/* *********************************************************************
*
* This file is part of Full Metal Galaxy.
* http://www.fullmetalgalaxy.com
*
* Full Metal Galaxy is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* Full Metal Galaxy is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with Full Metal Galaxy.
* If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010, 2011 Vincent Legendre
*
* *********************************************************************/
package com.fullmetalgalaxy.model;
import com.fullmetalgalaxy.model.persist.EbGame;
import com.fullmetalgalaxy.model.persist.Game;
import com.google.gwt.user.client.rpc.IsSerializable;
/**
* @author Vincent Legendre
* All data client need to load a games
*
* TODO get rid of this class
*/
public class ModelFmpInit implements IsSerializable, java.io.Serializable
{
static final long serialVersionUID = 203;
private EbGame m_game = null;
private Game game = null;
private PresenceRoom m_presenceRoom = null;
/**
* @return the game
*/
public Game getGame()
{
if( game == null && m_game != null )
{
game = m_game.createGame();
m_game = null;
}
return game;
}
/**
* @param p_game the game to set
*/
public void setGame(Game p_game)
{
game = p_game;
}
/**
* @return the presenceRoom
*/
public PresenceRoom getPresenceRoom()
{
return m_presenceRoom;
}
/**
* @param p_presenceRoom the presenceRoom to set
*/
public void setPresenceRoom(PresenceRoom p_presenceRoom)
{
m_presenceRoom = p_presenceRoom;
}
}
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