Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
Sprite () | |
void | addTexture (String _texture) |
final int | size () |
final String | getTexture (final int _i) |
String | type () |
Public Attributes | |
int | framerate = 30 |
final ArrayList< String > | textures = new ArrayList<String>() |
void com.linxonline.mallet.resources.texture.Sprite.addTexture | ( | String | _texture | ) |
final String com.linxonline.mallet.resources.texture.Sprite.getTexture | ( | final int | _i | ) |
final int com.linxonline.mallet.resources.texture.Sprite.size | ( | ) |
String com.linxonline.mallet.resources.texture.Sprite.type | ( | ) |
Returns a String that denotes the type of resource ie: SOUND, TEXTURE, MODEL.
Reimplemented from com.linxonline.mallet.resources.Resource.
final ArrayList<String> com.linxonline.mallet.resources.texture.Sprite.textures = new ArrayList<String>() |