Constructor and Description |
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ObstacleAvoidance(CollisionSphere vision,
BoundedSceneObject self) |
Modifier and Type | Class and Description |
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class |
CollisionSphere
This class represents a the collision component of an object
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Modifier and Type | Method and Description |
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void |
CollisionQuery.callback(BoundedSceneObject sceneObject) |
Modifier and Type | Class and Description |
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class |
BoundingBox
Class for rendering AABB.
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class |
Box
A simple non rotated box
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class |
Entity
This class represents an Entity object.
|
class |
Image2
Class for rendering a 2D image
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class |
Line2
Takes care of rendering 2D lines
|
class |
Quad
A non rotated rectangle
|
class |
Rectangle2
A 2D rectangle
|
class |
SubEntity
This class represents a SubEntitiy, a part of an Entity.
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class |
TerrainChunk
A smaller chunk of a bigger terrain
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class |
Triangle |
Modifier and Type | Class and Description |
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class |
BoundedRenderable
A renderable object which can be placed within the scene
and supports bounding boxes
|
class |
Renderable
Basic class for rendering purposes.
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class |
Renderable2
A basic renderable 2D object
|
Modifier and Type | Method and Description |
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void |
RenderSceneQuery.callback(BoundedSceneObject sceneObject) |
Modifier and Type | Class and Description |
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class |
OctreeNode
A node in an octree
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Modifier and Type | Method and Description |
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void |
OctreeNode.addObject(BoundedSceneObject sceneObject)
Insert an object into the octree
Note that the inserted object must provide a none-null aabb!
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void |
Octree.addObject(BoundedSceneObject sceneObject) |
void |
ISceneQuery.callback(BoundedSceneObject sceneObject)
If the object fullfills the query condition use this callback
to work on the actual object
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boolean |
OctreeNode.removeObject(BoundedSceneObject sceneObject)
Remove a sceneObject
|
void |
Octree.removeObject(BoundedSceneObject sceneObject) |
Modifier and Type | Class and Description |
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class |
Terrain
Takes care of rendering terrain
|