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foogamelib » org » newdawn » slick » BasicGame.java
package org.newdawn.slick;


/**
 * A basic implementation of a game to take out the boring bits
 *
 * @author kevin
 */
public abstract class BasicGame implements Game, InputListener {
  /** The title of the game */
  private String title;
  /** The state of the left control */
  protected boolean[] controllerLeft = new boolean[20];
  /** The state of the right control */
  protected boolean[] controllerRight = new boolean[20];
  /** The state of the up control */
  protected boolean[] controllerUp = new boolean[20];
  /** The state of the down control */
  protected boolean[] controllerDown = new boolean[20];
  /** The state of the button controlls */
  protected boolean[][] controllerButton = new boolean[20][20];
  
  /**
   * Create a new basic game
   * 
   * @param title The title for the game
   */
  public BasicGame(String title) {
    this.title = title;
  }

  /**
   * @see org.newdawn.slick.InputListener#setInput(org.newdawn.slick.Input)
   */
  public void setInput(Input input) {  
  }
  
  /**
   * @see org.newdawn.slick.Game#closeRequested()
   */
  public boolean closeRequested() {
    return true;
  }

  /**
   * @see org.newdawn.slick.Game#getTitle()
   */
  public String getTitle() {
    return title;
  }

  /**
   * @see org.newdawn.slick.Game#init(org.newdawn.slick.GameContainer)
   */
  public abstract void init(GameContainer container) throws SlickException;

  /**
   * @see org.newdawn.slick.InputListener#keyPressed(int, char)
   */
  public void keyPressed(int key, char c) {
  }

  /**
   * @see org.newdawn.slick.InputListener#keyReleased(int, char)
   */
  public void keyReleased(int key, char c) {
  }

  /**
   * @see org.newdawn.slick.InputListener#mouseMoved(int, int, int, int)
   */
  public void mouseMoved(int oldx, int oldy, int newx, int newy) {
  }

  /**
   * @see org.newdawn.slick.InputListener#mouseClicked(int, int, int, int)
   */
  public void mouseClicked(int button, int x, int y, int clickCount) {
  }
  
  /**
   * @see org.newdawn.slick.InputListener#mousePressed(int, int, int)
   */
  public void mousePressed(int button, int x, int y) {

  }
  
  /**
   * @see org.newdawn.slick.InputListener#controllerButtonPressed(int, int)
   */
  public void controllerButtonPressed(int controller, int button) {
    controllerButton[controller][button] = true;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerButtonReleased(int, int)
   */
  public void controllerButtonReleased(int controller, int button) {
    controllerButton[controller][button] = false;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerDownPressed(int)
   */
  public void controllerDownPressed(int controller) {
    controllerDown[controller] = true;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerDownReleased(int)
   */
  public void controllerDownReleased(int controller) {
    controllerDown[controller] = false;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerLeftPressed(int)
   */
  public void controllerLeftPressed(int controller) {
    controllerLeft[controller] = true;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerLeftReleased(int)
   */
  public void controllerLeftReleased(int controller) {
    controllerLeft[controller] = false;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerRightPressed(int)
   */
  public void controllerRightPressed(int controller) {
    controllerRight[controller] = true;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerRightReleased(int)
   */
  public void controllerRightReleased(int controller) {
    controllerRight[controller] = false;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerUpPressed(int)
   */
  public void controllerUpPressed(int controller) {
    controllerUp[controller] = true;
  }

  /**
   * @see org.newdawn.slick.InputListener#controllerUpReleased(int)
   */
  public void controllerUpReleased(int controller) {
    controllerUp[controller] = false;
  }
  
  /**
   * @see org.newdawn.slick.InputListener#mouseReleased(int, int, int)
   */
  public void mouseReleased(int button, int x, int y) {
  }

  /**
   * @see org.newdawn.slick.Game#update(org.newdawn.slick.GameContainer, int)
   */
  public abstract void update(GameContainer container, int delta) throws SlickException;

  /**
   * @see org.newdawn.slick.InputListener#mouseWheelMoved(int)
   */
  public void mouseWheelMoved(int change) {
  }

  /**
   * @see org.newdawn.slick.InputListener#isAcceptingInput()
   */
  public boolean isAcceptingInput() {
    return true;
  }
  
  /**
   * @see org.newdawn.slick.InputListener#inputEnded()
   */
  public void inputEnded() {
    
  }
}
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