Ultrodemon Schemer
Medium elemental humanoid (demon)
Level 22 Controller (Leader) XP 4150

HP 205; Bloodied 102Initiative +15
AC 36, Fortitude 32, Reflex 34, Will 34Perception+21
Blindsight 5

Standard Actions

Longsword (Weapon) At-Will

Attack: Melee 1 (one creature); +27 vs. AC

Hit: 3d8 + 10 damage, and the target is dazed until the end of the schemer’s next turn.

Fiery Rays (Fire) At-Will

Attack: Ranged 10 (one or two creatures); +25 vs. Reflex

Hit: 3d6 + 7 fire damage.

Demonic Authority Recharge when first bloodied

Effect: Each ally adjacent to the schemer makes a melee basic attack with combat advantage as a free action.

Minor Actions

Hypnotic Gaze (Charm) Recharge

Attack: Ranged 5 (one creature); +25 vs. Will

Hit: The target is immobilized (save ends).

Effect: The target cannot attack the schemer until the end of the target’s next turn.

Treacherous Gaze (Charm) Recharge

Attack: Ranged 5 (one creature); +25 vs. Will

Hit: The target is dominated until the end of the schemer’s next turn.

Triggered Actions

Variable Resistance Encounter

Trigger: The schemer takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The schemer gains resist 20 to the triggering damage type until the end of the encounter.

Self-Preservation (Illusion, Teleportation) Encounter

Trigger: An enemy bloodies the schemer.

Effect (Immediate Reaction): The schemer teleports, swapping places with an ally it can see within 10 squares. The schemer becomes invisible until the end of its next turn, and the ally can make a melee basic attack as a free action against the enemy that bloodied the schemer if it is within the ally’s reach.

Skills Arcana +22, Bluff +23, Intimidate +23, Stealth +20
Str 13 (+12)                Dex 18 (+15)                Wis 20 (+16)
Con 21 (+16)                Int 23 (+17)                Cha 25 (+18)

Alignment chaotic evil        Languages Abyssal
Equipment: longsword .

Published in Monster Manual 3, page(s) 47.