A skin can ask to get a callback when a collision is detected this will be called
if it return false, the contact points will not be generated
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public delegate bool CollisionCallbackFn( CollisionSkin skin0, CollisionSkin skin1 ) |
Visual Basic |
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Public Delegate Function CollisionCallbackFn ( _ skin0 As CollisionSkin, _ skin1 As CollisionSkin _ ) As Boolean |
Visual C++ |
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public delegate bool CollisionCallbackFn( CollisionSkin^ skin0, CollisionSkin^ skin1 ) |
Parameters
- skin0
- Type: JigLibX.Collision..::..CollisionSkin
The skin that had the callback on
- skin1
- Type: JigLibX.Collision..::..CollisionSkin
The other skin that we have collided with (maybe null tho would be odd...)