package ai;
import com.jme.math.Vector3f;
import logic.NodeController;
import logic.common.player.Player;
import logic.ships.moveableShip.MovableShip;
/**
* An abstract Controller for Artificial Intelligence.
*
* @author Wasserleiche
*/
public abstract class AIController extends NodeController {
private static final long serialVersionUID = 1L;
/** The {@link Player} that is controlled by this Controller. */
protected MovableShip ship;
public AIController(MovableShip ship) { this(ship, 0f); }
/**
* Constructs a new AIController with the given {@link Player}.
* @param bot The {@link Player} that shall be controlled by this Controller.
*/
public AIController(MovableShip ship, float updateDelay) {
super(updateDelay, ship);
this.ship = ship;
}
protected void rotateTo(float amount, Vector3f loc) {
rotateTo(loc, amount, false);
}
}
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