implements a collision system by dividing the world up into a wrapping
grid with a certain configurable size. If objects are evenly distributed
this will reduce the number of checks that need to be made.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public class CollisionSystemGrid : CollisionSystem |
Visual Basic |
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Public Class CollisionSystemGrid _ Inherits CollisionSystem |
Visual C++ |
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public ref class CollisionSystemGrid : public CollisionSystem |
Inheritance Hierarchy
System..::..Object
JigLibX.Collision..::..CollisionSystem
JigLibX.Collision..::..CollisionSystemGrid
JigLibX.Collision..::..CollisionSystem
JigLibX.Collision..::..CollisionSystemGrid