The PhysicsSystem type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | AllowedPenetration |
Gets or Sets allowedPenetration
|
![]() | Bodies |
Returns a readonly collection of all Bodies registered. To add or remove Bodies
use AddBody or RemoveBody.
|
![]() | Collisions |
Gets collisions List
|
![]() | CollisionSystem |
If there is to be any collision detection, this physics system
needs to know how to collide objects. In the absence of a
collision system, no collisions will occur (surprise
surprise).
|
![]() | CollisionTollerance |
Gets or Sets collToll
|
![]() | Constraints |
Returns a readonly collection of all Constraints registered. To add or remove
Constraints use AddConstraint or RemoveConstraint.
|
![]() | Controllers |
Returns a readonly collection of all Controllers registered. To add or remove
Controllers use AddController or RemoveController.
|
![]() ![]() | CurrentPhysicsSystem |
Gets or Sets the current PhysicSystem.
|
![]() | EnableFreezing |
Sets freezingEnabled
|
![]() | Gravity |
Gets or Sets gravity
|
![]() | GravityMagnitude |
Gets gravityMagnitude
|
![]() | IsFreezingEnabled |
Gets freezingEnabled
|
![]() | IsShockStepEnabled |
Gets or Sets doShockStep
|
![]() | MainGravityAxis |
Gets gravityAxis
|
![]() | NullUpdate |
If nullUpdate then all updates will use dt = 0 (for debugging/profiling)
|
![]() | NumCollisionIterations |
Number of iterations done in the collision step of the solver.
|
![]() | NumContactIterations |
Number of iterations done in the contact step of the solver.
|
![]() | NumPenetrationRelaxtionTimesteps |
Gets or Sets numPenetrationRelaxtionTimesteps
|
![]() | OldTime |
Gets the physics idea of the time we've left behind
|
![]() | SolverType |
Gets or Sets solverType
|
![]() | TargetTime |
Get the physics idea of the time we're advancing towards.
|