Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public ConstraintPoint( Body body0, Vector3 body0Pos, Body body1, Vector3 body1Pos, float allowedDistance, float timescale ) |
Visual Basic |
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Public Sub New ( _ body0 As Body, _ body0Pos As Vector3, _ body1 As Body, _ body1Pos As Vector3, _ allowedDistance As Single, _ timescale As Single _ ) |
Visual C++ |
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public: ConstraintPoint( Body^ body0, Vector3 body0Pos, Body^ body1, Vector3 body1Pos, float allowedDistance, float timescale ) |
Parameters
- body0
- Type: JigLibX.Physics..::..Body
[Missing <param name="body0"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]
- body0Pos
- Type: Vector3
[Missing <param name="body0Pos"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]
- body1
- Type: JigLibX.Physics..::..Body
[Missing <param name="body1"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]
- body1Pos
- Type: Vector3
[Missing <param name="body1Pos"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]
- allowedDistance
- Type: System..::..Single
[Missing <param name="allowedDistance"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]
- timescale
- Type: System..::..Single
[Missing <param name="timescale"/> documentation for "M:JigLibX.Physics.ConstraintPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,System.Single,System.Single)"]