Triangle.java :  » Game » JBox2D-2.0.1 » org » jbox2d » util » nonconvex » Java Open Source

Java Open Source » Game » JBox2D 2.0.1 
JBox2D 2.0.1 » org » jbox2d » util » nonconvex » Triangle.java
package org.jbox2d.util.nonconvex;

class Triangle{
    
    public float[] x;
    public float[] y;
    
    //Constructor automatically fixes orientation to ccw
    public Triangle(float x1, float y1, float x2, float y2, float x3, float y3){
      this();
      float dx1 = x2-x1;
      float dx2 = x3-x1;
      float dy1 = y2-y1;
      float dy2 = y3-y1;
      float cross = dx1*dy2-dx2*dy1;
      boolean ccw = (cross>0);
      if (ccw){
        x[0] = x1; x[1] = x2; x[2] = x3;
        y[0] = y1; y[1] = y2; y[2] = y3;
      } else{
        x[0] = x1; x[1] = x3; x[2] = x2;
        y[0] = y1; y[1] = y3; y[2] = y2;
      }
    }
    
    public Triangle(){
      x = new float[3];
      y = new float[3];
    }
    
    /*
    public void draw(){
      draw(color(150,150,150),color(255,0,0));
    }
      
    public void draw(int fll, int strk){
      fill(fll);
//      stroke(strk);
      noStroke();
      if (isInside(mouseX,mouseY)) fill(0,255,0);
      triangle(x[0],y[0],x[1],y[1],x[2],y[2]);
    }
    */
    
    public boolean isInside(float _x, float _y){
      float vx2 = _x-x[0]; float vy2 = _y-y[0];
      float vx1 = x[1]-x[0]; float vy1 = y[1]-y[0];
      float vx0 = x[2]-x[0]; float vy0 = y[2]-y[0];
      
      float dot00 = vx0*vx0+vy0*vy0;
      float dot01 = vx0*vx1+vy0*vy1;
      float dot02 = vx0*vx2+vy0*vy2;
      float dot11 = vx1*vx1+vy1*vy1;
      float dot12 = vx1*vx2+vy1*vy2;
      float invDenom = 1.0f / (dot00*dot11 - dot01*dot01);
      float u = (dot11*dot02 - dot01*dot12)*invDenom;
      float v = (dot00*dot12 - dot01*dot02)*invDenom;
      
      return ((u>0)&&(v>0)&&(u+v<1));    
    }
    
  }
java2s.com  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.