Class and Description |
---|
IFrameListener |
Class and Description |
---|
IRenderable
Basic interface for objects providing a render capability
|
Class and Description |
---|
IBlendable
Materials which support alpha blending
|
Material
Defines how a mesh is rendered
|
Program
Represents a program
|
Texture |
Class and Description |
---|
IRenderable
Basic interface for objects providing a render capability
|
Class and Description |
---|
BoundedRenderable
A renderable object which can be placed within the scene
and supports bounding boxes
|
IRenderable
Basic interface for objects providing a render capability
|
Material
Defines how a mesh is rendered
|
Mesh
This class represents a mesh, containing the neccessary vertex data, etc.
|
Renderable
Basic class for rendering purposes.
|
Renderable2
A basic renderable 2D object
|
Texture |
Class and Description |
---|
BoundedRenderable
A renderable object which can be placed within the scene
and supports bounding boxes
|
Camera
Transforms World space to eye space
|
IFrameListener |
IRenderable
Basic interface for objects providing a render capability
|
Material
Defines how a mesh is rendered
|
Mesh
This class represents a mesh, containing the neccessary vertex data, etc.
|
Program
Represents a program
|
ProgramManager
This class takes care of linking and compiling programs and cashing the result
|
Renderable
Basic class for rendering purposes.
|
ShaderManager
Takes care of loading vertex and fragment shaders and cashing them
|
Texture |
TextureManager |
Viewport
This transforms a 3D scene into a 2D scene
|
Class and Description |
---|
Camera
Transforms World space to eye space
|
IFrameListener |
IRenderable
Basic interface for objects providing a render capability
|
Material
Defines how a mesh is rendered
|
OpenGLRenderer
This class initiates the actual rendering.
|
Viewport
This transforms a 3D scene into a 2D scene
|
Class and Description |
---|
BoundedRenderable
A renderable object which can be placed within the scene
and supports bounding boxes
|
IRenderable
Basic interface for objects providing a render capability
|
Renderable
Basic class for rendering purposes.
|
Texture |
Class and Description |
---|
IRenderable
Basic interface for objects providing a render capability
|
Mesh
This class represents a mesh, containing the neccessary vertex data, etc.
|