Adds the other body to the list of bodies to be activated if
this body moves more than a certain distance from either a
previously stored position, or the position passed in.
Namespace: JigLibX.PhysicsAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void AddMovementActivation( Vector3 pos, Body otherBody ) |
Visual Basic |
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Public Sub AddMovementActivation ( _ pos As Vector3, _ otherBody As Body _ ) |
Visual C++ |
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public: void AddMovementActivation( Vector3 pos, Body^ otherBody ) |
Parameters
- pos
- Type: Vector3
[Missing <param name="pos"/> documentation for "M:JigLibX.Physics.Body.AddMovementActivation(Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body)"]
- otherBody
- Type: JigLibX.Physics..::..Body
[Missing <param name="otherBody"/> documentation for "M:JigLibX.Physics.Body.AddMovementActivation(Microsoft.Xna.Framework.Vector3,JigLibX.Physics.Body)"]