The PhysicsSystem type exposes the following members.

Methods

  NameDescription
Public methodAddBody
Adds the body to the Physic- and the CollisionSystem
Public methodAddConstraint
Adds a constraint to the simulation.
Public methodAddController
Add a controller to the simulation.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIntegrate
Integrates the system forwards by dt - the caller is responsible for making sure that repeated calls to this use the same dt (if desired)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRemoveBody
Removes the body from the Physic- and the CollisionSystem
Public methodRemoveConstraint
Removes a constraint form the simulation.
Public methodRemoveController
Removes a Controller from the simulation.
Public methodResetTime
ResetTime
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)

See Also