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Lightweight Java Game Library 2.4.2 » org » lwjgl » input » Mouse.java
/*
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.input;

import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.HashMap;
import java.util.Map;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.InputImplementation;


/**
 * <br>
 * A raw Mouse interface. This can be used to poll the current state of the
 * mouse buttons, and determine the mouse movement delta since the last poll.
 *
 * n buttons supported, n being a native limit. A scrolly wheel is also
 * supported, if one such is available. Movement is reported as delta from
 * last position or as an absolute position. If the window has been created
 * the absolute position will be clamped to 0 - width | height.
 *
 * @author cix_foo <cix_foo@users.sourceforge.net>
 * @author elias_naur <elias_naur@users.sourceforge.net>
 * @author Brian Matzon <brian@matzon.dk>
 * @version $Revision: 3297 $
 * $Id: Mouse.java 3297 2010-03-27 16:04:30Z kappa1 $
 */
public class Mouse {
  /** Internal use - event size in bytes */
  public static final int  EVENT_SIZE                  = 1 + 1 + 4 + 4 + 4 + 8;

  /** Has the mouse been created? */
  private static boolean    created;

  /** The mouse buttons status from the last poll */
  private static ByteBuffer  buttons;

  /** Mouse absolute X position in pixels */
  private static int        x;

  /** Mouse absolute Y position in pixels */
  private static int        y;

  /** Buffer to hold the deltas dx, dy and dwheel */
  private static IntBuffer  coord_buffer;

  /** Delta X */
  private static int        dx;

  /** Delta Y */
  private static int        dy;

  /** Delta Z */
  private static int        dwheel;

  /** Number of buttons supported by the mouse */
  private static int      buttonCount                  = -1;

  /** Does this mouse support a scroll wheel */
  private static boolean    hasWheel;

  /** The current native cursor, if any */
  private static Cursor    currentCursor;

  /** Button names. These are set upon create(), to names like BUTTON0, BUTTON1, etc. */
  private static String[]    buttonName;

  /** hashmap of button names, for fast lookup */
  private static final Map  buttonMap                  = new HashMap(16);

  /** Lazy initialization */
  private static boolean    initialized;

  /** The mouse button events from the last read */
  private static ByteBuffer  readBuffer;

  /** The current mouse event button being examined */
  private static int        eventButton;

  /** The current state of the button being examined in the event queue */
  private static boolean    eventState;

  /** The current delta of the mouse in the event queue */
  private static int      event_dx;
  private static int      event_dy;
  private static int      event_dwheel;
  /** The current absolute position of the mouse in the event queue */
  private static int      event_x;
  private static int      event_y;
  private static long      event_nanos;
  /** The position of the mouse it was grabbed at */
  private static int      grab_x;
  private static int      grab_y;

  /** Buffer size in events */
  private static final int  BUFFER_SIZE                  = 50;

  private static boolean    isGrabbed;

  private static InputImplementation implementation;
  
  /** Whether we need cursor animation emulation */
  private static final boolean emulateCursorAnimation =   LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS || 
                LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX;

        private static final boolean allowNegativeMouseCoords = getPrivilegedBoolean("org.lwjgl.input.Mouse.allowNegativeMouseCoords");

  /**
   * Mouse cannot be constructed.
   */
  private Mouse() {
  }

  /**
   * Gets the currently bound native cursor, if any.
   *
   * @return the currently bound native cursor, if any.
   */
  public static Cursor getNativeCursor() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return currentCursor;
    }
  }

  /**
   * Binds a native cursor. If the cursor argument is null, any
   * currently bound native cursor is disabled, and the cursor reverts
   * to the default operating system supplied cursor.
   *
   * NOTE: The native cursor is not constrained to the window, but
   * relative events will not be generated if the cursor is outside.
   *
   * @param cursor the native cursor object to bind. May be null.
   * @return The previous Cursor object set, or null.
   * @throws LWJGLException if the cursor could not be set for any reason
   */
  public static Cursor setNativeCursor(Cursor cursor) throws LWJGLException {
    synchronized (OpenGLPackageAccess.global_lock) {
      if ((Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) == 0)
        throw new IllegalStateException("Mouse doesn't support native cursors");
      Cursor oldCursor = currentCursor;
      currentCursor = cursor;
      if (isCreated()) {
        if (currentCursor != null) {
          implementation.setNativeCursor(currentCursor.getHandle());
          currentCursor.setTimeout();
        } else {
          implementation.setNativeCursor(null);
        }
      }
      return oldCursor;
    }
  }

