The user of CollisionSystem creates an object derived from CollisionFunctor and passes it in to DetectCollisions. For every collision detected the functor gets called so that the user can decide if they want to keep the collision.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public abstract class CollisionFunctor
Visual Basic
Public MustInherit Class CollisionFunctor
Visual C++
public ref class CollisionFunctor abstract

Inheritance Hierarchy

System..::..Object
  JigLibX.Collision..::..CollisionFunctor
    JigLibX.Physics..::..BasicCollisionFunctor

See Also