Applies a transform to the local primitives (e.g. to shift
everything after calculating CoM etc)
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void ApplyLocalTransform( Transform transform ) |
Visual Basic |
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Public Sub ApplyLocalTransform ( _ transform As Transform _ ) |
Visual C++ |
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public: void ApplyLocalTransform( Transform transform ) |
Parameters
- transform
- Type: JigLibX.Math..::..Transform
[Missing <param name="transform"/> documentation for "M:JigLibX.Collision.CollisionSkin.ApplyLocalTransform(JigLibX.Math.Transform)"]