The Body type exposes the following members.

Properties

  NameDescription
Public propertyAllowFreezing
Allows getting/setting of whether this body ever freezes
Public propertyAngularVelocity
Gets or Sets transformRate.AngularVelocity
Public propertyAngularVelocityAux
Gets or Sets transformAux.AngularVelocity
Public propertyApplyGravity
Gets or sets applyGravity
Public propertyBodyInertia
Gets or Sets bodyInertia
Public propertyBodyInvInertia
Gets or Sets bodyInvInertia
Public propertyCollisionSkin
Allowed to return null if this body doesn't engage in collisions.
Public propertyDoShockProcessing
Bodies that use a lot of constraints don't behave very well during the physics shock step, so they can bypass it.
Public propertyForce
Gets or Sets force
Public propertyImmovable
Ensures that this object never moves, and reduces collision checking.
Public propertyInverseMass
Gets or Set invMass
Public propertyIsActive
Gets activity (bool)
Public propertyIsBodyEnabled
Are we registered with the physics system?
Public propertyMass
Gets or Sets mass
Public propertyOldAngVel
Gets oldTransformRate.AngularVelocity
Public propertyOldOrientation
Gets oldTransform.Orientation
Public propertyOldPosition
Gets oldTransform.Position
Public propertyOldTransform
Gets oldTransform
Public propertyOldTransformRate
Gets oldTransformRate
Public propertyOldVelocity
Gets oldTransformRate.Velocity
Public propertyOrientation
Gets or Sets transform.Orientation
Public propertyPosition
Gets or Sets transform.Position
Public propertyTorque
Gets or Sets torque
Public propertyTransform
Gets or Sets transform
Public propertyTransformRate
Gets or Sets transformRate
Public propertyVelChanged
Gets velChanged
Public propertyVelocity
Gets or Sets transformRate.Velocity
Public propertyVelocityAux
Gets or Sets transformRateAux.Velocity
Public propertyWorldInertia
Gets worldInertia
Public propertyWorldInvInertia
Gets worldInvInertia

See Also