Decides whether a pair of skins should be considered for collision or not.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public abstract bool ConsiderSkinPair(
	CollisionSkin skin0,
	CollisionSkin skin1
)
Visual Basic
Public MustOverride Function ConsiderSkinPair ( _
	skin0 As CollisionSkin, _
	skin1 As CollisionSkin _
) As Boolean
Visual C++
public:
virtual bool ConsiderSkinPair(
	CollisionSkin^ skin0, 
	CollisionSkin^ skin1
) abstract

Parameters

skin0
Type: JigLibX.Collision..::..CollisionSkin

[Missing <param name="skin0"/> documentation for "M:JigLibX.Collision.CollisionSkinPredicate2.ConsiderSkinPair(JigLibX.Collision.CollisionSkin,JigLibX.Collision.CollisionSkin)"]

skin1
Type: JigLibX.Collision..::..CollisionSkin

[Missing <param name="skin1"/> documentation for "M:JigLibX.Collision.CollisionSkinPredicate2.ConsiderSkinPair(JigLibX.Collision.CollisionSkin,JigLibX.Collision.CollisionSkin)"]

Return Value

True if the pair should be considered otherwise false.

See Also