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I

I - Variable in class org.jbox2d.collision.MassData
The rotational inertia of the shape.
id - Variable in class org.jbox2d.collision.ManifoldPoint
Uniquely identifies a contact point between two shapes
id - Variable in class org.jbox2d.dynamics.contacts.ContactPoint
The contact id identifies the features in contact
id - Variable in class org.jbox2d.dynamics.contacts.ContactResult
The contact id identifies the features in contact
identity - Static variable in class org.jbox2d.common.XForm
The identity transform
incidentEdge - Variable in class org.jbox2d.collision.ContactID.Features
The edge most anti-parallel to the reference edge.
incidentVertex - Variable in class org.jbox2d.collision.ContactID.Features
The vertex (0 or 1) on the incident edge that was clipped.
initialize(BroadPhase, PairCallback) - Method in class org.jbox2d.collision.PairManager
 
initialize(Body, Body, Vec2, Vec2) - Method in class org.jbox2d.dynamics.joints.DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
initialize(Body, Body, Vec2, Vec2) - Method in class org.jbox2d.dynamics.joints.PrismaticJointDef
 
initialize(Body, Body, Vec2, Vec2, Vec2, Vec2, float) - Method in class org.jbox2d.dynamics.joints.PulleyJointDef
 
initialize(Body, Body, Vec2) - Method in class org.jbox2d.dynamics.joints.RevoluteJointDef
 
initialize() - Method in class org.jbox2d.testbed.AbstractExample
Should not usually be overloaded.
initialize(AbstractExample) - Method in class org.jbox2d.testbed.TestbedOptions
 
initPositionConstraints() - Method in class org.jbox2d.dynamics.joints.Joint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.contacts.ContactSolver
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.DistanceJoint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.GearJoint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.Joint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.MouseJoint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.PulleyJoint
 
initVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
 
InPoints(Vec2, Vec2[], int) - Static method in class org.jbox2d.collision.Distance
 
inRange(AABB) - Method in class org.jbox2d.collision.BroadPhase
 
inRange(AABB) - Method in class org.jbox2d.dynamics.World
Return true if the bounding box is within range of the world AABB.
instructionString - Static variable in class org.jbox2d.testbed.AbstractExample
General instructions that apply to all tests.
inv_dt - Variable in class org.jbox2d.dynamics.TimeStep
 
INVALID - Static variable in class org.jbox2d.collision.BroadPhase
 
invert() - Method in class org.jbox2d.common.Mat22
Returns the inverted Mat22 - does NOT invert the matrix locally!
isBuffered() - Method in class org.jbox2d.collision.Pair
 
isBullet() - Method in class org.jbox2d.dynamics.Body
Is this body treated like a bullet for continuous collision detection?
isBullet - Variable in class org.jbox2d.dynamics.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies.
isConnected(Body) - Method in class org.jbox2d.dynamics.Body
This is used to prevent connected bodies from colliding.
isDynamic() - Method in class org.jbox2d.dynamics.Body
Is this body dynamic (movable)?
isEqual(ContactID.Features) - Method in class org.jbox2d.collision.ContactID.Features
 
isEqual(ContactID) - Method in class org.jbox2d.collision.ContactID
 
isFast(boolean) - Method in class org.jbox2d.testbed.tests.BipedDef
 
isFinal() - Method in class org.jbox2d.collision.Pair
 
isFrozen() - Method in class org.jbox2d.dynamics.Body
Is this body frozen?
Island - Class in org.jbox2d.dynamics
Handles much of the heavy lifting of physics solving - for internal use.
Island(int, int, int, ContactListener) - Constructor for class org.jbox2d.dynamics.Island
 
isLimitEnabled() - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
Is the joint limit enabled?
isLimitEnabled() - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
 
isMotorEnabled() - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
Is the joint motor enabled?
isMotorEnabled() - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
 
isPowerOfTwo(int) - Static method in class org.jbox2d.common.MathUtils
 
isRemoved() - Method in class org.jbox2d.collision.Pair
 
isSensor() - Method in class org.jbox2d.collision.Shape
Is this shape a sensor (non-solid)?
isSensor - Variable in class org.jbox2d.collision.ShapeDef
A sensor shape collects contact information but never generates a collision response.
isSleeping() - Method in class org.jbox2d.dynamics.Body
Is this body sleeping (not simulating).
isSleeping - Variable in class org.jbox2d.dynamics.BodyDef
Is this body initially sleeping?
isSolid() - Method in class org.jbox2d.dynamics.contacts.Contact
 
isStatic() - Method in class org.jbox2d.dynamics.Body
Is this body static (immovable)?
isValid() - Method in class org.jbox2d.collision.AABB
Verify that the bounds are sorted.
isValid() - Method in class org.jbox2d.collision.Proxy
 
isValid() - Method in class org.jbox2d.common.Vec2
True if the vector represents a pair of valid, non-infinite floating point numbers.
iterationCount - Variable in class org.jbox2d.testbed.TestSettings
 

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