Initializes a new CollisionSystem which uses a grid to speed up collision detection. Use this system for larger scenes with many objects.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public CollisionSystemGrid(
	int nx,
	int ny,
	int nz,
	float dx,
	float dy,
	float dz
)
Visual Basic
Public Sub New ( _
	nx As Integer, _
	ny As Integer, _
	nz As Integer, _
	dx As Single, _
	dy As Single, _
	dz As Single _
)
Visual C++
public:
CollisionSystemGrid(
	int nx, 
	int ny, 
	int nz, 
	float dx, 
	float dy, 
	float dz
)

Parameters

nx
Type: System..::..Int32
Number of GridEntries in X Direction.
ny
Type: System..::..Int32
Number of GridEntries in Y Direction.
nz
Type: System..::..Int32
Number of GridEntries in Z Direction.
dx
Type: System..::..Single
Size of a single GridEntry in X Direction.
dy
Type: System..::..Single
Size of a single GridEntry in Y Direction.
dz
Type: System..::..Single
Size of a single GridEntry in Z Direction.

See Also