Decides whether a pair of skins should be considered for collision
or not.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public abstract bool ConsiderSkinPair( CollisionSkin skin0, CollisionSkin skin1 ) |
Visual Basic |
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Public MustOverride Function ConsiderSkinPair ( _ skin0 As CollisionSkin, _ skin1 As CollisionSkin _ ) As Boolean |
Visual C++ |
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public: virtual bool ConsiderSkinPair( CollisionSkin^ skin0, CollisionSkin^ skin1 ) abstract |
Parameters
- skin0
- Type: JigLibX.Collision..::..CollisionSkin
[Missing <param name="skin0"/> documentation for "M:JigLibX.Collision.CollisionSkinPredicate2.ConsiderSkinPair(JigLibX.Collision.CollisionSkin,JigLibX.Collision.CollisionSkin)"]
- skin1
- Type: JigLibX.Collision..::..CollisionSkin
[Missing <param name="skin1"/> documentation for "M:JigLibX.Collision.CollisionSkinPredicate2.ConsiderSkinPair(JigLibX.Collision.CollisionSkin,JigLibX.Collision.CollisionSkin)"]