Implementation should remove all references to bodies etc - they've
been destroyed.
Namespace: JigLibX.PhysicsAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public abstract void Destroy() |
Visual Basic |
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Public MustOverride Sub Destroy |
Visual C++ |
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public: virtual void Destroy() abstract |