Mallet Engine  2
Entity-Component based game engine, written in Java.
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Public Member Functions | Static Public Member Functions | Protected Member Functions
com.linxonline.mallet.io.serialisation.ByteInput Class Reference
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List of all members.

Public Member Functions

int readInt ()
byte readByte ()
char readChar ()
long readLong ()
float readFloat ()
double readDouble ()
String readString ()
boolean readBoolean ()
int[] readInts ()
byte[] readBytes ()
char[] readChars ()
long[] readLongs ()
float[] readFloats ()
double[] readDoubles ()
String[] readStrings ()
boolean[] readBooleans ()

Static Public Member Functions

static ByteInput readStream (final byte[] _stream)

Protected Member Functions

 ByteInput (final byte[] _stream)

Detailed Description

ByteInput is a simple byte reader.

It assumes the developer knows in what order to read the format. Allowing it to be exceptionally quick and verbose free.


Constructor & Destructor Documentation

com.linxonline.mallet.io.serialisation.ByteInput.ByteInput ( final byte[]  _stream) [protected]

Member Function Documentation


The documentation for this class was generated from the following file:
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