Bloodspear Grenadier
Medium natural humanoid, orc
Level 4 Artillery XP 175
HP 44; Bloodied 22 | Initiative +6 |
AC 18, Fortitude 16, Reflex 17, Will 15 | Perception+8 |
Speed 6 | Low-light vision |
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Standard Actions
Handaxe (Weapon)
At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 9 damage.
Handaxe (Weapon)
At-Will
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 1d6 + 9 damage.
Fire Bomb (Fire, Weapon)
At-Will
Attack: Area burst 1 within 10 (creatures in the burst); +9 vs. Reflex
Hit: 1d8 + 5 fire damage.
Triggered Actions
Blazing Fury
Encounter
Trigger: The grenadier drops to 0 hit points.
Effect (Free Action): Each creature adjacent to the grenadier takes 5 fire damage, and the grenadier uses fire bomb.
Caltrops
Encounter
Trigger: An enemy ends its movement adjacent to the grenadier.
Effect (Immediate Reaction): The grenadier shifts up to 2 squares and drops caltrops in a close blast 3, which must include the enemy’s space. Until the end of the encounter, any creature that enters the blast’s area or ends its turn there takes 5 damage and is slowed (save ends).
Str 12 (+3) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 15 (+4) Cha 10 (+2)
Alignment Chaotic Evil Languages Common, Giant
Equipment: 4 fire bombs, caltrops, handaxe x2, leather armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 34.