Coil of Zehir
Large magical beast (reptile)
Level 26 Controller XP 9,000
HP 235; Bloodied 117 | Initiative +17 |
AC 39, Fortitude 38, Reflex 39, Will 38 | Perception+15 |
Speed 7, climb 7 | |
Resist 15 poison |
|
Standard Actions
Slam
At-Will
Attack: Melee 3 (one creature); +31 vs. AC
Hit: 3d10 + 10 damage, and the coil of Zehir pulls the target 2 squares and grabs it. The coil of Zehir can have only one creature grabbed at a time.
Crushing Coils
At-Will
Attack: Melee 3 (one creature grabbed by the coil of Zehir); +31 vs. Fortitude
Hit: 40 damage, and the target is dazed until the end of the coil of Zehir’s next turn.
Minor Actions
Tail Sweep
Recharge

Attack: Close burst 3 (enemies in the burst); +31 vs. Reflex
Hit: The target falls prone.
Str 22 (+19) Dex 19 (+17) Wis 15 (+15)
Con 19 (+17) Int 12 (+14) Cha 10 (+13)
Alignment evil Languages Draconic
Published in Monster Manual 3, page(s) 213.