Returns the velocity of a point at body-relative position
(in world frame) relPos
Namespace: JigLibX.PhysicsAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void GetVelocity( ref Vector3 relPos, out Vector3 result ) |
Visual Basic |
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Public Sub GetVelocity ( _ ByRef relPos As Vector3, _ <OutAttribute> ByRef result As Vector3 _ ) |
Visual C++ |
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public: void GetVelocity( Vector3% relPos, [OutAttribute] Vector3% result ) |
Parameters
- relPos
- Type: Vector3%
[Missing <param name="relPos"/> documentation for "M:JigLibX.Physics.Body.GetVelocity(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)"]
- result
- Type: Vector3%
[Missing <param name="result"/> documentation for "M:JigLibX.Physics.Body.GetVelocity(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)"]