package screens;
import java.awt.Graphics;
import terrain.Terrain;
import tools.GameApplet;
import abstracts.Screen;
/** */
public class LevelEditor extends Screen {
/** @param gameApplet - the applet */
public LevelEditor(final GameApplet gameApplet) {
super(gameApplet);
}
@Override
public final synchronized void begin() {
Terrain.reset();
}
@Override
public final synchronized void draw(final Graphics g) {
}
@Override
public final int getHeight() {
return 576;
}
@Override
public final int getWidth() {
return 768;
}
}
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