Mallet Engine  2
Entity-Component based game engine, written in Java.
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Public Member Functions | Public Attributes
com.linxonline.mallet.resources.texture.Sprite Class Reference
Inheritance diagram for com.linxonline.mallet.resources.texture.Sprite:
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List of all members.

Public Member Functions

 Sprite ()
void addTexture (String _texture)
final int size ()
final String getTexture (final int _i)
String type ()

Public Attributes

int framerate = 30
final ArrayList< String > textures = new ArrayList<String>()

Constructor & Destructor Documentation


Member Function Documentation

String com.linxonline.mallet.resources.texture.Sprite.type ( )

Returns a String that denotes the type of resource ie: SOUND, TEXTURE, MODEL.

Reimplemented from com.linxonline.mallet.resources.Resource.


Member Data Documentation

final ArrayList<String> com.linxonline.mallet.resources.texture.Sprite.textures = new ArrayList<String>()

The documentation for this class was generated from the following file:
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