Considers two skins and returns true if their bodies aren't frozen.

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public override bool ConsiderSkinPair(
	CollisionSkin skin0,
	CollisionSkin skin1
)
Visual Basic
Public Overrides Function ConsiderSkinPair ( _
	skin0 As CollisionSkin, _
	skin1 As CollisionSkin _
) As Boolean
Visual C++
public:
virtual bool ConsiderSkinPair(
	CollisionSkin^ skin0, 
	CollisionSkin^ skin1
) override

Parameters

skin0
Type: JigLibX.Collision..::..CollisionSkin
The first skin of the pair of skins which should be checked.
skin1
Type: JigLibX.Collision..::..CollisionSkin
The second skin of the pair of skins which should be checked.

Return Value

Returns true if the skinPair owners are active otherwise false.

See Also