Gets the new value of primitive in world space

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public Primitive GetPrimitiveNewWorld(
	int prim
)
Visual Basic
Public Function GetPrimitiveNewWorld ( _
	prim As Integer _
) As Primitive
Visual C++
public:
Primitive^ GetPrimitiveNewWorld(
	int prim
)

Parameters

prim
Type: System..::..Int32

[Missing <param name="prim"/> documentation for "M:JigLibX.Collision.CollisionSkin.GetPrimitiveNewWorld(System.Int32)"]

Return Value

Primitive

See Also