package org.fableStudios.tetris;
public class Bomb extends BaseTetrisPiece {
private static final long serialVersionUID=-5999209524976782113L;
public Bomb() {
super(6);
}
public enum State {
Normal,
BlowUp,
Finished
}
@Override
public BaseTetrisPiece rotateLeft() {
return this;
}
@Override
public BaseTetrisPiece rotateRight() {
return this;
}
@Override
public void setRandomShape() {
pieceShape=TetrisShape.Bomb;
coords=new int[][]
{
{-1, -1},
{0, -1},
{-1, 0},
{0, 0},
{0, 1},
{0, 2}
};
}
@Override
public void setShape(TetrisShape shape) {
pieceShape=TetrisShape.Bomb;
coords=new int[][]
{
{-1, -1},
{0, -1},
{-1, 0},
{0, 0},
{0, 1},
{0, 2}
};
}
}
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