This adds/overrides a material, and sets all the pairs for
existing materials using some sensible heuristic
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void SetMaterialProperties( int id, MaterialProperties properties ) |
Visual Basic |
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Public Sub SetMaterialProperties ( _ id As Integer, _ properties As MaterialProperties _ ) |
Visual C++ |
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public: void SetMaterialProperties( int id, MaterialProperties properties ) |
Parameters
- id
- Type: System..::..Int32
[Missing <param name="id"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]
- properties
- Type: JigLibX.Collision..::..MaterialProperties
[Missing <param name="properties"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]