Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
CameraInputComponent () | |
void | setInputAdapterInterface (final InputAdapterInterface _adapter) |
void | update (final float _dt) |
void | passInputEvent (final InputEvent _event) |
Protected Attributes | |
boolean | forward = false |
boolean | backward = false |
boolean | left = false |
boolean | right = false |
Static Protected Attributes | |
static final int | speed = 400 |
void com.linxonline.mallet.entity.CameraInputComponent.passInputEvent | ( | final InputEvent | _event | ) |
void com.linxonline.mallet.entity.CameraInputComponent.setInputAdapterInterface | ( | final InputAdapterInterface | _adapter | ) |
void com.linxonline.mallet.entity.CameraInputComponent.update | ( | final float | _dt | ) |
Reimplemented from com.linxonline.mallet.entity.Component.
boolean com.linxonline.mallet.entity.CameraInputComponent.backward = false [protected] |
boolean com.linxonline.mallet.entity.CameraInputComponent.forward = false [protected] |
boolean com.linxonline.mallet.entity.CameraInputComponent.left = false [protected] |
boolean com.linxonline.mallet.entity.CameraInputComponent.right = false [protected] |
final int com.linxonline.mallet.entity.CameraInputComponent.speed = 400 [static, protected] |