The CollisionSkin type exposes the following members.

Properties

  NameDescription
Public propertyCollisions
Intended for internal use by Physics - we get told about the collisions we're involved with. Used to resolve penetrations.
Public propertyCollisionSystem
Gets or Sets collSystem
Public propertyNewOrient
Gets transformNew.Orientation
Public propertyNewPosition
Gets transformNew.Position
Public propertyNewTransform
Gets transformNew
Public propertyNonCollidables
Each skin can contain a list of other skins it shouldn't collide with. You only need to add skins from another "family" - i.e. don't explicitly add children/parents
Public propertyNumPrimitives
Returns the number of registered primitives
Public propertyOldOrient
Gets transformOld.Orientation
Public propertyOldPosition
Gets tranformOld.Position
Public propertyOldTransform
Gets transformOld
Public propertyOwner
Get or Set the owner of a skin.

See Also