The user can create an object derived from this and pass it in
to CollisionSystem.DetectCollisions to indicate whether a pair
of skins should be considered.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
---|
public abstract class CollisionSkinPredicate2 |
Visual Basic |
---|
Public MustInherit Class CollisionSkinPredicate2 |
Visual C++ |
---|
public ref class CollisionSkinPredicate2 abstract |
Inheritance Hierarchy
System..::..Object
JigLibX.Collision..::..CollisionSkinPredicate2
JigLibX.Physics..::..FrozenCollisionPredicate
JigLibX.Collision..::..CollisionSkinPredicate2
JigLibX.Physics..::..FrozenCollisionPredicate