Kuo-Toa Lash
Medium natural humanoid (aquatic)
Level 15 Artillery XP 1200

HP 115; Bloodied 57Initiative +12
AC 27, Fortitude 28, Reflex 27, Will 26Perception+10
Speed 6, swim 6Darkvision

Traits

Aquatic

The lash can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Trident (Weapon) At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d8 + 9 damage.

Lightning Trident (Weapon) At-Will

Attack: Ranged 3/6 (one creature); +22 vs. AC

Hit: 3d8 + 10 lightning damage.

Effect: The trident returns to the lash.

Fill Lungs At-Will

Attack: Ranged 20 (one creature); +20 vs. Fortitude

Hit: 2d6 + 7 damage, and the target is slowed and takes ongoing 5 damage (save ends both).

Forked Lightning (Lightning) Recharge when the lash bloodies an enemy or reduces an enemy to 0 hit points or fewer

Attack: Area burst 2 within 10 (one, two, or three creatures in the burst); +20 vs. Fortitude

Hit: 2d6 + 6 lightning damage, and the target is blinded until the start of the lash’s next turn.

Move Actions

Slick Maneuver At-Will Requirement: The lash must be adjacent to an enemy.

Requirement: The lash must be adjacent to an enemy.

Effect: The lash shifts 3 squares to another square adjacent to the enemy.

Skills Dungeoneering +15, Religion +14
Str 23 (+13)                Dex 20 (+12)                Wis 17 (+10)
Con 19 (+11)                Int 15 (+9)                Cha 18 (+11)

Alignment evil        Languages Deep Speech
Equipment: ceremonial knife, trident .

Published in Monster Manual 3, page(s) 125.