Constructor and Description |
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PointMass(float mass,
float inertia,
float maxVelocity,
float maxForce,
Vector3 steering,
Vector3 up,
SceneNode node) |
Modifier and Type | Method and Description |
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SceneNode |
CollisionSphere.detach() |
Modifier and Type | Method and Description |
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void |
CollisionSphere.attachTo(SceneNode node) |
Constructor and Description |
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TargetNode(SceneNode node) |
Modifier and Type | Class and Description |
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class |
Bone
Represents a single joint of a skeleton.
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Modifier and Type | Method and Description |
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void |
PointLight.attachTo(SceneNode node) |
void |
DirectionalLight.attachTo(SceneNode node) |
Modifier and Type | Method and Description |
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SceneNode |
ParticleSystem.detach() |
Modifier and Type | Method and Description |
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void |
ParticleSystem.attachTo(SceneNode node) |
Modifier and Type | Method and Description |
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SceneNode |
Skybox.detach() |
SceneNode |
Entity.detach() |
Modifier and Type | Method and Description |
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void |
Skybox.attachTo(SceneNode node) |
void |
Entity.attachTo(SceneNode node) |
Modifier and Type | Method and Description |
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SceneNode |
OpenGLRenderer.getRootSceneNode() |
Modifier and Type | Method and Description |
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void |
Renderable.attachTo(SceneNode node) |
Modifier and Type | Method and Description |
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SceneNode |
SceneNode.createChild()
Create a new child scene node at the parents origin
|
SceneNode |
SceneNode.createChild(Vector3 pos)
Create a new child scene node
|
SceneNode |
SceneObject.detach()
Detaches this node from its parent
|
SceneNode |
OctreeNode.detach() |
SceneNode |
Octree.detach() |
SceneNode |
BoundedSceneObject.detach() |
SceneNode |
SceneObject.getParent()
Gets the parent SceneNode of this object
|
SceneNode |
SceneNode.getParent()
Get the parent scene node
|
SceneNode |
SceneManager.getRootSceneNode() |
Modifier and Type | Method and Description |
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void |
SceneNode.attachChild(SceneNode node)
Attaches a SceneNode as a child to this SceneNode
|
void |
SceneObject.attachTo(SceneNode node)
Attaches this object to a SceneNode
|
void |
OctreeNode.attachTo(SceneNode node) |
void |
Octree.attachTo(SceneNode node) |
void |
BoundedSceneObject.attachTo(SceneNode node) |
Camera |
SceneManager.createCamera(Vector3 lookDirection,
Vector3 up,
SceneNode node)
Creates a new camera object
|
void |
SceneNode.detachChild(SceneNode node)
Detaches a SceneNode
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