Mallet Engine  2
Entity-Component based game engine, written in Java.
com.linxonline.mallet.physics.Box2D Member List
This is the complete list of members for com.linxonline.mallet.physics.Box2D, including all inherited members.
aabbcom.linxonline.mallet.physics.Box2D
addCollidableGroup(final int _groupID)com.linxonline.mallet.physics.Hull
Box2D(final AABB _aabb)com.linxonline.mallet.physics.Box2D
callbackcom.linxonline.mallet.physics.Hull [protected]
collidablecom.linxonline.mallet.physics.Hull [protected]
contactDatacom.linxonline.mallet.physics.Hull
getContactSize()com.linxonline.mallet.physics.Hull
getGroupID()com.linxonline.mallet.physics.Hull
getHullType()com.linxonline.mallet.physics.Hull
getParent()com.linxonline.mallet.physics.Hull
Hull()com.linxonline.mallet.physics.Hull [protected]
hullTypecom.linxonline.mallet.physics.Hull [protected]
isCollidable()com.linxonline.mallet.physics.Hull
isCollidableWithGroup(final int _groupID)com.linxonline.mallet.physics.Hull
isPhysical()com.linxonline.mallet.physics.Hull
NO_GROUPcom.linxonline.mallet.physics.Hull [static]
obbcom.linxonline.mallet.physics.Box2D
parentcom.linxonline.mallet.physics.Hull [protected]
physicalcom.linxonline.mallet.physics.Hull [protected]
setCollidable(final boolean _collidable)com.linxonline.mallet.physics.Hull
setCollisionCallback(final CollisionCallback _callback)com.linxonline.mallet.physics.Hull
setGroupID(final int _groupID)com.linxonline.mallet.physics.Hull
setHullType(final int _hullType)com.linxonline.mallet.physics.Hull [protected]
setParent(final Entity _parent)com.linxonline.mallet.physics.Hull
setPhysical(final boolean _physical)com.linxonline.mallet.physics.Hull
setPosition(final float _x, final float _y)com.linxonline.mallet.physics.Box2D [virtual]
setRotation(final float _theta)com.linxonline.mallet.physics.Box2D [virtual]
updateContactData()com.linxonline.mallet.physics.Hull
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