The CollisionSystemBrute type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | AddCollisionSkin |
Adds a CollisionSkin
(Overrides CollisionSystem..::..AddCollisionSkin(CollisionSkin).) |
![]() | CollisionSkinMoved |
Not needed
(Overrides CollisionSystem..::..CollisionSkinMoved(CollisionSkin).) |
![]() | DetectAllCollisions |
DetectAllCollisions
(Overrides CollisionSystem..::..DetectAllCollisions(List<(Of <<'(Body>)>>), CollisionFunctor, CollisionSkinPredicate2, Single).) |
![]() | DetectCollisions |
DetectCollisions
(Overrides CollisionSystem..::..DetectCollisions(Body, CollisionFunctor, CollisionSkinPredicate2, Single).) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) |
![]() | GetCollDetectFunctor |
Get the previously registered function for the pair type. May
return 0.
(Inherited from CollisionSystem.) |
![]() | GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
![]() | RegisterCollDetectFunctor |
type0/1 could be from tCollisionSkinType or they could be
larger values. The collision detection table will get extended
as necessary. You only need to register the function once
(i.e. not for type0, type1 then type1, type 0).
(Inherited from CollisionSystem.) |
![]() | RemoveCollisionSkin |
Removes a CollisionSkin
(Overrides CollisionSystem..::..RemoveCollisionSkin(CollisionSkin).) |
![]() | SegmentIntersect |
SegmentIntersect
(Overrides CollisionSystem..::..SegmentIntersect(Single%, CollisionSkin%, Vector3%, Vector3%, Segment, CollisionSkinPredicate1).) |
![]() | ToString | (Inherited from Object.) |