The user can create an object derived from this and pass it in to CollisionSystem.DetectCollisions to indicate whether a pair of skins should be considered.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public abstract class CollisionSkinPredicate2
Visual Basic
Public MustInherit Class CollisionSkinPredicate2
Visual C++
public ref class CollisionSkinPredicate2 abstract

Inheritance Hierarchy

System..::..Object
  JigLibX.Collision..::..CollisionSkinPredicate2
    JigLibX.Physics..::..FrozenCollisionPredicate

See Also