/*
Java board game library.
Copyright (C) 2011 Deepesh Garg
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package d.g.boardgames.chess.player;
import d.g.boardgames.chess.*;
import d.g.boardgames.chess.ChessCellState.PieceColor;
public class SourceDelegatePlayer implements Player {
PieceColor playerColor;
MoveSource moveSource;
Object mutex = new Object();
ChessMove move;
public SourceDelegatePlayer (PieceColor side, MoveSource source) {
playerColor = side;
moveSource = source;
moveSource.registerSink(this);
}
public ChessMove getMove (ChessBoard board) {
synchronized (mutex) {
try {
moveSource.startThinking(board);
mutex.wait();
return move;
} catch (InterruptedException ie) {
return null;
}
}
}
public void abortMove() {
moveSource.stopThinking();
}
public void notifyMove (ChessMove chessMove) {
move = chessMove;
synchronized(mutex) {
mutex.notify();
}
}
public PieceColor getPlayerColor () {
return playerColor;
}
}
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