Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
CollisionComponent () | |
void | init (final Vector2 _min, final Vector2 _max, final Vector2 _offset) |
void | setParent (final Entity _parent) |
void | update (final float _dt) |
void | setRotate (final float _theta) |
void | collisionCallback (final ContactPoint _point) |
Public Attributes | |
Hull | hull = null |
void com.linxonline.mallet.entity.CollisionComponent.collisionCallback | ( | final ContactPoint | _point | ) |
void com.linxonline.mallet.entity.CollisionComponent.init | ( | final Vector2 | _min, |
final Vector2 | _max, | ||
final Vector2 | _offset | ||
) |
void com.linxonline.mallet.entity.CollisionComponent.setParent | ( | final Entity | _parent | ) |
Reimplemented from com.linxonline.mallet.entity.Component.
void com.linxonline.mallet.entity.CollisionComponent.setRotate | ( | final float | _theta | ) |
void com.linxonline.mallet.entity.CollisionComponent.update | ( | final float | _dt | ) |
Reimplemented from com.linxonline.mallet.entity.Component.