Mallet Engine
2
Entity-Component based game engine, written in Java.
|
Public Member Functions | |
void | setName (final String _name) |
String | getName () |
final int | getType () |
String | toString () |
Public Attributes | |
String | name = new String( "NONE" ) |
Static Public Attributes | |
static final int | NONE_TYPE = 0 |
static final int | INT_TYPE = 1 |
static final int | FLOAT_TYPE = 2 |
static final int | STRING_TYPE = 3 |
static final int | BOOLEAN_TYPE = 4 |
static final int | OBJECT_TYPE = 5 |
Protected Attributes | |
int | type = NONE_TYPE |
void com.linxonline.mallet.util.settings.VariableInterface.setName | ( | final String | _name | ) |
final int com.linxonline.mallet.util.settings.VariableInterface.BOOLEAN_TYPE = 4 [static] |
final int com.linxonline.mallet.util.settings.VariableInterface.FLOAT_TYPE = 2 [static] |
final int com.linxonline.mallet.util.settings.VariableInterface.INT_TYPE = 1 [static] |
String com.linxonline.mallet.util.settings.VariableInterface.name = new String( "NONE" ) |
final int com.linxonline.mallet.util.settings.VariableInterface.NONE_TYPE = 0 [static] |
final int com.linxonline.mallet.util.settings.VariableInterface.OBJECT_TYPE = 5 [static] |
final int com.linxonline.mallet.util.settings.VariableInterface.STRING_TYPE = 3 [static] |
int com.linxonline.mallet.util.settings.VariableInterface.type = NONE_TYPE [protected] |