Constructor

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public ConstraintWorldPoint(
	Body body,
	Vector3 pointOnBody,
	Vector3 worldPosition
)
Visual Basic
Public Sub New ( _
	body As Body, _
	pointOnBody As Vector3, _
	worldPosition As Vector3 _
)
Visual C++
public:
ConstraintWorldPoint(
	Body^ body, 
	Vector3 pointOnBody, 
	Vector3 worldPosition
)

Parameters

body
Type: JigLibX.Physics..::..Body

[Missing <param name="body"/> documentation for "M:JigLibX.Physics.ConstraintWorldPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)"]

pointOnBody
Type: Vector3
pointOnBody is in body coords
worldPosition
Type: Vector3

[Missing <param name="worldPosition"/> documentation for "M:JigLibX.Physics.ConstraintWorldPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)"]

See Also