implements a collision system by dividing the world up into a wrapping grid with a certain configurable size. If objects are evenly distributed this will reduce the number of checks that need to be made.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public class CollisionSystemGrid : CollisionSystem
Visual Basic
Public Class CollisionSystemGrid _
	Inherits CollisionSystem
Visual C++
public ref class CollisionSystemGrid : public CollisionSystem

Inheritance Hierarchy

System..::..Object
  JigLibX.Collision..::..CollisionSystem
    JigLibX.Collision..::..CollisionSystemGrid

See Also