Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
Bone2 (final String _name) | |
void | setBone (final Vector2 _bone) |
void | setOffset (final Vector2 _offset) |
void | addChildBone (final Bone2 _child) |
void | translate (final Vector2 _translate) |
void | rotate (final float _rotate) |
void | rotate (final float _rotate, final Vector2 _origin) |
void | reset () |
Public Attributes | |
String | name = null |
ArrayList< Bone2 > | children = new ArrayList<Bone2>() |
com.linxonline.mallet.animation.Bone2.Bone2 | ( | final String | _name | ) |
void com.linxonline.mallet.animation.Bone2.addChildBone | ( | final Bone2 | _child | ) |
void com.linxonline.mallet.animation.Bone2.rotate | ( | final float | _rotate | ) |
void com.linxonline.mallet.animation.Bone2.rotate | ( | final float | _rotate, |
final Vector2 | _origin | ||
) |
void com.linxonline.mallet.animation.Bone2.setBone | ( | final Vector2 | _bone | ) |
void com.linxonline.mallet.animation.Bone2.setOffset | ( | final Vector2 | _offset | ) |
void com.linxonline.mallet.animation.Bone2.translate | ( | final Vector2 | _translate | ) |
ArrayList<Bone2> com.linxonline.mallet.animation.Bone2.children = new ArrayList<Bone2>() |
String com.linxonline.mallet.animation.Bone2.name = null |