Each skin can contain a list of other skins it shouldn't collide with. You only need to add skins from another "family" - i.e. don't explicitly add children/parents

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public List<CollisionSkin> NonCollidables { get; }
Visual Basic
Public ReadOnly Property NonCollidables As List(Of CollisionSkin)
	Get
Visual C++
public:
property List<CollisionSkin^>^ NonCollidables {
	List<CollisionSkin^>^ get ();
}

See Also