Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
InputComponent () | |
InputComponent (final String _name, final String _group) | |
void | setInputAdapterInterface (final InputAdapterInterface _adapter) |
void | passInputEvent (final InputEvent _event) |
void | update (final float _dt) |
Protected Member Functions | |
void | processInputEvent (final InputEvent _input) |
Protected Attributes | |
InputAdapterInterface | inputAdapter = null |
ArrayList< InputEvent > | inputs = new ArrayList<InputEvent>() |
com.linxonline.mallet.entity.InputComponent.InputComponent | ( | final String | _name, |
final String | _group | ||
) |
void com.linxonline.mallet.entity.InputComponent.passInputEvent | ( | final InputEvent | _event | ) |
void com.linxonline.mallet.entity.InputComponent.processInputEvent | ( | final InputEvent | _input | ) | [protected] |
void com.linxonline.mallet.entity.InputComponent.setInputAdapterInterface | ( | final InputAdapterInterface | _adapter | ) |
void com.linxonline.mallet.entity.InputComponent.update | ( | final float | _dt | ) |
Reimplemented from com.linxonline.mallet.entity.Component.
Reimplemented in com.linxonline.mallet.entity.ButtonComponent, com.linxonline.mallet.entity.TextAreaComponent, and com.linxonline.mallet.entity.CheckBoxComponent.
InputAdapterInterface com.linxonline.mallet.entity.InputComponent.inputAdapter = null [protected] |
ArrayList<InputEvent> com.linxonline.mallet.entity.InputComponent.inputs = new ArrayList<InputEvent>() [protected] |