Interface | Description |
---|---|
IBlendable |
Materials which support alpha blending
|
IFrameListener | |
IRenderable |
Basic interface for objects providing a render capability
|
Class | Description |
---|---|
BoundedRenderable |
A renderable object which can be placed within the scene
and supports bounding boxes
|
Camera |
Transforms World space to eye space
|
Material |
Defines how a mesh is rendered
|
Mesh |
This class represents a mesh, containing the neccessary vertex data, etc.
|
OpenGLRenderer |
This class initiates the actual rendering.
|
Program |
Represents a program
|
ProgramManager |
This class takes care of linking and compiling programs and cashing the result
|
Renderable |
Basic class for rendering purposes.
|
Renderable2 |
A basic renderable 2D object
|
RenderSceneQuery | |
RenderToTexture | |
ShaderManager |
Takes care of loading vertex and fragment shaders and cashing them
|
Texture | |
TextureManager | |
Viewport |
This transforms a 3D scene into a 2D scene
|