/*
* Copyright (c) 2007 shingoki
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'shingoki' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.captiveimagination.game.hud;
import com.captiveimagination.game.control.FloatSpring;
import com.jme.scene.Controller;
/**
* Control a gauge to show a value from a bean, with
* a springy link between bean value and displayed value,
* to simulate a mechanical or sensor delay in the gauge.
* @author goki
*/
public class SpringyGaugeController extends Controller {
private static final long serialVersionUID = 8720962534725579344L;
Gauge gauge;
NamedValuesBean bean;
String valueName;
float factor;
FloatSpring spring;
/**
* Make a controller, which updates a specified gauge
* to show the named value of a bean
* This uses a default spring with a subsecond response time
* for unit changes, suitable for most purposes, particularly
* for displaying values expected to take integer values which
* do not change at a very large rate per second (e.g. ammunition count)
* @param gauge
* The gauge to control
* @param bean
* The bean whose value will be displayed on the gauge
* @param valueName
* The name of the value of the bean to be displayed
* @param factor
* The factor by which to multiply the value before display
*/
public SpringyGaugeController(Gauge gauge, NamedValuesBean bean, String valueName, float factor) {
this(gauge, bean, valueName, factor, new FloatSpring(100));
}
/**
* Make a controller, which updates a specified gauge
* to show the named value of a bean
* @param gauge
* The gauge to control
* @param bean
* The bean whose value will be displayed on the gauge
* @param valueName
* The name of the value of the bean to be displayed
* @param factor
* The factor by which to multiply the value before display
* @param spring
* The spring used to translate bean values into (delayed)
* gauge readout values.
*/
public SpringyGaugeController(Gauge gauge, NamedValuesBean bean, String valueName, float factor, FloatSpring spring) {
super();
this.gauge = gauge;
this.bean = bean;
this.valueName = valueName;
this.factor = factor;
this.spring = spring;
}
@Override
public void update(float time) {
float newValue = bean.getNamedValue(valueName) * factor;
spring.update(newValue, time);
gauge.setValue(spring.getPosition());
}
}
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