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jake2 ext » jake2 » server » server_t.java
/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA.
 *  
 */
// Created on 14.01.2004 by RST.
// $Id: server_t.java,v 1.2 2004/09/22 19:22:12 salomo Exp $
package jake2.server;

import jake2.Defines;
import jake2.game.cmodel_t;
import jake2.game.entity_state_t;
import jake2.qcommon.sizebuf_t;

import java.io.RandomAccessFile;

public class server_t {

  public server_t() {
    models = new cmodel_t[Defines.MAX_MODELS];
    for (int n = 0; n < Defines.MAX_MODELS; n++) {
      models[n] = new cmodel_t();
    }

    for (int n = 0; n < Defines.MAX_EDICTS; n++) {
      baselines[n] = new entity_state_t(null);
    }
  }
  int state; // precache commands are only valid during load
  boolean attractloop; // running cinematics and demos for the local system
  // only
  boolean loadgame; // client begins should reuse existing entity
  int time; // always sv.framenum * 100 msec
  int framenum;
  String name = ""; // map name, or cinematic name
  cmodel_t models[];
  String configstrings[] = new String[Defines.MAX_CONFIGSTRINGS];
  entity_state_t baselines[] = new entity_state_t[Defines.MAX_EDICTS];
  // the multicast buffer is used to send a message to a set of clients
  // it is only used to marshall data until SV_Multicast is called
  sizebuf_t multicast = new sizebuf_t();
  byte multicast_buf[] = new byte[Defines.MAX_MSGLEN];
  // demo server information
  RandomAccessFile demofile;
  boolean timedemo; // don't time sync
}
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