type0/1 could be from tCollisionSkinType or they could be
larger values. The collision detection table will get extended
as necessary. You only need to register the function once
(i.e. not for type0, type1 then type1, type 0).
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void RegisterCollDetectFunctor( DetectFunctor f ) |
Visual Basic |
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Public Sub RegisterCollDetectFunctor ( _ f As DetectFunctor _ ) |
Visual C++ |
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public: void RegisterCollDetectFunctor( DetectFunctor^ f ) |
Parameters
- f
- Type: JigLibX.Collision..::..DetectFunctor
[Missing <param name="f"/> documentation for "M:JigLibX.Collision.CollisionSystem.RegisterCollDetectFunctor(JigLibX.Collision.DetectFunctor)"]