The Body type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | AllowFreezing |
Allows getting/setting of whether this body ever freezes
|
![]() | AngularVelocity |
Gets or Sets transformRate.AngularVelocity
|
![]() | AngularVelocityAux |
Gets or Sets transformAux.AngularVelocity
|
![]() | ApplyGravity |
Gets or sets applyGravity
|
![]() | BodyInertia |
Gets or Sets bodyInertia
|
![]() | BodyInvInertia |
Gets or Sets bodyInvInertia
|
![]() | CollisionSkin |
Allowed to return null if this body doesn't engage
in collisions.
|
![]() | DoShockProcessing |
Bodies that use a lot of constraints don't behave very well during the
physics shock step, so they can bypass it.
|
![]() | Force |
Gets or Sets force
|
![]() | Immovable |
Ensures that this object never moves, and reduces collision
checking.
|
![]() | InverseMass |
Gets or Set invMass
|
![]() | IsActive |
Gets activity (bool)
|
![]() | IsBodyEnabled |
Are we registered with the physics system?
|
![]() | Mass |
Gets or Sets mass
|
![]() | OldAngVel |
Gets oldTransformRate.AngularVelocity
|
![]() | OldOrientation |
Gets oldTransform.Orientation
|
![]() | OldPosition |
Gets oldTransform.Position
|
![]() | OldTransform |
Gets oldTransform
|
![]() | OldTransformRate |
Gets oldTransformRate
|
![]() | OldVelocity |
Gets oldTransformRate.Velocity
|
![]() | Orientation |
Gets or Sets transform.Orientation
|
![]() | Position |
Gets or Sets transform.Position
|
![]() | Torque |
Gets or Sets torque
|
![]() | Transform |
Gets or Sets transform
|
![]() | TransformRate |
Gets or Sets transformRate
|
![]() | VelChanged |
Gets velChanged
|
![]() | Velocity |
Gets or Sets transformRate.Velocity
|
![]() | VelocityAux |
Gets or Sets transformRateAux.Velocity
|
![]() | WorldInertia |
Gets worldInertia
|
![]() | WorldInvInertia |
Gets worldInvInertia
|