public class Bone extends SceneNode
Constructor and Description |
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Bone(java.lang.String name) |
Modifier and Type | Method and Description |
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java.lang.String |
getName() |
void |
setPose(Vector3 pos,
Quaternion rot) |
void |
updateAll(Vector3 parentPos,
Quaternion parentRot,
Vector3 parentScale,
float[] parentTransform)
Updates the model matrix.
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attachChild, attachSceneObject, createChild, createChild, detach, detachChild, detachSceneObject, forceUpdate, getAbsolutePos, getAbsoluteRot, getAbsoluteScale, getCachedAbsolutePos, getCachedAbsoluteRot, getCachedAbsoluteScale, getCountAttachedObjects, getCountChildren, getModelMatrix, getParent, getRelativePos, getRelativeRot, getRelativeScale, rotate, scale, setAbsolutePos, setAbsoluteRot, setAbsoluteScale, setDirty, setRelativePos, setRelativeRot, setRelativeScale, translate, update, update
public java.lang.String getName()
public void setPose(Vector3 pos, Quaternion rot)
public void updateAll(Vector3 parentPos, Quaternion parentRot, Vector3 parentScale, float[] parentTransform)
SceneNode