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Lightweight Java Game Library 2.4.2 » org » lwjgl » util » Point.java
/* 
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.util;

import java.io.Serializable;

/**
 * A 2D integer point class, which looks remarkably like an AWT one.
 * @author $Author: matzon $
 * @version $Revision: 2983 $
 * $Id: Point.java 2983 2008-04-07 18:36:09Z matzon $
 */
public final class Point implements ReadablePoint, WritablePoint, Serializable {

  static final long serialVersionUID = 1L;

  /** The location */
  private int x, y;

  /**
   * Constructor for Point.
   */
  public Point() {
    super();
  }

  /**
   * Constructor for Point.
   */
  public Point(int x, int y) {
    setLocation(x, y);
  }

  /**
   * Constructor for Point.
   */
  public Point(ReadablePoint p) {
    setLocation(p);
  }

  public void setLocation(int x, int y) {
    this.x = x;
    this.y = y;
  }

  public void setLocation(ReadablePoint p) {
    this.x = p.getX();
    this.y = p.getY();
  }
  
  public void setX(int x) {
    this.x = x;
  }
  
  public void setY(int y) {
    this.y = y;
  }
  
  /**
   * Translate a point.
   * @param dx The translation to apply
   * @param dy The translation to apply
   */
  public void translate(int dx, int dy) {
    this.x += dx;
    this.y += dy;
  }

  /**
   * Translate a point.
   * @param p The translation to apply
   */
  public void translate(ReadablePoint p) {
    this.x += p.getX();
    this.y += p.getY();
  }

  /**
   * Un-translate a point.
   * @param p The translation to apply
   */
  public void untranslate(ReadablePoint p) {
    this.x -= p.getX();
    this.y -= p.getY();
  }

  /**
   * Determines whether an instance of <code>Point2D</code> is equal
   * to this point.  Two instances of <code>Point2D</code> are equal if
   * the values of their <code>x</code> and <code>y</code> member 
   * fields, representing their position in the coordinate space, are
   * the same.
   * @param      obj   an object to be compared with this point
   * @return     <code>true</code> if the object to be compared is
   *                     an instance of <code>Point</code> and has
   *                     the same values; <code>false</code> otherwise
   */
  public boolean equals(Object obj) {
    if (obj instanceof Point) {
      Point pt = (Point) obj;
      return (x == pt.x) && (y == pt.y);
    }
    return super.equals(obj);
  }

  /**
   * Returns a string representation of this point and its location 
   * in the (<i>x</i>,&nbsp;<i>y</i>) coordinate space. This method is 
   * intended to be used only for debugging purposes, and the content 
   * and format of the returned string may vary between implementations. 
   * The returned string may be empty but may not be <code>null</code>.
   * 
   * @return  a string representation of this point
   */
  public String toString() {
    return getClass().getName() + "[x=" + x + ",y=" + y + "]";
  }
  
  /**
   * Returns the hash code for this <code>Point</code>.
   *
   * @return    a hash code for this <code>Point</code>
   */
  public int hashCode() {
    int sum = x + y;
    return sum * (sum + 1) / 2 + x;
  }
  
  public int getX() {
    return x;
  }
  
  public int getY() {
    return y;
  }

  public void getLocation(WritablePoint dest) {
    dest.setLocation(x, y);
  }
  
}
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