/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.testbed.tests;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.World;
import org.jbox2d.dynamics.joints.RevoluteJointDef;
import org.jbox2d.collision.*;
import org.jbox2d.testbed.AbstractExample;
import org.jbox2d.testbed.TestbedMain;
import processing.core.PApplet;
public class Chain extends AbstractExample {
private boolean firstTime = true;
public Chain(TestbedMain _parent) {
super(_parent);
}
public void create() {
if (firstTime) {
setCamera(0.0f,10.0f,10.0f);
firstTime = false;
}
Body ground = null;
{
BodyDef bd = new BodyDef();
bd.position.set(0.0f, -10.0f);
ground = m_world.createBody(bd);
PolygonDef sd = new PolygonDef();
sd.setAsBox(50.0f, 10.0f);
ground.createShape(sd);
}
{
PolygonDef sd = new PolygonDef();
sd.setAsBox(0.6f, 0.125f);
sd.density = 20.0f;
sd.friction = 0.2f;
RevoluteJointDef jd = new RevoluteJointDef();
jd.collideConnected = false;
float y = 25.0f;
Body prevBody = ground;
for (int i = 0; i < 30; ++i) {
BodyDef bd = new BodyDef();
bd.position.set(0.5f + i, y);
Body body = m_world.createBody(bd);
body.createShape(sd);
body.setMassFromShapes();
Vec2 anchor = new Vec2((float)i, y);
jd.initialize(prevBody, body, anchor);
m_world.createJoint(jd);
prevBody = body;
}
}
}
public String getName() {
return "Chain Test";
}
}
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