/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics.joints;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.TimeStep;
//Updated to rev 56->97->144 of b2Joint.cpp/.h
public abstract class Joint {
public JointType m_type;
public Joint m_prev;
public Joint m_next;
public JointEdge m_node1;
public JointEdge m_node2;
public Body m_body1;
public Body m_body2;
public boolean m_islandFlag;
public boolean m_collideConnected;
public Object m_userData;
public float m_inv_dt;
public Joint(JointDef description) {
m_type = description.type;
m_prev = null;
m_next = null;
m_node1 = new JointEdge();
m_node2 = new JointEdge();
m_body1 = description.body1;
m_body2 = description.body2;
m_collideConnected = description.collideConnected;
m_islandFlag = false;
m_userData = description.userData;
}
// ewjordan: I've added a Destroy method because although
// these usually just deallocate memory, it is possible that
// Erin may alter them to do more nontrivial things, and we
// should be prepared for this possibility.
public static void destroy(Joint j) {
j.destructor();
return;
}
public void destructor() {
}
public static Joint create(JointDef description) {
Joint joint = null;
if (description.type == JointType.DISTANCE_JOINT) {
joint = new DistanceJoint((DistanceJointDef) description);
}
else if (description.type == JointType.MOUSE_JOINT) {
joint = new MouseJoint((MouseJointDef) description);
}
else if (description.type == JointType.PRISMATIC_JOINT) {
joint = new PrismaticJoint((PrismaticJointDef) description);
}
else if (description.type == JointType.REVOLUTE_JOINT) {
joint = new RevoluteJoint((RevoluteJointDef) description);
}
else if (description.type == JointType.PULLEY_JOINT) {
joint = new PulleyJoint((PulleyJointDef) description);
}
else if (description.type == JointType.GEAR_JOINT) {
joint = new GearJoint((GearJointDef) description);
}
else {
assert false;
}
return joint;
}
/** Get the type of the concrete joint. */
public JointType getType() {
return m_type;
}
/** Get the first body attached to this joint. */
public Body getBody1() {
return m_body1;
}
/** Get the second body attached to this joint. */
public Body getBody2() {
return m_body2;
}
/** Get the anchor point on body1 in world coordinates. */
public abstract Vec2 getAnchor1();
/** Get the anchor point on body2 in world coordinates. */
public abstract Vec2 getAnchor2();
/** Get the reaction force on body2 at the joint anchor. */
public abstract Vec2 getReactionForce();
/** Get the reaction torque on body2. */
public abstract float getReactionTorque();
/** Get the next joint the world joint list. */
public Joint getNext() {
return m_next;
}
/** Get the user data pointer. */
public Object getUserData() {
return m_userData;
}
/** Set the user data pointer. */
public void setUserData(Object o) {
m_userData = o;
}
public abstract void initVelocityConstraints(TimeStep step);
public abstract void solveVelocityConstraints(TimeStep step);
public void initPositionConstraints() {
return;
}
/** This returns true if the position errors are within tolerance. */
public abstract boolean solvePositionConstraints();
}
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