The FontString control can be used to display text inside a Frame. FontStrings always reside on one of the frame's layers and render according to the level of the layer. The text of a FontString can also contain escape sequences that alter the color of the text, enable links to in-game artifacts or display images inline.
The path to the font to be used. World of Warcraft comes with four fonts:
Custom true-type fonts that come with the addon can also be used.
The color of the displayed text.
The height of the displayed text.
A FontString can optionally have as shadow. The color and the relative position can be customized using the Color and Offset attributes respectively.
The text to be displayed.
Sets the spacing, in pixels, between lines if the FontString has multiple lines.
Specifies the outline type of the FontString. The possible values are NONE, NORMAL and THICK.
A value indicating whether the font should be monochromatic (grayscale) or not.
A value indicating whether long strings should be wrapped in non-whitespace positions.
Specifies the vertical alignment of the text using one of the following values: TOP, MIDDLE, BOTTOM.
Specifies the horizontal alignment of the text using one of the following values: LEFT, CENTER, RIGHT.