- fadeIn(float, float) - Method in class com.tyrlib2.gui.Window
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Fade the window in until maxAlpha has been reached.
- fadeOut(float, float) - Method in class com.tyrlib2.gui.Window
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Fade the window out until minAlpha has been reached
- FAR_CLIP_PLANE - Static variable in class com.tyrlib2.math.FrustumG
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- fileExists(Context, String) - Static method in class com.tyrlib2.files.FileReader
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Checks if a file exists.
- FileReader - Class in com.tyrlib2.files
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Reads a textfile belonging to a Context (Activity usually)
- FileReader() - Constructor for class com.tyrlib2.files.FileReader
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- FileWriter - Class in com.tyrlib2.files
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Writes content to a file.
- FileWriter() - Constructor for class com.tyrlib2.files.FileWriter
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- Flee - Class in com.tyrlib2.ai.steering
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- Flee(ITargetProvider, float) - Constructor for class com.tyrlib2.ai.steering.Flee
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- FloatArray - Class in com.tyrlib2.util
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- FloatArray(int) - Constructor for class com.tyrlib2.util.FloatArray
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- Font - Class in com.tyrlib2.graphics.text
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- Font(GLText) - Constructor for class com.tyrlib2.graphics.text.Font
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- FONT_SIZE_MAX - Static variable in class com.tyrlib2.graphics.text.GLText
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- FONT_SIZE_MIN - Static variable in class com.tyrlib2.graphics.text.GLText
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- ForceAffector - Class in com.tyrlib2.graphics.particles
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- ForceAffector() - Constructor for class com.tyrlib2.graphics.particles.ForceAffector
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- ForceAffector(Vector3) - Constructor for class com.tyrlib2.graphics.particles.ForceAffector
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- ForceAffector(float, float) - Constructor for class com.tyrlib2.graphics.particles.ForceAffector
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- ForceAffector(ForceAffector) - Constructor for class com.tyrlib2.graphics.particles.ForceAffector
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- forceUpdate() - Method in class com.tyrlib2.graphics.scene.SceneNode
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Force this node to update
- Frame - Class in com.tyrlib2.gui
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A basic GUI element for containing other GUI elements
- Frame() - Constructor for class com.tyrlib2.gui.Frame
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- fromAxisAngle(Vector3, float) - Static method in class com.tyrlib2.math.Quaternion
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Create a quaternion from an axis-angle rotation
- fromHeightmap(String, DefaultMaterial3, Vector2, float) - Static method in class com.tyrlib2.graphics.terrain.Terrain
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- fromHeightmap(String, TerrainMaterial, Vector2, float) - Static method in class com.tyrlib2.graphics.terrain.Terrain
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- fromScreen(Vector2) - Static method in class com.tyrlib2.util.Raycast
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- FrustumG - Class in com.tyrlib2.math
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- FrustumG(Vector3, Vector3, Vector3, int, int, float, float) - Constructor for class com.tyrlib2.math.FrustumG
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