Mallet Engine
2
Entity-Component based game engine, written in Java.
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Static Public Attributes | |
static final int | PLAY = 10 |
static final int | STOP = 20 |
static final int | PAUSE = 30 |
static final int | LOOP_CONTINUOSLY = 40 |
static final int | LOOP_SET = 50 |
static final int | ADD_PLAYBACK = 60 |
static final int | REMOVE_PLAYBACK = 70 |
Defines what a Developer can do to modify the AudioSource. Further features like GAIN, PITCH, POSITION, will be soon.
final int com.linxonline.mallet.audio.ModifyAudio.ADD_PLAYBACK = 60 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.LOOP_CONTINUOSLY = 40 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.LOOP_SET = 50 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.PAUSE = 30 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.PLAY = 10 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.REMOVE_PLAYBACK = 70 [static] |
final int com.linxonline.mallet.audio.ModifyAudio.STOP = 20 [static] |