package terrain;
import tools.Bounds;
/**
* This class will handle collisions with the terrain and create the
* TerrainRow objects.
*/
public final class Terrain {
/**
* Private constructor so that Terrain cannot be instanced. All
* methods will be static.
*/
private Terrain() {
// Do nothing
}
/** Clears the terrain to default. */
public static void reset() {
// TODO
}
/** Re-render the given region of the terrain. */
public static void updateRegion(Bounds bounds) {
// TODO
}
}
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