package packets;
import elements.Consts.Priorities;
import network.ClientController;
/**
*
* @author Joel Garboden
*/
public class PlayerQuitCmd extends Command
{
public PlayerQuitCmd()
{
this.priority = Priorities.TURN_UPDATE;
}
@Override
public boolean execCommand(ClientController controller)
{
controller.disconnect();
return true;
}
@Override
public String toString()
{
return "playerQuitCmd";
}
}
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