new Vector2( 800, 600 ), new Vector3( 0, 0, 0 ) )
Reimplemented from com.linxonline.mallet.renderer.Basic2DRender.