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Lightweight Java Game Library 2.4.2 » org » lwjgl » util » ReadableColor.java
/* 
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
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 */
package org.lwjgl.util;

import java.nio.ByteBuffer;

/**
 * Readonly interface for Colors
 * @author $Author: matzon $
 * @version $Revision: 2983 $
 * $Id: ReadableColor.java 2983 2008-04-07 18:36:09Z matzon $
 */
public interface ReadableColor {

  /**
   * Return the red component (0..255)
   * @return int
   */
  public int getRed();
  
  /**
   * Return the red component (0..255)
   * @return int
   */
  public int getGreen();
  
  /**
   * Return the red component (0..255)
   * @return int
   */
  public int getBlue();
  
  /**
   * Return the red component (0..255)
   * @return int
   */
  public int getAlpha();
  
  /**
   * Return the red component
   * @return int
   */
  public byte getRedByte();
  
  /**
   * Return the red component
   * @return int
   */
  public byte getGreenByte();
  
  /**
   * Return the red component
   * @return int
   */
  public byte getBlueByte();
  
  /**
   * Return the red component
   * @return int
   */
  public byte getAlphaByte();
  
  /**
   * Write the RGBA color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeRGBA(ByteBuffer dest);
  
  /**
   * Write the RGB color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeRGB(ByteBuffer dest);
  
  /**
   * Write the ABGR color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeABGR(ByteBuffer dest);
  
  /**
   * Write the BGR color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeBGR(ByteBuffer dest);
  
  /**
   * Write the BGRA color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeBGRA(ByteBuffer dest);
  
  /**
   * Write the ARGB color directly out to a ByteBuffer
   * @param dest the buffer to write to
   */
  public void writeARGB(ByteBuffer dest);
  
  /*
   * Some standard colors
   */
  public static final ReadableColor RED = new Color(255, 0, 0);
  public static final ReadableColor ORANGE = new Color(255, 128, 0);
  public static final ReadableColor YELLOW = new Color(255, 255, 0);
  public static final ReadableColor GREEN = new Color(0, 255, 0);
  public static final ReadableColor CYAN = new Color(0, 255, 255);
  public static final ReadableColor BLUE = new Color(0, 0, 255);
  public static final ReadableColor PURPLE = new Color(255, 0, 255);
  public static final ReadableColor WHITE = new Color(255, 255, 255);
  public static final ReadableColor BLACK = new Color(0, 0, 0);
  public static final ReadableColor LTGREY = new Color(192, 192, 192);
  public static final ReadableColor DKGREY = new Color(64, 64, 64);
  public static final ReadableColor GREY = new Color(128, 128, 128);


  
}
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