type0/1 could be from tCollisionSkinType or they could be larger values. The collision detection table will get extended as necessary. You only need to register the function once (i.e. not for type0, type1 then type1, type 0).

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void RegisterCollDetectFunctor(
	DetectFunctor f
)
Visual Basic
Public Sub RegisterCollDetectFunctor ( _
	f As DetectFunctor _
)
Visual C++
public:
void RegisterCollDetectFunctor(
	DetectFunctor^ f
)

Parameters

f
Type: JigLibX.Collision..::..DetectFunctor

[Missing <param name="f"/> documentation for "M:JigLibX.Collision.CollisionSystem.RegisterCollDetectFunctor(JigLibX.Collision.DetectFunctor)"]

See Also