Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
AABB () | |
AABB (final Vector2 _min, final Vector2 _max, final Vector2 _offset, final Vector2 _pos) | |
void | setFromOBB (final OBB _obb) |
void | setDimensionsFromOBB (final OBB _obb) |
void | setPosition (final float _x, final float _y) |
void | translate (final float _x, final float _y) |
boolean | intersectPoint (final float _x, final float _y) |
boolean | intersectAABB (final AABB _aabb) |
Vector2 | getAbsoluteCenter () |
String | toString () |
Public Attributes | |
final Vector2 | position = new Vector2() |
final Vector2 | offset = new Vector2() |
final Vector2 | min = new Vector2() |
final Vector2 | max = new Vector2() |
com.linxonline.mallet.physics.AABB.AABB | ( | final Vector2 | _min, |
final Vector2 | _max, | ||
final Vector2 | _offset, | ||
final Vector2 | _pos | ||
) |
boolean com.linxonline.mallet.physics.AABB.intersectAABB | ( | final AABB | _aabb | ) |
boolean com.linxonline.mallet.physics.AABB.intersectPoint | ( | final float | _x, |
final float | _y | ||
) |
void com.linxonline.mallet.physics.AABB.setDimensionsFromOBB | ( | final OBB | _obb | ) |
void com.linxonline.mallet.physics.AABB.setFromOBB | ( | final OBB | _obb | ) |
void com.linxonline.mallet.physics.AABB.setPosition | ( | final float | _x, |
final float | _y | ||
) |
String com.linxonline.mallet.physics.AABB.toString | ( | ) |
void com.linxonline.mallet.physics.AABB.translate | ( | final float | _x, |
final float | _y | ||
) |
final Vector2 com.linxonline.mallet.physics.AABB.max = new Vector2() |
final Vector2 com.linxonline.mallet.physics.AABB.min = new Vector2() |
final Vector2 com.linxonline.mallet.physics.AABB.offset = new Vector2() |
final Vector2 com.linxonline.mallet.physics.AABB.position = new Vector2() |