package games.stendhal.server.entity.npc;
import games.stendhal.server.entity.npc.fsm.PreTransitionCondition;
import games.stendhal.server.entity.npc.parser.Sentence;
import games.stendhal.server.entity.player.Player;
public interface ChatCondition extends PreTransitionCondition {
boolean fire(Player player, Sentence sentence, SpeakerNPC npc);
}
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