Set the indices into the relevant vertex array for this triangle. Also sets the plane and bounding box

Namespace: JigLibX.Geometry
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void SetVertexIndices(
	int i0,
	int i1,
	int i2,
	Vector3[] vertexArray
)
Visual Basic
Public Sub SetVertexIndices ( _
	i0 As Integer, _
	i1 As Integer, _
	i2 As Integer, _
	vertexArray As Vector3() _
)
Visual C++
public:
void SetVertexIndices(
	int i0, 
	int i1, 
	int i2, 
	array<Vector3>^ vertexArray
)

Parameters

i0
Type: System..::..Int32

[Missing <param name="i0"/> documentation for "M:JigLibX.Geometry.IndexedTriangle.SetVertexIndices(System.Int32,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3[])"]

i1
Type: System..::..Int32

[Missing <param name="i1"/> documentation for "M:JigLibX.Geometry.IndexedTriangle.SetVertexIndices(System.Int32,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3[])"]

i2
Type: System..::..Int32

[Missing <param name="i2"/> documentation for "M:JigLibX.Geometry.IndexedTriangle.SetVertexIndices(System.Int32,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3[])"]

vertexArray
Type: array<Vector3>[]()[][]

[Missing <param name="vertexArray"/> documentation for "M:JigLibX.Geometry.IndexedTriangle.SetVertexIndices(System.Int32,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3[])"]

See Also