Returns the velocity of a point at body-relative position (in world frame) relPos

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void GetVelocity(
	ref Vector3 relPos,
	out Vector3 result
)
Visual Basic
Public Sub GetVelocity ( _
	ByRef relPos As Vector3, _
	<OutAttribute> ByRef result As Vector3 _
)
Visual C++
public:
void GetVelocity(
	Vector3% relPos, 
	[OutAttribute] Vector3% result
)

Parameters

relPos
Type: Vector3%

[Missing <param name="relPos"/> documentation for "M:JigLibX.Physics.Body.GetVelocity(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)"]

result
Type: Vector3%

[Missing <param name="result"/> documentation for "M:JigLibX.Physics.Body.GetVelocity(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)"]

See Also