Kuo-Toa Lash
Medium natural humanoid (aquatic)
Level 15 Artillery XP 1200
HP 115; Bloodied 57 | Initiative +12 |
AC 27, Fortitude 28, Reflex 27, Will 26 | Perception+10 |
Speed 6, swim 6 | Darkvision |
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Traits
Aquatic
The lash can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
Trident (Weapon)
At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d8 + 9 damage.
Lightning Trident (Weapon)
At-Will
Attack: Ranged 3/6 (one creature); +22 vs. AC
Hit: 3d8 + 10 lightning damage.
Effect: The trident returns to the lash.
Fill Lungs
At-Will
Attack: Ranged 20 (one creature); +20 vs. Fortitude
Hit: 2d6 + 7 damage, and the target is slowed and takes ongoing 5 damage (save ends both).
Forked Lightning (Lightning)
Recharge when the lash bloodies an enemy or reduces an enemy to 0 hit points or fewer
Attack: Area burst 2 within 10 (one, two, or three creatures in the burst); +20 vs. Fortitude
Hit: 2d6 + 6 lightning damage, and the target is blinded until the start of the lash’s next turn.
Move Actions
Slick Maneuver
At-Will Requirement: The lash must be adjacent to an enemy.
Requirement: The lash must be adjacent to an enemy.
Effect: The lash shifts 3 squares to another square adjacent to the enemy.
Skills Dungeoneering +15, Religion +14
Str 23 (+13) Dex 20 (+12) Wis 17 (+10)
Con 19 (+11) Int 15 (+9) Cha 18 (+11)
Alignment evil Languages Deep Speech
Equipment: ceremonial knife, trident .
Published in Monster Manual 3, page(s) 125.