This can get updated at the same time as Body.AddExternalForces so that forces can be added independant of individual bodies - e.g. joints between pairs of bodies.

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public abstract class Controller
Visual Basic
Public MustInherit Class Controller
Visual C++
public ref class Controller abstract

Inheritance Hierarchy

System..::..Object
  JigLibX.Physics..::..Controller
    JigLibX.Physics..::..Joint

See Also