Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
RenderContainer () | |
void | addFurtherSettings (final Settings _settings) |
void | removeFurtherSettings (final Settings _settings) |
void | enableType (int _type) |
void | disableType (int _type) |
void | clearResources () |
Public Attributes | |
final ArrayList< Integer > | enabledTypes = new ArrayList<Integer>() |
final ArrayList< Settings > | furtherSettings = new ArrayList<Settings>() |
final Settings | settings = new Settings() |
Vector3 | position = null |
Static Public Attributes | |
static final int | MODEL_TYPE = 1 |
static final int | TEXT_TYPE = 2 |
static final int | GEOMETRIC_TYPE = 3 |
void com.linxonline.mallet.renderer.RenderContainer.addFurtherSettings | ( | final Settings | _settings | ) |
void com.linxonline.mallet.renderer.RenderContainer.disableType | ( | int | _type | ) |
void com.linxonline.mallet.renderer.RenderContainer.enableType | ( | int | _type | ) |
void com.linxonline.mallet.renderer.RenderContainer.removeFurtherSettings | ( | final Settings | _settings | ) |
final ArrayList<Integer> com.linxonline.mallet.renderer.RenderContainer.enabledTypes = new ArrayList<Integer>() |
final ArrayList<Settings> com.linxonline.mallet.renderer.RenderContainer.furtherSettings = new ArrayList<Settings>() |
final int com.linxonline.mallet.renderer.RenderContainer.GEOMETRIC_TYPE = 3 [static] |
final int com.linxonline.mallet.renderer.RenderContainer.MODEL_TYPE = 1 [static] |
final int com.linxonline.mallet.renderer.RenderContainer.TEXT_TYPE = 2 [static] |