Mallet Engine  2
Entity-Component based game engine, written in Java.
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com.linxonline.mallet.game.GameSystem Class Reference

List of all members.

Public Member Functions

 GameSystem ()
final void runSystem ()
boolean update (final double _dt)
final void addGameState (final GameState _state)
final void setSystem (final SystemInterface _system)
final void setDefaultGameState (final String _name)

Constructor & Destructor Documentation


Member Function Documentation

Specify the Game State that will be used if another, State is not available when called.

final void com.linxonline.mallet.game.GameSystem.setSystem ( final SystemInterface  _system)

setSystem provides access to the low level systems, for example the FileSystem, Rendering, etc. This must be set BEFORE any GameStates are added!

boolean com.linxonline.mallet.game.GameSystem.update ( final double  _dt)

The documentation for this class was generated from the following file:
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