Querelian
Medium fey humanoid
Level 7 Elite Soldier (Leader) XP 600

HP 154; Bloodied 77Initiative +11
AC 23, Fortitude 19, Reflex 21, Will 17Perception+4
Speed 5Low-light vision
Saving Throws +2, +9 against charm effects; Action Points 1

Traits

Feywild Tactics Aura 10

Fey allies score critical hits on rolls of 19–20 while in the aura.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage. If the target is granting combat advantage, it also falls prone.

Force Bolt (force, implement) At-Will

Attack: Ranged 10 (one creature); +10 vs. Reflex

Hit: 2d6 + 4 force damage.

Stab of the Wild (weapon) Recharge

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 3d8 + 8 damage, and the target is restrained until the end of Querelian’s next turn. If the target is granting combat advantage, it also falls prone.

Special: Querelian can use this power in place of an opportunity attack.

Mad Dance Recharge

Effect: Querelian shifts up to his speed and then uses longsword.

Befuddling Strike (charm, weapon) Recharge on a miss

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage, and the target is beguiled (save ends). While the target is beguiled, it makes an opportunity attack against any one of its allies that attacks Querelian.

Move Actions

Fey Step (teleportation) Encounter

Effect: Querelian teleports up to 5 squares.

Minor Actions

Feywild Challenge (radiant) At-Will

Effect: Close burst 10 (one enemy in the burst). Querelian marks the target until the end of the encounter or until he uses this power again. While an enemy is marked by Querelian, it takes 4 radiant damage whenever it ends its turn without attacking Querelian.

Insane Resolve Recharge

Effect: Querelian makes saving throws against each effect on him that a save can end.

Triggered Actions

Harvest's Sorrow At-Will

Trigger: An attack damages an ally.

Effect (Immediate Interrupt): Close burst 5 (the triggering ally in the burst). The target takes half damage from the triggering attack, and the eladrin takes an equal amount of damage.

Skills Athletics +12, History +10, Nature +9
Str 18 (+7)                Dex 22 (+9)                Wis 13 (+4)
Con 13 (+4)                Int 14 (+5)                Cha 16 (+6)

Alignment Evil        Languages Common, Elven
Equipment: chainmail , light shield , longsword .

Published in Dungeon Magazine 185.