- a - Variable in class com.tyrlib2.util.Color
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- AABB - Class in com.tyrlib2.math
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An axis aligned bounding box
- AABB() - Constructor for class com.tyrlib2.math.AABB
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- AABB(Vector3, Vector3) - Constructor for class com.tyrlib2.math.AABB
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- aabbInFrustum(AABB) - Method in class com.tyrlib2.math.FrustumG
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- accelerate(float) - Method in interface com.tyrlib2.ai.steering.IVehicle
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- accelerate(float) - Method in class com.tyrlib2.ai.steering.PointMass
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- add(Vector2) - Method in class com.tyrlib2.math.Vector2
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Adds this vector to another.
- add(Vector3) - Method in class com.tyrlib2.math.Vector3
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Adds this vector to another.
- addAffector(Affector) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- addAllFrames(List<AnimationFrame>) - Method in class com.tyrlib2.graphics.animation.Animation
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- addAnimation(Animation) - Method in class com.tyrlib2.graphics.animation.Skeleton
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Add a new animation
- addBackListener(IBackListener) - Method in class com.tyrlib2.input.InputManager
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- addBone(Bone) - Method in class com.tyrlib2.graphics.animation.Skeleton
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Add a new bone
- addBone(Bone, Bone) - Method in class com.tyrlib2.graphics.animation.Skeleton
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Add a bone and assign a parent for it
- addChild(Window) - Method in class com.tyrlib2.gui.Window
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Add a new child window to this window
- addCollision(CollisionSphere) - Method in class com.tyrlib2.collision.CollisionSphere
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- addCollisionSphere(CollisionSphere) - Method in class com.tyrlib2.collision.CollisionGroup
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- addCollisionSpheres(Collection<CollisionSphere>) - Method in class com.tyrlib2.collision.CollisionGroup
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- addEmitter(Emitter) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- addFrame(AnimationFrame) - Method in class com.tyrlib2.graphics.animation.Animation
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- addFrameListener(IFrameListener) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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Add a new frame listener
- addFrameListener(IFrameListener) - Method in class com.tyrlib2.graphics.scene.SceneManager
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- addItem(IUpdateable) - Method in class com.tyrlib2.game.Updater
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- addListener(IJoystickListener) - Method in class com.tyrlib2.input.Joystick
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- addObject(BoundedSceneObject) - Method in class com.tyrlib2.graphics.scene.Octree
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- addObject(BoundedSceneObject) - Method in class com.tyrlib2.graphics.scene.OctreeNode
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Insert an object into the octree
Note that the inserted object must provide a none-null aabb!
- addParticle(Particle) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- addPattern(IPattern) - Method in class com.tyrlib2.ai.steering.Steerer
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- addRenderable(IRenderable) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- addRenderable(BoundedRenderable) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- addRenderable(IRenderable, int) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- addRenderable(BoundedRenderable, int) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- addSteeringForce(Vector3) - Method in interface com.tyrlib2.ai.steering.IVehicle
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Add a new steering force
- addSteeringForce(Vector3) - Method in class com.tyrlib2.ai.steering.PointMass
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- addSubEntity(SubEntity) - Method in class com.tyrlib2.graphics.renderables.Entity
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Add a new subentity
- addTarget(ITargetProvider) - Method in class com.tyrlib2.game.Movement
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- addTouchListener(ITouchListener) - Method in class com.tyrlib2.input.InputManager
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- addUnnamedTexture(Texture) - Method in class com.tyrlib2.graphics.renderer.TextureManager
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- Affector - Class in com.tyrlib2.graphics.particles
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This class takes care of affecting a particle
ie changing color, speed, etc
- Affector() - Constructor for class com.tyrlib2.graphics.particles.Affector
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- allowsMoreParticles() - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- Animation - Class in com.tyrlib2.graphics.animation
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This class represents an animation by manipulating a skeleton.
- Animation(String) - Constructor for class com.tyrlib2.graphics.animation.Animation
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- AnimationFrame - Class in com.tyrlib2.graphics.animation
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This class represents a single animation frame
- AnimationFrame(int) - Constructor for class com.tyrlib2.graphics.animation.AnimationFrame
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- app_name - Static variable in class com.tyrlib2.R.string
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- apply(IVehicle) - Method in class com.tyrlib2.ai.steering.Flee
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- apply(IVehicle) - Method in interface com.tyrlib2.ai.steering.IPattern
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- apply(IVehicle) - Method in class com.tyrlib2.ai.steering.JoystickInput
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- apply(IVehicle) - Method in class com.tyrlib2.ai.steering.ObstacleAvoidance
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- apply(IVehicle) - Method in class com.tyrlib2.ai.steering.Seek
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- AppTheme - Static variable in class com.tyrlib2.R.style
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- attachChild(SceneNode) - Method in class com.tyrlib2.graphics.scene.SceneNode
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Attaches a SceneNode as a child to this SceneNode
- attachSceneObject(SceneObject) - Method in class com.tyrlib2.graphics.scene.SceneNode
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Attaches a passed SceneObject to this SceneNode
- attachTo(SceneNode) - Method in class com.tyrlib2.collision.CollisionSphere
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.lighting.DirectionalLight
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.lighting.PointLight
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.renderables.Entity
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.renderables.Skybox
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.renderer.Renderable
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.scene.BoundedSceneObject
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.scene.Octree
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.scene.OctreeNode
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- attachTo(SceneNode) - Method in class com.tyrlib2.graphics.scene.SceneObject
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Attaches this object to a SceneNode
- AttribVariable - Enum in com.tyrlib2.graphics.text
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