Razor Hydra
Large natural beast (reptile)
Level 16 Solo Brute XP 7000
Initiative +13 Senses Perception +17; all-around vision
HP 640; Bloodied 320
AC 28; Fortitude 29, Reflex 27, Will 26
Saving Throws +5
Speed 7
Action Points 2
Bite (standard, at-will)
Reach 2; +19 vs AC; 1d8+4 damage, and the target takes ongoing 5 damage (save ends). If the razor hydra hits a target that is already taking untyped ongoing damage, that target’s ongoing damage increases by 5.
Hydra Fury (standard, at-will)
The razor hydra makes four bite attacks, plus an additional attack for each head it has grown (see regenerating heads)
Ferocity ( when the razor hydra drops to 0 hit points, )
The hydra makes a hydra fury attack.
Blood-Hungry
A razor hydra gains a +2 bonus to attack rolls against bloodied creatures and creatures taking untyped ongoing damage.
Many-Headed
Each time a razor hydra would become dazed or stunned, it instead loses one attack while using hydra fury during its next turn. The hydra can be dazed or stunned multiple times.
Regenerating Heads
When a razor hydra first reaches 480, 320, and 160 hit points, a head is destroyed. At the start of the hydra’s next turn after a head is destroyed, two heads grow in the lost head’s place, and the hydra gains an additional bite attack with hydra fury.
Threatening Reach
A razor hydra can make opportunity attacks against all enemies within its reach (2 squares).
Alignment Unaligned Languages -
Str 21 (+13) Dex 20 (+13) Wis 18 (+12)
Con 24 (+15) Int 2 (+4) Cha 8 (+7)
Published in Monster Manual 2, page(s) 150.