This sets the position (sets the vel to 0), but it also tries to make sure that any frozen bodies resting against this one get activated if necessary. Not very efficient. Be a little careful about when you call it - it will mess with the physics collision list. Also, after this call the object will be active.

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void MoveTo(
	Vector3 pos,
	Matrix orientation
)
Visual Basic
Public Sub MoveTo ( _
	pos As Vector3, _
	orientation As Matrix _
)
Visual C++
public:
void MoveTo(
	Vector3 pos, 
	Matrix orientation
)

Parameters

pos
Type: Vector3

[Missing <param name="pos"/> documentation for "M:JigLibX.Physics.Body.MoveTo(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Matrix)"]

orientation
Type: Matrix

[Missing <param name="orientation"/> documentation for "M:JigLibX.Physics.Body.MoveTo(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Matrix)"]

See Also