NV_depth_buffer_float.java :  » Game » Lightweight-Java-Game-Library-2.4.2 » org » lwjgl » opengl » Java Open Source

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Lightweight Java Game Library 2.4.2 » org » lwjgl » opengl » NV_depth_buffer_float.java
/*
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.opengl;

public interface NV_depth_buffer_float {

  /**
   * Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
   * TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
   * and returned in the <data> parameter of GetTexLevelParameter and
   * GetRenderbufferParameterivEXT:
   */
  int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
  int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;

  /**
   * Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
   * TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
   * GetTexImage:
   */
  int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;

  /**
   * Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
   * GetFloatv, and GetDoublev:
   */
  int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;

  void glDepthRangedNV(double n, double f);

  void glClearDepthdNV(double d);

  void glDepthBoundsdNV(double zmin, double zmax);

}
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