Bullywug Twitcher
Medium natural humanoid (aquatic)
Level 2 Skirmisher XP 125
Initiative +7 Senses Perception +3
Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 14, Will 13
Speed 7 (swamp walk), swim 5
Javelin (standard, at-will)
Weapon
+6 vs AC; 1d6+3 damage.
Javelin (standard, at-will)
Weapon
Ranged 10/20; +8 vs AC; 1d6+3 damage.
Spasmodic Hop (standard, encounter)
Reliable, Weapon
Marks on the bullywug twitcher end, and it shifts 4 squares before the attack; +7 vs AC; 2d6+3 damage, and the target takes a -4 penalty to attack rolls against the twitcher until the end of the twitcher’s next turn.
Nature's Release
Healing
Any attacker who scores a critical hit against a bullywug twitcher regains 4 hit points.
Alignment Chaotic evil Languages Primordial
Skills Athletics +8
Str 14 (+3) Dex 18 (+5) Wis 14 (+3)
Con 10 (+1) Int 10 (+1) Cha 8 (0)
Equipment: javelin x5.
Description: A BULLYWUG TWITCHER SPASMS around the battlefield erratically, making it hard to know where its javelins will land.
Published in Monster Manual 2, page(s) 28, Dungeon Magazine 171, page(s) 8, 9
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