Mage Wight
Medium natural humanoid (undead), wight
Level 3 Controller XP 150

Initiative +3        Senses Perception +6; darkvision
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16
Immune disease, poison; Resist 5 necrotic
Speed 6, climb 3

Claw (standard, at-will) Necrotic

+8 vs AC; 2d6+2 necrotic damage, and the mage wight pushes the target 2 squares. If the target is immobilized, it also loses a healing surge.

Deathchill Bolt (standard, at-will) Cold, Necrotic

Ranged 10; +7 vs Reflex; 1d8+3 necrotic damage, and the target is immobilized (save ends).

Spirit-Chilling Burst (standard, encounter) Cold, Necrotic

Close burst 2; targets immobilized enemies; +6 vs Fortitude; 1d6+3 cold and necrotic damage, the target loses a healing surge, and two tainted wisps appear in squares adjacent to the target. The wisps act just after the mage wight in the initiative order. Miss: 1d6 + 3 cold and necrotic damage, and one tainted wisp appears next to the target.

Alignment Evil        Languages Common
Skills Arcana +9, Dungeoneering +5, Nature +5
Str 10 (+1)      Dex 14 (+3)      Wis 9 (0)
Con 14 (+3)      Int 16 (+4)      Cha 18 (+5)



Update (8/8/2011)
Made changes to Spirit-Chilling Burst description.

Published in Dragon Magazine 382, page(s) 85.