This overrides the result for a single pair of materials. It's
recommended that you add all materials first. Order of ids
doesn't matter
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void SetMaterialPairProperties( int id1, int id2, MaterialPairProperties pairProperties ) |
Visual Basic |
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Public Sub SetMaterialPairProperties ( _ id1 As Integer, _ id2 As Integer, _ pairProperties As MaterialPairProperties _ ) |
Visual C++ |
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public: void SetMaterialPairProperties( int id1, int id2, MaterialPairProperties pairProperties ) |
Parameters
- id1
- Type: System..::..Int32
[Missing <param name="id1"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialPairProperties(System.Int32,System.Int32,JigLibX.Collision.MaterialPairProperties)"]
- id2
- Type: System..::..Int32
[Missing <param name="id2"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialPairProperties(System.Int32,System.Int32,JigLibX.Collision.MaterialPairProperties)"]
- pairProperties
- Type: JigLibX.Collision..::..MaterialPairProperties
[Missing <param name="pairProperties"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialPairProperties(System.Int32,System.Int32,JigLibX.Collision.MaterialPairProperties)"]