Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
void | addEntity (final Entity _entity) |
void | removeEntity (final Entity _entity) |
void | update (final float _dt) |
void | clear () |
ArrayList< Entity > | getEntities () |
ArrayList< Entity > | getCleanup () |
Protected Attributes | |
final ArrayList< Entity > | entities = new ArrayList<Entity>() |
final ArrayList< Entity > | cleanup = new ArrayList<Entity>() |
void com.linxonline.mallet.entity.system.DefaultUpdate.addEntity | ( | final Entity | _entity | ) |
void com.linxonline.mallet.entity.system.DefaultUpdate.removeEntity | ( | final Entity | _entity | ) |
void com.linxonline.mallet.entity.system.DefaultUpdate.update | ( | final float | _dt | ) |
final ArrayList<Entity> com.linxonline.mallet.entity.system.DefaultUpdate.cleanup = new ArrayList<Entity>() [protected] |
final ArrayList<Entity> com.linxonline.mallet.entity.system.DefaultUpdate.entities = new ArrayList<Entity>() [protected] |