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ObstacleAvoidance - Class in com.tyrlib2.ai.steering
 
ObstacleAvoidance(CollisionSphere, BoundedSceneObject) - Constructor for class com.tyrlib2.ai.steering.ObstacleAvoidance
 
Octree - Class in com.tyrlib2.graphics.scene
Partitions the space for the ease of scene management
Octree(int, int, Vector3, float) - Constructor for class com.tyrlib2.graphics.scene.Octree
 
OctreeNode - Class in com.tyrlib2.graphics.scene
A node in an octree
OctreeNode(int, int, Vector3, float) - Constructor for class com.tyrlib2.graphics.scene.OctreeNode
Create a new octree
onCreate(Bundle) - Method in class com.tyrlib2.main.OpenGLActivity
 
onDetachedFromWindow() - Method in class com.tyrlib2.main.OpenGLSurfaceView
 
onDrawFrame(GL10) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
onFrameRendered(float) - Method in class com.tyrlib2.game.Updater
 
onFrameRendered(float) - Method in interface com.tyrlib2.graphics.renderer.IFrameListener
Called after a frame has been rendererd
onJoystickActivated() - Method in class com.tyrlib2.ai.steering.JoystickInput
 
onJoystickActivated() - Method in interface com.tyrlib2.input.IJoystickListener
The user started using the joystick
onJoystickDeactivated() - Method in class com.tyrlib2.ai.steering.JoystickInput
 
onJoystickDeactivated() - Method in interface com.tyrlib2.input.IJoystickListener
The user stopped using the joystick
onJoystickMoved(Vector2) - Method in class com.tyrlib2.ai.steering.JoystickInput
 
onJoystickMoved(Vector2) - Method in interface com.tyrlib2.input.IJoystickListener
The joystick was moved. movement is the relative point to the basepoint of the joystick
onPressBack() - Method in interface com.tyrlib2.input.IBackListener
 
onPressBack() - Method in class com.tyrlib2.input.InputManager
 
onSurfaceChanged() - Method in class com.tyrlib2.game.Updater
 
onSurfaceChanged() - Method in interface com.tyrlib2.graphics.renderer.IFrameListener
 
onSurfaceChanged(GL10, int, int) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
onSurfaceCreated() - Method in class com.tyrlib2.game.Updater
 
onSurfaceCreated() - Method in interface com.tyrlib2.graphics.renderer.IFrameListener
 
onSurfaceCreated(GL10, EGLConfig) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
onTouch(View, MotionEvent) - Method in class com.tyrlib2.input.InputManager
 
onTouchDown(Vector2, MotionEvent) - Method in class com.tyrlib2.gui.Window
 
onTouchDown(Vector2, MotionEvent) - Method in interface com.tyrlib2.input.ITouchListener
 
onTouchDown(Vector2, MotionEvent) - Method in class com.tyrlib2.input.Joystick
If the user starts touching an point then initialize the joystick with the touched position as base state
onTouchDown(Vector2, MotionEvent) - Method in class com.tyrlib2.input.TouchListener
 
onTouchEvent(MotionEvent) - Method in class com.tyrlib2.main.OpenGLSurfaceView
 
onTouchMove(Vector2, MotionEvent) - Method in class com.tyrlib2.gui.Window
React to a touch move event
onTouchMove(Vector2, MotionEvent) - Method in interface com.tyrlib2.input.ITouchListener
 
onTouchMove(Vector2, MotionEvent) - Method in class com.tyrlib2.input.Joystick
Use the joystick if its currently active
onTouchMove(Vector2, MotionEvent) - Method in class com.tyrlib2.input.TouchListener
 
onTouchUp(Vector2, MotionEvent) - Method in class com.tyrlib2.gui.Window
 
onTouchUp(Vector2, MotionEvent) - Method in interface com.tyrlib2.input.ITouchListener
 
onTouchUp(Vector2, MotionEvent) - Method in class com.tyrlib2.input.Joystick
The user stopped using the joystick, assuming this is the right touch stopping (considering multi touch)
onTouchUp(Vector2, MotionEvent) - Method in class com.tyrlib2.input.TouchListener
 
onTransformed() - Method in class com.tyrlib2.collision.CollisionSphere
 
onTransformed() - Method in class com.tyrlib2.graphics.scene.BoundedSceneObject
 
onTransformed() - Method in class com.tyrlib2.graphics.scene.SceneObject
Called if the node to which this scene object is attached to has been transformed due to translation, rotation, etc
onUpdate(float) - Method in class com.tyrlib2.ai.steering.PointMass
 
onUpdate(float) - Method in class com.tyrlib2.ai.steering.Steerer
 
onUpdate(float) - Method in interface com.tyrlib2.game.IUpdateable
 
onUpdate(float) - Method in class com.tyrlib2.game.Movement
 
onUpdate(float) - Method in class com.tyrlib2.graphics.animation.Animation
 
onUpdate(float) - Method in class com.tyrlib2.graphics.animation.Skeleton
 
onUpdate(Particle, float) - Method in class com.tyrlib2.graphics.particles.Affector
 
onUpdate(Particle, float) - Method in class com.tyrlib2.graphics.particles.ColorChanger
 
onUpdate(float) - Method in class com.tyrlib2.graphics.particles.Emitter
 
onUpdate(Particle, float) - Method in class com.tyrlib2.graphics.particles.ForceAffector
 
onUpdate(float) - Method in class com.tyrlib2.graphics.particles.Particle
 
onUpdate(float) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
 
onUpdate(float) - Method in class com.tyrlib2.graphics.renderables.Entity
 
onUpdate(float) - Method in class com.tyrlib2.gui.Window
Update all timed actions of this window
OpenGLActivity - Class in com.tyrlib2.main
Base activity class Sets renderer, touch, etc. up.
OpenGLActivity() - Constructor for class com.tyrlib2.main.OpenGLActivity
 
OpenGLRenderer - Class in com.tyrlib2.graphics.renderer
This class initiates the actual rendering.
OpenGLRenderer(Context) - Constructor for class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
OpenGLSurfaceView - Class in com.tyrlib2.main
View for the game.
OpenGLSurfaceView(Context) - Constructor for class com.tyrlib2.main.OpenGLSurfaceView
 
origin - Variable in class com.tyrlib2.math.Ray
 
Overlay - Class in com.tyrlib2.gui
A window which covers the entire screen
Overlay() - Constructor for class com.tyrlib2.gui.Overlay
 
OVERLAY_CHANNEL - Static variable in class com.tyrlib2.graphics.renderer.OpenGLRenderer
 
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