Constructor
Namespace: JigLibX.PhysicsAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public ConstraintWorldPoint( Body body, Vector3 pointOnBody, Vector3 worldPosition ) |
Visual Basic |
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Public Sub New ( _ body As Body, _ pointOnBody As Vector3, _ worldPosition As Vector3 _ ) |
Visual C++ |
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public: ConstraintWorldPoint( Body^ body, Vector3 pointOnBody, Vector3 worldPosition ) |
Parameters
- body
- Type: JigLibX.Physics..::..Body
[Missing <param name="body"/> documentation for "M:JigLibX.Physics.ConstraintWorldPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)"]
- pointOnBody
- Type: Vector3
pointOnBody is in body coords
- worldPosition
- Type: Vector3
[Missing <param name="worldPosition"/> documentation for "M:JigLibX.Physics.ConstraintWorldPoint.#ctor(JigLibX.Physics.Body,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)"]