Sets the material properties for a primitive. In this case the
material ID will be automatically set to USER_DEFINED
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public void SetMaterialProperties( int prim, MaterialProperties matProperties ) |
Visual Basic |
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Public Sub SetMaterialProperties ( _ prim As Integer, _ matProperties As MaterialProperties _ ) |
Visual C++ |
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public: void SetMaterialProperties( int prim, MaterialProperties matProperties ) |
Parameters
- prim
- Type: System..::..Int32
[Missing <param name="prim"/> documentation for "M:JigLibX.Collision.CollisionSkin.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]
- matProperties
- Type: JigLibX.Collision..::..MaterialProperties
[Missing <param name="matProperties"/> documentation for "M:JigLibX.Collision.CollisionSkin.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]