Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
GameSystem () | |
final void | runSystem () |
boolean | update (final double _dt) |
final void | addGameState (final GameState _state) |
final void | setSystem (final SystemInterface _system) |
final void | setDefaultGameState (final String _name) |
final void com.linxonline.mallet.game.GameSystem.addGameState | ( | final GameState | _state | ) |
final void com.linxonline.mallet.game.GameSystem.runSystem | ( | ) |
final void com.linxonline.mallet.game.GameSystem.setDefaultGameState | ( | final String | _name | ) |
Specify the Game State that will be used if another, State is not available when called.
final void com.linxonline.mallet.game.GameSystem.setSystem | ( | final SystemInterface | _system | ) |
setSystem provides access to the low level systems, for example the FileSystem, Rendering, etc. This must be set BEFORE any GameStates are added!
boolean com.linxonline.mallet.game.GameSystem.update | ( | final double | _dt | ) |