EXTCgShader.java :  » Game » Lightweight-Java-Game-Library-2.4.2 » org » lwjgl » opengl » Java Open Source

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Lightweight Java Game Library 2.4.2 » org » lwjgl » opengl » EXTCgShader.java
/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
import java.nio.*;

public final class EXTCgShader {
  /**
   *  You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
   *  that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
   *  can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
   *  that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
   */
  public static final int GL_CG_VERTEX_SHADER_EXT = 0x890e;
  public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890f;

  private EXTCgShader() {
  }

}
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