Considers two skins and returns true if their bodies aren't frozen.
Namespace: JigLibX.PhysicsAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public override bool ConsiderSkinPair( CollisionSkin skin0, CollisionSkin skin1 ) |
Visual Basic |
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Public Overrides Function ConsiderSkinPair ( _ skin0 As CollisionSkin, _ skin1 As CollisionSkin _ ) As Boolean |
Visual C++ |
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public: virtual bool ConsiderSkinPair( CollisionSkin^ skin0, CollisionSkin^ skin1 ) override |
Parameters
- skin0
- Type: JigLibX.Collision..::..CollisionSkin
The first skin of the pair of skins which should be checked.
- skin1
- Type: JigLibX.Collision..::..CollisionSkin
The second skin of the pair of skins which should be checked.