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D

dataSize - Static variable in class com.tyrlib2.graphics.materials.DefaultMaterial3
 
DEBUG - Static variable in class com.tyrlib2.BuildConfig
 
DEFAULT_BORDER_WIDTH - Static variable in class com.tyrlib2.graphics.renderables.Rectangle2
 
DEFAULT_CHANNEL - Static variable in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
DEFAULT_COLOR - Static variable in class com.tyrlib2.graphics.renderables.Rectangle2
 
DEFAULT_LIGHT_DIRECTION - Static variable in class com.tyrlib2.graphics.lighting.DirectionalLight
The default light direction
DEFAULT_SIZE - Static variable in class com.tyrlib2.graphics.particles.ParticleSystem
 
DefaultMaterial3 - Class in com.tyrlib2.graphics.materials
Default material for rendering 3D objects especially entities.
DefaultMaterial3() - Constructor for class com.tyrlib2.graphics.materials.DefaultMaterial3
 
DefaultMaterial3(Program, String, float, float, Color[]) - Constructor for class com.tyrlib2.graphics.materials.DefaultMaterial3
 
DefaultMaterial3(Context, String, float, float, LightingType, Color[]) - Constructor for class com.tyrlib2.graphics.materials.DefaultMaterial3
 
DefaultMaterial3(String, float, float, LightingType, Color[]) - Constructor for class com.tyrlib2.graphics.materials.DefaultMaterial3
 
delete() - Method in class com.tyrlib2.graphics.text.programs.Program
 
depth_fs - Static variable in class com.tyrlib2.R.raw
 
depth_vs - Static variable in class com.tyrlib2.R.raw
 
destroy() - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
destroy() - Method in class com.tyrlib2.graphics.renderer.ProgramManager
 
destroy() - Method in class com.tyrlib2.graphics.renderer.ShaderManager
 
destroy() - Method in class com.tyrlib2.graphics.renderer.TextureManager
 
destroy() - Method in class com.tyrlib2.graphics.scene.SceneManager
 
destroy() - Method in class com.tyrlib2.input.InputManager
 
destroyRenderable(IRenderable) - Method in class com.tyrlib2.graphics.scene.SceneManager
 
destroyUnnamedTexture(Texture) - Method in class com.tyrlib2.graphics.renderer.TextureManager
 
destroyWindow(String) - Method in class com.tyrlib2.gui.WindowManager
 
destroyWindow(Window) - Method in class com.tyrlib2.gui.WindowManager
 
detach() - Method in class com.tyrlib2.collision.CollisionSphere
 
detach() - Method in class com.tyrlib2.graphics.particles.ParticleSystem
 
detach() - Method in class com.tyrlib2.graphics.renderables.Entity
 
detach() - Method in class com.tyrlib2.graphics.renderables.Skybox
 
detach() - Method in class com.tyrlib2.graphics.scene.BoundedSceneObject
 
detach() - Method in class com.tyrlib2.graphics.scene.Octree
 
detach() - Method in class com.tyrlib2.graphics.scene.OctreeNode
 
detach() - Method in class com.tyrlib2.graphics.scene.SceneNode
Detaches this node
detach() - Method in class com.tyrlib2.graphics.scene.SceneObject
Detaches this node from its parent
detachChild(SceneNode) - Method in class com.tyrlib2.graphics.scene.SceneNode
Detaches a SceneNode
detachSceneObject(SceneObject) - Method in class com.tyrlib2.graphics.scene.SceneNode
Detaches a passed SceneObject from this SceneNode
direction - Variable in class com.tyrlib2.math.Ray
 
DirectionalLight - Class in com.tyrlib2.graphics.lighting
Represents a directional light.
DirectionalLight() - Constructor for class com.tyrlib2.graphics.lighting.DirectionalLight
 
DirectionalLight(Vector3) - Constructor for class com.tyrlib2.graphics.lighting.DirectionalLight
 
distance(Vector3) - Method in class com.tyrlib2.math.Plane
 
distance - Variable in class com.tyrlib2.util.Raycast.RaycastResult
 
dot(Vector2) - Method in class com.tyrlib2.math.Vector2
Calculates the dot product between two vectors.
dot(Vector3) - Method in class com.tyrlib2.math.Vector3
Calculates the dot product between two vectors.
draw(String, float, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
draw(String, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
draw(int, int, int) - Method in class com.tyrlib2.graphics.text.Vertices
 
DRAW_ORDER - Static variable in class com.tyrlib2.graphics.renderables.BoundingBox
 
DRAW_ORDER - Static variable in class com.tyrlib2.graphics.renderables.Box
 
DRAW_ORDER - Static variable in class com.tyrlib2.graphics.renderables.Triangle
 
DRAW_ORDER_BORDER - Static variable in class com.tyrlib2.graphics.renderables.Rectangle2
 
DRAW_ORDER_IMAGE - Static variable in class com.tyrlib2.graphics.renderables.Image2
 
DRAW_ORDER_QUAD - Static variable in class com.tyrlib2.graphics.renderables.Quad
 
DRAW_ORDER_QUAD - Static variable in class com.tyrlib2.graphics.renderables.Rectangle2
 
drawC(String, float, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
drawC(String, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
drawCX(String, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
drawCY(String, float, float) - Method in class com.tyrlib2.graphics.text.GLText
 
drawSprite(float, float, float, float, TextureRegion, float[]) - Method in class com.tyrlib2.graphics.text.SpriteBatch
 
drawTexture(float, float, float[]) - Method in class com.tyrlib2.graphics.text.GLText
 
duration() - Method in class com.tyrlib2.graphics.animation.Animation
 
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