A skin can ask to get a callback when a collision is detected this will be called if it return false, the contact points will not be generated

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public delegate bool CollisionCallbackFn(
	CollisionSkin skin0,
	CollisionSkin skin1
)
Visual Basic
Public Delegate Function CollisionCallbackFn ( _
	skin0 As CollisionSkin, _
	skin1 As CollisionSkin _
) As Boolean
Visual C++
public delegate bool CollisionCallbackFn(
	CollisionSkin^ skin0, 
	CollisionSkin^ skin1
)

Parameters

skin0
Type: JigLibX.Collision..::..CollisionSkin
The skin that had the callback on
skin1
Type: JigLibX.Collision..::..CollisionSkin
The other skin that we have collided with (maybe null tho would be odd...)

Return Value

False to inhibit contact point generation

See Also