  /**
   * Set the position of the cursor. If the cursor is not grabbed,
   * the native cursor is moved to the new position.
   *
   * @param new_x The x coordinate of the new cursor position in OpenGL coordinates relative
   *      to the window origin.
   * @param new_y The y coordinate of the new cursor position in OpenGL coordinates relative
   *      to the window origin.
   */
  public static void setCursorPosition(int new_x, int new_y) {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!isCreated())
        throw new IllegalStateException("Mouse is not created");
      x = event_x = new_x;
      y = event_y = new_y;
      if (!isGrabbed() && (Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0) {
        implementation.setCursorPosition(x, y);
      }
      else {
        grab_x = new_x;
        grab_y = new_y;
      }
    }
  }
  
  /**
   * Static initialization
   */
  private static void initialize() {
    Sys.initialize();

    // Assign names to all the buttons
    buttonName = new String[16];
    for (int i = 0; i < 16; i++) {
      buttonName[i] = "BUTTON" + i;
      buttonMap.put(buttonName[i], new Integer(i));
    }

    initialized = true;
  }

  private static void resetMouse() {
    dx = dy = dwheel = 0;
    readBuffer.position(readBuffer.limit());
  }

  static InputImplementation getImplementation() {
    return implementation;
  }

  /**
   * "Create" the mouse with the given custom implementation.  This is used
   * reflectively by AWTInputAdapter.
   *
   * @throws LWJGLException if the mouse could not be created for any reason
   */
  private static void create(InputImplementation impl) throws LWJGLException {
    if (created)
      return;
    if (!initialized)
      initialize();
    implementation = impl;
    implementation.createMouse();
    hasWheel = implementation.hasWheel();
    created = true;

    // set mouse buttons
    buttonCount = implementation.getButtonCount();
    buttons = BufferUtils.createByteBuffer(buttonCount);
    coord_buffer = BufferUtils.createIntBuffer(3);
    if (currentCursor != null && implementation.getNativeCursorCapabilities() != 0)
      setNativeCursor(currentCursor);
    readBuffer = ByteBuffer.allocate(EVENT_SIZE * BUFFER_SIZE);
    readBuffer.limit(0);
    setGrabbed(isGrabbed);
  }

  /**
   * "Create" the mouse. The display must first have been created.
   * Initially, the mouse is not grabbed and the delta values are reported
   * with respect to the center of the display.
   *
   * @throws LWJGLException if the mouse could not be created for any reason
   */
  public static void create() throws LWJGLException {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!Display.isCreated()) throw new IllegalStateException("Display must be created.");

      create(OpenGLPackageAccess.createImplementation());
    }
  }

  /**
   * @return true if the mouse has been created
   */
  public static boolean isCreated() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return created;
    }
  }

  /**
   * "Destroy" the mouse.
   */
  public static void destroy() {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!created) return;
      created = false;
      buttons = null;
      coord_buffer = null;

      implementation.destroyMouse();
    }
  }

  /**
   * Polls the mouse for its current state. Access the polled values using the
   * get<value> methods.
   * By using this method, it is possible to "miss" mouse click events if you don't
   * poll fast enough. 
   *
   * To use buffered values, you have to call <code>next</code> for each event you
   * want to read. You can query which button caused the event by using
   * <code>getEventButton</code>. To get the state of that button, for that event, use
   * <code>getEventButtonState</code>.
   *
   * NOTE: This method does not query the operating system for new events. To do that,
   * Display.processMessages() (or Display.update()) must be called first.
   *
   * @see org.lwjgl.input.Mouse#next()
   * @see org.lwjgl.input.Mouse#getEventButton()
   * @see org.lwjgl.input.Mouse#getEventButtonState()
   * @see org.lwjgl.input.Mouse#isButtonDown(int button)
   * @see org.lwjgl.input.Mouse#getX()
   * @see org.lwjgl.input.Mouse#getY()
   * @see org.lwjgl.input.Mouse#getDX()
   * @see org.lwjgl.input.Mouse#getDY()
   * @see org.lwjgl.input.Mouse#getDWheel()
   */
  public static void poll() {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!created) throw new IllegalStateException("Mouse must be created before you can poll it");
      implementation.pollMouse(coord_buffer, buttons);

