Applies a transform to the local primitives (e.g. to shift everything after calculating CoM etc)

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void ApplyLocalTransform(
	Transform transform
)
Visual Basic
Public Sub ApplyLocalTransform ( _
	transform As Transform _
)
Visual C++
public:
void ApplyLocalTransform(
	Transform transform
)

Parameters

transform
Type: JigLibX.Math..::..Transform

[Missing <param name="transform"/> documentation for "M:JigLibX.Collision.CollisionSkin.ApplyLocalTransform(JigLibX.Math.Transform)"]

See Also