Mallet Engine  2
Entity-Component based game engine, written in Java.
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Public Member Functions | Public Attributes
com.linxonline.mallet.animation.Bone2 Class Reference
Collaboration diagram for com.linxonline.mallet.animation.Bone2:
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List of all members.

Public Member Functions

 Bone2 (final String _name)
void setBone (final Vector2 _bone)
void setOffset (final Vector2 _offset)
void addChildBone (final Bone2 _child)
void translate (final Vector2 _translate)
void rotate (final float _rotate)
void rotate (final float _rotate, final Vector2 _origin)
void reset ()

Public Attributes

String name = null
ArrayList< Bone2children = new ArrayList<Bone2>()

Constructor & Destructor Documentation


Member Function Documentation

void com.linxonline.mallet.animation.Bone2.rotate ( final float  _rotate)
void com.linxonline.mallet.animation.Bone2.rotate ( final float  _rotate,
final Vector2  _origin 
)

Member Data Documentation


The documentation for this class was generated from the following file:
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