The CollisionSkin type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | Collisions |
Intended for internal use by Physics - we get told about the
collisions we're involved with. Used to resolve penetrations.
|
![]() | CollisionSystem |
Gets or Sets collSystem
|
![]() | NewOrient |
Gets transformNew.Orientation
|
![]() | NewPosition |
Gets transformNew.Position
|
![]() | NewTransform |
Gets transformNew
|
![]() | NonCollidables |
Each skin can contain a list of other skins it shouldn't
collide with. You only need to add skins from another "family"
- i.e. don't explicitly add children/parents
|
![]() | NumPrimitives |
Returns the number of registered primitives
|
![]() | OldOrient |
Gets transformOld.Orientation
|
![]() | OldPosition |
Gets tranformOld.Position
|
![]() | OldTransform |
Gets transformOld
|
![]() | Owner |
Get or Set the owner of a skin.
|