The user of CollisionSystem creates an object derived from
CollisionFunctor and passes it in to
DetectCollisions. For every collision detected
the functor gets called so that the user can decide if they want
to keep the collision.
Namespace: JigLibX.CollisionAssembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0
Syntax
C# |
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public abstract class CollisionFunctor |
Visual Basic |
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Public MustInherit Class CollisionFunctor |
Visual C++ |
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public ref class CollisionFunctor abstract |
Inheritance Hierarchy
System..::..Object
JigLibX.Collision..::..CollisionFunctor
JigLibX.Physics..::..BasicCollisionFunctor
JigLibX.Collision..::..CollisionFunctor
JigLibX.Physics..::..BasicCollisionFunctor