      /* If we're grabbed, poll returns mouse deltas, if not it returns absolute coordinates */
      int poll_coord1 = coord_buffer.get(0);
      int poll_coord2 = coord_buffer.get(1);
      /* The wheel is always relative */
      int poll_dwheel = coord_buffer.get(2);

      if (isGrabbed()) {
        dx += poll_coord1;
        dy += poll_coord2;
        x += poll_coord1;
        y += poll_coord2;
      } else {
        dx = poll_coord1 - x;
        dy = poll_coord2 - y;
        x = poll_coord1;
        y = poll_coord2;
      }
                        if(!allowNegativeMouseCoords) {
                            x = Math.min(implementation.getWidth() - 1, Math.max(0, x));
                            y = Math.min(implementation.getHeight() - 1, Math.max(0, y));
                        }
                        dwheel += poll_dwheel;
      read();
    }
  }

  private static void read() {
    readBuffer.compact();
    implementation.readMouse(readBuffer);
    readBuffer.flip();
  }

  /**
   * See if a particular mouse button is down.
   *
   * @param button The index of the button you wish to test (0..getButtonCount-1)
   * @return true if the specified button is down
   */
  public static boolean isButtonDown(int button) {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!created) throw new IllegalStateException("Mouse must be created before you can poll the button state");
      if (button >= buttonCount || button < 0)
        return false;
      else
        return buttons.get(button) == 1;
    }
  }

  /**
   * Gets a button's name
   * @param button The button
   * @return a String with the button's human readable name in it or null if the button is unnamed
   */
  public static String getButtonName(int button) {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (button >= buttonName.length || button < 0)
        return null;
      else
        return buttonName[button];
    }
  }

  /**
   * Get's a button's index. If the button is unrecognised then -1 is returned.
   * @param buttonName The button name
   */
  public static int getButtonIndex(String buttonName) {
    synchronized (OpenGLPackageAccess.global_lock) {
      Integer ret = (Integer) buttonMap.get(buttonName);
      if (ret == null)
        return -1;
      else
        return ret.intValue();
    }
  }

  /**
   * Gets the next mouse event. You can query which button caused the event by using
   * <code>getEventButton()</code> (if any). To get the state of that key, for that event, use
   * <code>getEventButtonState</code>. To get the current mouse delta values use <code>getEventDX()</code>,
   * <code>getEventDY()</code> and <code>getEventDZ()</code>.
   * @see org.lwjgl.input.Mouse#getEventButton()
   * @see org.lwjgl.input.Mouse#getEventButtonState()
   * @return true if a mouse event was read, false otherwise
   */
  public static boolean next() {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (!created) throw new IllegalStateException("Mouse must be created before you can read events");
      if (readBuffer.hasRemaining()) {
        eventButton = readBuffer.get();
        eventState = readBuffer.get() != 0;
        if (isGrabbed()) {
          event_dx = readBuffer.getInt();
          event_dy = readBuffer.getInt();
          event_x += event_dx;
          event_y += event_dy;
        } else {
          int new_event_x = readBuffer.getInt();
          int new_event_y = readBuffer.getInt();
          event_dx = new_event_x - event_x;
          event_dy = new_event_y - event_y;
          event_x = new_event_x;
          event_y = new_event_y;
        }
        event_x = Math.min(implementation.getWidth() - 1, Math.max(0, event_x));
        event_y = Math.min(implementation.getHeight() - 1, Math.max(0, event_y));
        event_dwheel = readBuffer.getInt();
        event_nanos = readBuffer.getLong();
        return true;
      } else
        return false;
    }
  }

  /**
   * @return Current events button. Returns -1 if no button state was changed
   */
  public static int getEventButton() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return eventButton;
    }
  }

  /**
   * Get the current events button state.
   * @return Current events button state.
   */
  public static boolean getEventButtonState() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return eventState;
    }
  }

  /**
   * @return Current events delta x. Only valid when the mouse is grabbed.
   */
  public static int getEventDX() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_dx;
    }
  }

  /**
   * @return Current events delta y. Only valid when the mouse is grabbed.
   */
  public static int getEventDY() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_dy;
    }
  }

  /**
   * @return Current events absolute x. Only valid when the mouse is not grabbed.
   */
  public static int getEventX() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_x;
    }
  }

  /**
   * @return Current events absolute y. Only valid when the mouse is not grabbed.
   */
  public static int getEventY() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_y;
    }
  }

