Mage Wight
Medium natural humanoid (undead), wight
Level 3 Controller XP 150
Initiative +3 Senses Perception +6; darkvision
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16
Immune disease, poison; Resist 5 necrotic
Speed 6, climb 3
Claw (standard, at-will)
Necrotic
+8 vs AC; 2d6+2 necrotic damage, and the mage wight pushes the target 2 squares. If the target is immobilized, it also loses a healing surge.
Deathchill Bolt (standard, at-will)
Cold, Necrotic
Ranged 10; +7 vs Reflex; 1d8+3 necrotic damage, and the target is immobilized (save ends).
Spirit-Chilling Burst (standard, encounter)
Cold, Necrotic
Close burst 2; targets immobilized enemies; +6 vs Fortitude; 1d6+3 cold and necrotic damage, the target loses a healing surge, and two tainted wisps appear in squares adjacent to the target. The wisps act just after the mage wight in the initiative order. Miss: 1d6 + 3 cold and necrotic damage, and one tainted wisp appears next to the target.
Alignment Evil Languages Common
Skills Arcana +9, Dungeoneering +5, Nature +5
Str 10 (+1) Dex 14 (+3) Wis 9 (0)
Con 14 (+3) Int 16 (+4) Cha 18 (+5)
Update (8/8/2011)
Made changes to Spirit-Chilling Burst description.
Published in Dragon Magazine 382, page(s) 85.