Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
InputState () | |
void | setInputAdapterInterface (final InputAdapterInterface _adapter) |
final void | addInputHandler (final InputHandler _handler) |
final void | removeInputHandler (final InputHandler _handler) |
final void | passInputEvent (final InputEvent _event) |
final void | update () |
final boolean | hasInputs () |
final void | clearHandlers () |
final void | clearInputs () |
final void com.linxonline.mallet.input.InputState.addInputHandler | ( | final InputHandler | _handler | ) |
Implements com.linxonline.mallet.input.InputSystemInterface.
final void com.linxonline.mallet.input.InputState.clearHandlers | ( | ) |
Implements com.linxonline.mallet.input.InputSystemInterface.
final void com.linxonline.mallet.input.InputState.clearInputs | ( | ) |
Implements com.linxonline.mallet.input.InputSystemInterface.
final boolean com.linxonline.mallet.input.InputState.hasInputs | ( | ) |
final void com.linxonline.mallet.input.InputState.passInputEvent | ( | final InputEvent | _event | ) |
Implements com.linxonline.mallet.input.InputHandler.
final void com.linxonline.mallet.input.InputState.removeInputHandler | ( | final InputHandler | _handler | ) |
Implements com.linxonline.mallet.input.InputSystemInterface.
void com.linxonline.mallet.input.InputState.setInputAdapterInterface | ( | final InputAdapterInterface | _adapter | ) |
Implements com.linxonline.mallet.input.InputHandler.
final void com.linxonline.mallet.input.InputState.update | ( | ) |
Implements com.linxonline.mallet.input.InputSystemInterface.