- TargetNode - Class in com.tyrlib2.game
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- TargetNode(SceneNode) - Constructor for class com.tyrlib2.game.TargetNode
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- TargetPoint - Class in com.tyrlib2.game
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- TargetPoint(Vector3) - Constructor for class com.tyrlib2.game.TargetPoint
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- TargetSceneObject - Class in com.tyrlib2.game
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- TargetSceneObject(SceneObject) - Constructor for class com.tyrlib2.game.TargetSceneObject
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- Terrain - Class in com.tyrlib2.graphics.terrain
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Takes care of rendering terrain
- Terrain() - Constructor for class com.tyrlib2.graphics.terrain.Terrain
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- terrain_fs - Static variable in class com.tyrlib2.R.raw
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- terrain_vs - Static variable in class com.tyrlib2.R.raw
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- TerrainChunk - Class in com.tyrlib2.graphics.renderables
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A smaller chunk of a bigger terrain
- TerrainChunk() - Constructor for class com.tyrlib2.graphics.renderables.TerrainChunk
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- TerrainMaterial - Class in com.tyrlib2.graphics.materials
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Default material for rendering 3D objects especially entities.
- TerrainMaterial() - Constructor for class com.tyrlib2.graphics.materials.TerrainMaterial
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- TerrainMaterial(TerrainMaterial) - Constructor for class com.tyrlib2.graphics.materials.TerrainMaterial
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- TerrainMaterial(Vector2) - Constructor for class com.tyrlib2.graphics.materials.TerrainMaterial
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- TerrainTexture - Class in com.tyrlib2.graphics.terrain
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This class represents a texture used for rendering terrain.
- TerrainTexture(Texture) - Constructor for class com.tyrlib2.graphics.terrain.TerrainTexture
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- TerrainTexture(String) - Constructor for class com.tyrlib2.graphics.terrain.TerrainTexture
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- texH - Static variable in class com.tyrlib2.graphics.lighting.DirectionalLight
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- Text2 - Class in com.tyrlib2.graphics.renderables
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- Text2(String, int, Color, Font) - Constructor for class com.tyrlib2.graphics.renderables.Text2
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- Texture - Class in com.tyrlib2.graphics.renderer
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- Texture(int) - Constructor for class com.tyrlib2.graphics.renderer.Texture
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- textured_fs - Static variable in class com.tyrlib2.R.raw
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- textured_ppl_fs - Static variable in class com.tyrlib2.R.raw
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- textured_ppl_vs - Static variable in class com.tyrlib2.R.raw
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- textured_vs - Static variable in class com.tyrlib2.R.raw
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- TexturedMaterial - Class in com.tyrlib2.graphics.materials
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A material which only supports texturing
- TexturedMaterial() - Constructor for class com.tyrlib2.graphics.materials.TexturedMaterial
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- TexturedMaterial(Texture, Program) - Constructor for class com.tyrlib2.graphics.materials.TexturedMaterial
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- TexturedMaterial(Texture) - Constructor for class com.tyrlib2.graphics.materials.TexturedMaterial
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- TexturedMaterial(String) - Constructor for class com.tyrlib2.graphics.materials.TexturedMaterial
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- textureHandle - Variable in class com.tyrlib2.graphics.renderer.Program
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The handle to the texture currently passed to the GPU
- TextureHelper - Class in com.tyrlib2.graphics.text
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- TextureHelper() - Constructor for class com.tyrlib2.graphics.text.TextureHelper
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- TextureManager - Class in com.tyrlib2.graphics.renderer
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- TextureManager() - Constructor for class com.tyrlib2.graphics.renderer.TextureManager
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- TEXTURES_PER_CHUNK - Static variable in class com.tyrlib2.graphics.materials.TerrainMaterial
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- texW - Static variable in class com.tyrlib2.graphics.lighting.DirectionalLight
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Size of the shadow textures
- time - Variable in class com.tyrlib2.graphics.animation.AnimationFrame
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- toMatrix() - Method in class com.tyrlib2.math.Quaternion
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Converts this quaternion to a 4x4 matrix
- toMatrix(float[]) - Method in class com.tyrlib2.math.Quaternion
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- TOP_CLIP_PLANE - Static variable in class com.tyrlib2.math.FrustumG
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- toString(char, char) - Method in class com.tyrlib2.game.Stats
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Get a human readable string representation of this Stats object
- toString() - Method in class com.tyrlib2.util.FloatArray
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- TouchListener - Class in com.tyrlib2.input
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- TouchListener() - Constructor for class com.tyrlib2.input.TouchListener
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- translate(Vector3) - Method in interface com.tyrlib2.ai.steering.IVehicle
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- translate(Vector3) - Method in class com.tyrlib2.ai.steering.PointMass
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- translate(Vector3) - Method in class com.tyrlib2.graphics.scene.SceneNode
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Translate this node by a vector3
- Triangle - Class in com.tyrlib2.graphics.renderables
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- Triangle(Material, Vector3[]) - Constructor for class com.tyrlib2.graphics.renderables.Triangle
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