- R - Class in com.tyrlib2
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- R() - Constructor for class com.tyrlib2.R
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- r - Variable in class com.tyrlib2.util.Color
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- R.attr - Class in com.tyrlib2
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- R.attr() - Constructor for class com.tyrlib2.R.attr
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- R.drawable - Class in com.tyrlib2
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- R.drawable() - Constructor for class com.tyrlib2.R.drawable
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- R.raw - Class in com.tyrlib2
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- R.raw() - Constructor for class com.tyrlib2.R.raw
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- R.string - Class in com.tyrlib2
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- R.string() - Constructor for class com.tyrlib2.R.string
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- R.style - Class in com.tyrlib2
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- R.style() - Constructor for class com.tyrlib2.R.style
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- Ray - Class in com.tyrlib2.math
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- Ray(Vector3, Vector3) - Constructor for class com.tyrlib2.math.Ray
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- Raycast - Class in com.tyrlib2.util
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Gets the objects intersecting this raycast
- Raycast(Vector3, Vector3, float) - Constructor for class com.tyrlib2.util.Raycast
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- Raycast.RaycastResult - Class in com.tyrlib2.util
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- Raycast.RaycastResult() - Constructor for class com.tyrlib2.util.Raycast.RaycastResult
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- readFile(Context, String) - Static method in class com.tyrlib2.files.FileReader
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Reads a textfile.
- readRawFile(Context, int) - Static method in class com.tyrlib2.files.FileReader
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- recreateAll() - Method in class com.tyrlib2.graphics.renderer.ProgramManager
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Recreate all current programs
- recreateFonts(Context) - Method in class com.tyrlib2.graphics.scene.SceneManager
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- Rectangle - Class in com.tyrlib2.math
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- Rectangle() - Constructor for class com.tyrlib2.math.Rectangle
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- Rectangle2 - Class in com.tyrlib2.graphics.renderables
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A 2D rectangle
- Rectangle2(Vector2, Color) - Constructor for class com.tyrlib2.graphics.renderables.Rectangle2
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- Rectangle2(Vector2) - Constructor for class com.tyrlib2.graphics.renderables.Rectangle2
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- RED - Static variable in class com.tyrlib2.util.Color
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- reloadAll(Context) - Method in class com.tyrlib2.graphics.renderer.TextureManager
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- removeBackListener(IBackListener) - Method in class com.tyrlib2.input.InputManager
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- removeChild(Window) - Method in class com.tyrlib2.gui.Window
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Remove a child window from this window
- removeFrameListener(IFrameListener) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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Remove a frame listener
- removeFrameListener(IFrameListener) - Method in class com.tyrlib2.graphics.scene.SceneManager
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- removeItem(IUpdateable) - Method in class com.tyrlib2.game.Updater
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- removeListener(IJoystickListener) - Method in class com.tyrlib2.input.Joystick
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- removeObject(BoundedSceneObject) - Method in class com.tyrlib2.graphics.scene.Octree
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- removeObject(BoundedSceneObject) - Method in class com.tyrlib2.graphics.scene.OctreeNode
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Remove a sceneObject
- removePattern(IPattern) - Method in class com.tyrlib2.ai.steering.Steerer
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- removeRenderable(IRenderable) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- removeRenderable(BoundedRenderable) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- removeRenderable(IRenderable, int) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- removeRenderable(BoundedRenderable, int) - Method in class com.tyrlib2.graphics.renderer.OpenGLRenderer
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- removeTouchListener(ITouchListener) - Method in class com.tyrlib2.input.InputManager
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- render(float[]) - Method in class com.tyrlib2.graphics.lighting.PointLight
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.ColoredLightedMaterial
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.ColoredMaterial
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.DefaultMaterial3
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.PointSpriteMaterial
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.TerrainMaterial
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- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.materials.TexturedMaterial
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- render(float[]) - Method in class com.tyrlib2.graphics.particles.ParticleSystem
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.BoundingBox
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Entity
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Image2
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Line2
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Rectangle2
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Skybox
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- render(float[], float[], int) - Method in class com.tyrlib2.graphics.renderables.SubEntity
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.TerrainChunk
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- render(float[]) - Method in class com.tyrlib2.graphics.renderables.Text2
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- render(float[]) - Method in interface com.tyrlib2.graphics.renderer.IRenderable
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Renders this object the matrix containing projection and view will be passed
- render(FloatBuffer, float[]) - Method in class com.tyrlib2.graphics.renderer.Material
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- render(float[]) - Method in class com.tyrlib2.graphics.renderer.Renderable
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Render this object
- render(float[]) - Method in class com.tyrlib2.graphics.renderer.Renderable2
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- Renderable - Class in com.tyrlib2.graphics.renderer
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Basic class for rendering purposes.
- Renderable(Mesh, Material) - Constructor for class com.tyrlib2.graphics.renderer.Renderable
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- Renderable() - Constructor for class com.tyrlib2.graphics.renderer.Renderable
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- Renderable(Material, Mesh) - Constructor for class com.tyrlib2.graphics.renderer.Renderable
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- Renderable(Material, Vector3[], short[]) - Constructor for class com.tyrlib2.graphics.renderer.Renderable
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- renderable - Variable in class com.tyrlib2.util.Raycast.RaycastResult
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- Renderable2 - Class in com.tyrlib2.graphics.renderer
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A basic renderable 2D object
- Renderable2() - Constructor for class com.tyrlib2.graphics.renderer.Renderable2
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- renderLight(int) - Method in class com.tyrlib2.graphics.materials.LightedMaterial
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- RenderSceneQuery - Class in com.tyrlib2.graphics.renderer
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- RenderSceneQuery(FrustumG, float[]) - Constructor for class com.tyrlib2.graphics.renderer.RenderSceneQuery
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- RenderToTexture - Class in com.tyrlib2.graphics.renderer
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- RenderToTexture() - Constructor for class com.tyrlib2.graphics.renderer.RenderToTexture
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- reset() - Method in class com.tyrlib2.graphics.animation.Animation
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- resetCollisions() - Method in class com.tyrlib2.collision.CollisionSphere
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- resetSteeringForces() - Method in interface com.tyrlib2.ai.steering.IVehicle
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Reset the accumulated steering forces
- resetSteeringForces() - Method in class com.tyrlib2.ai.steering.PointMass
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- ReversePriorityComparator - Class in com.tyrlib2.util
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- ReversePriorityComparator() - Constructor for class com.tyrlib2.util.ReversePriorityComparator
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- RIGHT_CLIP_PLANE - Static variable in class com.tyrlib2.math.FrustumG
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- rotate(Quaternion) - Method in class com.tyrlib2.graphics.scene.SceneNode
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Rotates this node by the passed rotation
- rotate(Vector3, float) - Method in class com.tyrlib2.math.Quaternion
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- RUNNING - Static variable in class com.tyrlib2.main.OpenGLActivity
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