Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
RenderInfo (final Vector2 _displayDimension, final Vector2 _renderDimensions, final Vector3 _cameraPosition) | |
Vector2 | scaledToRenderDimensions (final Vector2 _dimensions) |
float | convertInputToRenderX (final float _x) |
float | convertInputToRenderY (final float _y) |
Vector2 | convertInputToRender (final Vector2 _input) |
boolean | isInScreen (final Vector2 _position) |
void | setCameraPosition (final Vector3 _cameraPosition) |
void | setDisplayDimensions (final Vector2 _displayDimension) |
void | setRenderDimensions (final Vector2 _renderDimensions) |
void | addToCameraPosition (final Vector3 _acc) |
final Vector2 | getDisplayDimensions () |
final Vector2 | getRenderDimensions () |
final Vector2 | getScaledRenderDimensions () |
final Vector2 | getScreenOffset () |
final Vector3 | getCameraPosition () |
final Vector2 | getRatioRenderToDisplay () |
final Vector2 | getScaleRenderToDisplay () |
com.linxonline.mallet.renderer.RenderInfo.RenderInfo | ( | final Vector2 | _displayDimension, |
final Vector2 | _renderDimensions, | ||
final Vector3 | _cameraPosition | ||
) |
void com.linxonline.mallet.renderer.RenderInfo.addToCameraPosition | ( | final Vector3 | _acc | ) |
float com.linxonline.mallet.renderer.RenderInfo.convertInputToRenderX | ( | final float | _x | ) |
float com.linxonline.mallet.renderer.RenderInfo.convertInputToRenderY | ( | final float | _y | ) |
boolean com.linxonline.mallet.renderer.RenderInfo.isInScreen | ( | final Vector2 | _position | ) |
Vector2 com.linxonline.mallet.renderer.RenderInfo.scaledToRenderDimensions | ( | final Vector2 | _dimensions | ) |
void com.linxonline.mallet.renderer.RenderInfo.setCameraPosition | ( | final Vector3 | _cameraPosition | ) |
void com.linxonline.mallet.renderer.RenderInfo.setDisplayDimensions | ( | final Vector2 | _displayDimension | ) |
void com.linxonline.mallet.renderer.RenderInfo.setRenderDimensions | ( | final Vector2 | _renderDimensions | ) |