Sets the material properties for a primitive. In this case the material ID will be automatically set to USER_DEFINED

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void SetMaterialProperties(
	int prim,
	MaterialProperties matProperties
)
Visual Basic
Public Sub SetMaterialProperties ( _
	prim As Integer, _
	matProperties As MaterialProperties _
)
Visual C++
public:
void SetMaterialProperties(
	int prim, 
	MaterialProperties matProperties
)

Parameters

prim
Type: System..::..Int32

[Missing <param name="prim"/> documentation for "M:JigLibX.Collision.CollisionSkin.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]

matProperties
Type: JigLibX.Collision..::..MaterialProperties

[Missing <param name="matProperties"/> documentation for "M:JigLibX.Collision.CollisionSkin.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]

See Also