The user can create an object derived from this and pass it in to the ray/segment intersection functions to indicate whether certain skins should be considered.

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public abstract class CollisionSkinPredicate1
Visual Basic
Public MustInherit Class CollisionSkinPredicate1
Visual C++
public ref class CollisionSkinPredicate1 abstract

Inheritance Hierarchy

System..::..Object
  JigLibX.Collision..::..CollisionSkinPredicate1

See Also