CollisionNotify gets called by the CollisionSystem each time a Collision is detected.

Namespace: JigLibX.Physics
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public override void CollisionNotify(
	ref CollDetectInfo collDetectInfo,
	ref Vector3 dirToBody0,
	SmallCollPointInfo* pointInfos,
	int numCollPts
)
Visual Basic
Public Overrides Sub CollisionNotify ( _
	ByRef collDetectInfo As CollDetectInfo, _
	ByRef dirToBody0 As Vector3, _
	pointInfos As SmallCollPointInfo*, _
	numCollPts As Integer _
)
Visual C++
public:
virtual void CollisionNotify(
	CollDetectInfo% collDetectInfo, 
	Vector3% dirToBody0, 
	SmallCollPointInfo* pointInfos, 
	int numCollPts
) override

Parameters

collDetectInfo
Type: JigLibX.Collision..::..CollDetectInfo%

[Missing <param name="collDetectInfo"/> documentation for "M:JigLibX.Physics.BasicCollisionFunctor.CollisionNotify(JigLibX.Collision.CollDetectInfo@,Microsoft.Xna.Framework.Vector3@,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

dirToBody0
Type: Vector3%

[Missing <param name="dirToBody0"/> documentation for "M:JigLibX.Physics.BasicCollisionFunctor.CollisionNotify(JigLibX.Collision.CollDetectInfo@,Microsoft.Xna.Framework.Vector3@,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

pointInfos
Type: JigLibX.Collision..::..SmallCollPointInfo*

[Missing <param name="pointInfos"/> documentation for "M:JigLibX.Physics.BasicCollisionFunctor.CollisionNotify(JigLibX.Collision.CollDetectInfo@,Microsoft.Xna.Framework.Vector3@,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

numCollPts
Type: System..::..Int32

[Missing <param name="numCollPts"/> documentation for "M:JigLibX.Physics.BasicCollisionFunctor.CollisionNotify(JigLibX.Collision.CollDetectInfo@,Microsoft.Xna.Framework.Vector3@,JigLibX.Collision.SmallCollPointInfo*,System.Int32)"]

See Also