Mallet Engine
2
Entity-Component based game engine, written in Java.
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Public Member Functions | |
int | readInt () |
byte | readByte () |
char | readChar () |
long | readLong () |
float | readFloat () |
double | readDouble () |
String | readString () |
boolean | readBoolean () |
int[] | readInts () |
byte[] | readBytes () |
char[] | readChars () |
long[] | readLongs () |
float[] | readFloats () |
double[] | readDoubles () |
String[] | readStrings () |
boolean[] | readBooleans () |
Static Public Member Functions | |
static ByteInput | readStream (final byte[] _stream) |
Protected Member Functions | |
ByteInput (final byte[] _stream) |
ByteInput is a simple byte reader.
It assumes the developer knows in what order to read the format. Allowing it to be exceptionally quick and verbose free.
com.linxonline.mallet.io.serialisation.ByteInput.ByteInput | ( | final byte[] | _stream | ) | [protected] |
static ByteInput com.linxonline.mallet.io.serialisation.ByteInput.readStream | ( | final byte[] | _stream | ) | [static] |