Whenever a skin changes position it will call this to let us
update our internal state.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public abstract void CollisionSkinMoved( CollisionSkin skin ) |
Visual Basic |
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Public MustOverride Sub CollisionSkinMoved ( _ skin As CollisionSkin _ ) |
Visual C++ |
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public: virtual void CollisionSkinMoved( CollisionSkin^ skin ) abstract |
Parameters
- skin
- Type: JigLibX.Collision..::..CollisionSkin
[Missing <param name="skin"/> documentation for "M:JigLibX.Collision.CollisionSystem.CollisionSkinMoved(JigLibX.Collision.CollisionSkin)"]