Each skin can contain a list of other skins it shouldn't
collide with. You only need to add skins from another "family"
- i.e. don't explicitly add children/parents
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public List<CollisionSkin> NonCollidables { get; } |
Visual Basic |
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Public ReadOnly Property NonCollidables As List(Of CollisionSkin) Get |
Visual C++ |
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public: property List<CollisionSkin^>^ NonCollidables { List<CollisionSkin^>^ get (); } |