This adds/overrides a material, and sets all the pairs for existing materials using some sensible heuristic

Namespace: JigLibX.Collision
Assembly: JigLibX (in JigLibX.dll) Version: 0.3.1.0

Syntax

C#
public void SetMaterialProperties(
	int id,
	MaterialProperties properties
)
Visual Basic
Public Sub SetMaterialProperties ( _
	id As Integer, _
	properties As MaterialProperties _
)
Visual C++
public:
void SetMaterialProperties(
	int id, 
	MaterialProperties properties
)

Parameters

id
Type: System..::..Int32

[Missing <param name="id"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]

properties
Type: JigLibX.Collision..::..MaterialProperties

[Missing <param name="properties"/> documentation for "M:JigLibX.Collision.MaterialTable.SetMaterialProperties(System.Int32,JigLibX.Collision.MaterialProperties)"]

See Also