Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
void | startPlayback () |
void | updatePlayback (final float _dt) |
void | endPlayback () |
Allows the Developer to keep track of the progress of an AudioSource
Informs when the AudioSource has stopped playing
Informs when the AudioSource has begun playing
void com.linxonline.mallet.audio.PlaybackInterface.updatePlayback | ( | final float | _dt | ) |
Informs what position in the AudioSource is currently being played.