/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.collision;
import org.jbox2d.common.*;
//updated to rev 139 of b2CircleShape.h/.cpp
/**
* A circle shape definition. Set the radius and localPosition
* ( (0,0) by default ), and then call Body.createShape(ShapeDef)
* to add the shape to a body.
*/
public class CircleDef extends ShapeDef {
public float radius;
public Vec2 localPosition;
public CircleDef() {
type = ShapeType.CIRCLE_SHAPE;
localPosition = new Vec2(0.0f, 0.0f);
radius = 1.0f;
}
}
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