Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
ArrayList< Entity > | create (final String _file) |
ArrayList< Entity > | createEntities (final ArrayList< Settings > _file) |
Entity | createEntity (final Settings _entity) |
Assumes the Entities are defined in the RF Format. Assumes each Creator also parses the Settings object passed to it.
ArrayList<Entity> com.linxonline.mallet.util.factory.EntityFactory.create | ( | final String | _file | ) |
public void addCreator() public boolean removeCreator()
ArrayList<Entity> com.linxonline.mallet.util.factory.EntityFactory.createEntities | ( | final ArrayList< Settings > | _file | ) |
Entity com.linxonline.mallet.util.factory.EntityFactory.createEntity | ( | final Settings | _entity | ) |