  /**
   * @return Current events delta z
   */
  public static int getEventDWheel() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_dwheel;
    }
  }

  /**
   * Gets the time in nanoseconds of the current event.
   * Only useful for relative comparisons with other
   * Mouse events, as the absolute time has no defined
   * origin.
   *
   * @return The time in nanoseconds of the current event
   */
  public static long getEventNanoseconds() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return event_nanos;
    }
  }

  /**
   * Retrieves the absolute position. It will be clamped to
   * 0...width-1.
   *
   * @return Absolute x axis position of mouse
   */
  public static int getX() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return x;
    }
  }

  /**
   * Retrieves the absolute position. It will be clamped to
   * 0...height-1.
   *
   * @return Absolute y axis position of mouse
   */
  public static int getY() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return y;
    }
  }

  /**
   * @return Movement on the x axis since last time getDX() was called. Only valid when the mouse is grabbed.
   */
  public static int getDX() {
    synchronized (OpenGLPackageAccess.global_lock) {
      int result = dx;
      dx = 0;
      return result;
    }
  }

  /**
   * @return Movement on the y axis since last time getDY() was called. Only valid when the mouse is grabbed.
   */
  public static int getDY() {
    synchronized (OpenGLPackageAccess.global_lock) {
      int result = dy;
      dy = 0;
      return result;
    }
  }

  /**
   * @return Movement of the wheel since last time getDWheel() was called
   */
  public static int getDWheel() {
    synchronized (OpenGLPackageAccess.global_lock) {
      int result = dwheel;
      dwheel = 0;
      return result;
    }
  }

  /**
   * @return Number of buttons on this mouse
   */
  public static int getButtonCount() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return buttonCount;
    }
  }

  /**
   * @return Whether or not this mouse has wheel support
   */
  public static boolean hasWheel() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return hasWheel;
    }
  }

  /**
   * @return whether or not the mouse has grabbed the cursor
   */
  public static boolean isGrabbed() {
    synchronized (OpenGLPackageAccess.global_lock) {
      return isGrabbed;
    }
  }

  /**
   * Sets whether or not the mouse has grabbed the cursor
   * (and thus hidden). If grab is false, the getX() and getY()
   * will return delta movement in pixels clamped to the display
   * dimensions, from the center of the display.
   *
   * @param grab whether the mouse should be grabbed
   */
  public static void setGrabbed(boolean grab) {
    synchronized (OpenGLPackageAccess.global_lock) {
      boolean grabbed = isGrabbed;
      isGrabbed = grab;
      if (isCreated()) {
        if (grab && !grabbed) {
          // store location mouse was grabbed
          grab_x = x;
          grab_y = y;
        }        
        else if (!grab && grabbed) {
          // move mouse back to location it was grabbed before ungrabbing
          if ((Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0)
            implementation.setCursorPosition(grab_x, grab_y);
        }
        
        implementation.grabMouse(grab);
        // Get latest values from native side
        poll();
        event_x = x;
        event_y = y;
        resetMouse();
      }
    }
  }

  /**
   * Updates the cursor, so that animation can be changed if needed.
   * This method is called automatically by the window on its update, and
   * shouldn't be called otherwise
   */
  public static void updateCursor() {
    synchronized (OpenGLPackageAccess.global_lock) {
      if (emulateCursorAnimation && currentCursor != null && currentCursor.hasTimedOut() && Mouse.isInsideWindow()) {
        currentCursor.nextCursor();
        try {
          setNativeCursor(currentCursor);
        } catch (LWJGLException e) {
          if (LWJGLUtil.DEBUG) e.printStackTrace();
        }
      }
    }
  }

        /** Gets a boolean property as a privileged action. */
  static boolean getPrivilegedBoolean(final String property_name) {
    Boolean value = (Boolean)AccessController.doPrivileged(new PrivilegedAction() {
      public Object run() {
        return new Boolean(Boolean.getBoolean(property_name));
      }
    });
    return value.booleanValue();
  }

        /**
         * Retrieves whether or not the mouse cursor is within the bounds of the window.
         * If the mouse cursor was moved outside the display during a drag, then the result of calling
         * this method will be true until the button is released.
         * @return true if mouse is inside display, false otherwise.
         */
        public static boolean isInsideWindow() {
            return implementation.isInsideWindow();
        }
}
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