Mallet Engine  2
Entity-Component based game engine, written in Java.
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Public Member Functions | Protected Attributes
com.linxonline.mallet.entity.system.DefaultUpdate Class Reference
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List of all members.

Public Member Functions

void addEntity (final Entity _entity)
void removeEntity (final Entity _entity)
void update (final float _dt)
void clear ()
ArrayList< EntitygetEntities ()
ArrayList< EntitygetCleanup ()

Protected Attributes

final ArrayList< Entityentities = new ArrayList<Entity>()
final ArrayList< Entitycleanup = new ArrayList<Entity>()

Member Function Documentation


Member Data Documentation

final ArrayList<Entity> com.linxonline.mallet.entity.system.DefaultUpdate.cleanup = new ArrayList<Entity>() [protected]
final ArrayList<Entity> com.linxonline.mallet.entity.system.DefaultUpdate.entities = new ArrayList<Entity>() [protected]

The documentation for this class was generated from the following file:
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