Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
Skeleton2 () | |
void | constructSkeleton (final Bone2 _root) |
void | translateFromRoot (final Vector2 _translate) |
void | translateFromBone (final String _name, final Vector2 _translate) |
void | rotateFromRoot (final float _rotate) |
void | rotateFromBone (final String _name, final float _rotate) |
void com.linxonline.mallet.animation.Skeleton2.constructSkeleton | ( | final Bone2 | _root | ) |
void com.linxonline.mallet.animation.Skeleton2.rotateFromBone | ( | final String | _name, |
final float | _rotate | ||
) |
void com.linxonline.mallet.animation.Skeleton2.rotateFromRoot | ( | final float | _rotate | ) |
void com.linxonline.mallet.animation.Skeleton2.translateFromBone | ( | final String | _name, |
final Vector2 | _translate | ||
) |
void com.linxonline.mallet.animation.Skeleton2.translateFromRoot | ( | final Vector2 | _translate | ) |