CollisionInfos will be given out from a pool. If more than MaxCollisionPoints are passed in, the input positions will be silently truncated!

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public static CollisionInfo GetCollisionInfo(
	CollDetectInfo info,
	Vector3 dirToBody0,
	SmallCollPointInfo* pointInfos,
	int numCollPts
)
Visual Basic
Public Shared Function GetCollisionInfo ( _
	info As CollDetectInfo, _
	dirToBody0 As Vector3, _
	pointInfos As SmallCollPointInfo*, _
	numCollPts As Integer _
) As CollisionInfo
Visual C++
public:
static CollisionInfo^ GetCollisionInfo(
	CollDetectInfo info, 
	Vector3 dirToBody0, 
	SmallCollPointInfo* pointInfos, 
	int numCollPts
)

Parameters

info
Type: JigLibX.Collision..::..CollDetectInfo

[Missing <param name="info"/> documentation for "M:JigLibX.Collision.CollisionInfo.GetCollisionInfo(JigLibX.Collision.CollDetectInfo,Microsoft.Xna.Framework.Vector3,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

dirToBody0
Type: Vector3

[Missing <param name="dirToBody0"/> documentation for "M:JigLibX.Collision.CollisionInfo.GetCollisionInfo(JigLibX.Collision.CollDetectInfo,Microsoft.Xna.Framework.Vector3,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

pointInfos
Type: JigLibX.Collision..::..SmallCollPointInfo*

[Missing <param name="pointInfos"/> documentation for "M:JigLibX.Collision.CollisionInfo.GetCollisionInfo(JigLibX.Collision.CollDetectInfo,Microsoft.Xna.Framework.Vector3,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

numCollPts
Type: System..::..Int32

[Missing <param name="numCollPts"/> documentation for "M:JigLibX.Collision.CollisionInfo.GetCollisionInfo(JigLibX.Collision.CollDetectInfo,Microsoft.Xna.Framework.Vector3,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

Return Value

CollisionInfo

See Also