Kuo-Toa Cutter
Medium natural humanoid (aquatic)
Level 16 Skirmisher XP 1400
HP 151; Bloodied 75 | Initiative +17 |
AC 30, Fortitude 28, Reflex 30, Will 27 | Perception+12 |
Speed 6, swim 6 | Darkvision |
|
Traits
Aquatic
The cutter can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
Barbed Dagger (Weapon)
At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 4d4 + 14 damage.
Crippling Strike (Weapon)
At-Will
Attack: Melee 1 (one creature granting combat advantage to the cutter); +21 vs. AC
Hit: 2d4 + 4 damage, and the target is slowed and takes ongoing 10 damage (save ends both).
Move Actions
Slick Maneuver
At-Will
Requirement: The cutter must be adjacent to an enemy.
Effect: The cutter shifts 3 squares to another square adjacent to the enemy.
Triggered Actions
Swift Strike
At-Will
Trigger: An enemy misses the cutter with a melee attack.
Effect (Immediate Reaction): The cutter shifts 4 squares and uses barbed dagger.
Skills Acrobatics +20, Stealth +20
Str 21 (+13) Dex 24 (+15) Wis 19 (+12)
Con 15 (+10) Int 17 (+11) Cha 17 (+11)
Alignment evil Languages Deep Speech
Equipment: dagger .
Published in Monster Manual 3, page(s) 125.