The user can create an object derived from this and pass it in
to the ray/segment intersection functions to indicate whether certain
skins should be considered.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public abstract class CollisionSkinPredicate1 |
Visual Basic |
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Public MustInherit Class CollisionSkinPredicate1 |
Visual C++ |
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public ref class CollisionSkinPredicate1 abstract |