PistolAction.java :  » Game » jslaughter » org » jslaughter » component » weapon » Java Open Source

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jslaughter » org » jslaughter » component » weapon » PistolAction.java
package org.jslaughter.component.weapon;

import org.jslaughter.component.action.WeaponAction;
import org.jslaughter.component.physics.motion.BulletMotion;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Input;
import org.newdawn.slick.geom.Vector2f;
import org.nvframe.camera.Camera;
import org.nvframe.component.state.Position;
import org.nvframe.entity.Entity;
import org.nvframe.event.EventService;
import org.nvframe.event.eventtype.SoundEvent;
import org.nvframe.event.eventtype.UpdateEvent;
import org.nvframe.exception.NVFrameException;
import org.nvframe.factory.EntityFactory;
import org.nvframe.manager.ConfigManager;
import org.nvframe.manager.InputManager;
import org.nvframe.util.settings.SettingsObj;

/**
 * 
 * @author Nik Van Looy
 */
public class PistolAction extends WeaponAction {
  
  public PistolAction(String id, Entity owner, SettingsObj settings) throws NVFrameException {
    super(id, owner, settings);
  }

  @Override
  public void onUpdate(UpdateEvent event) {
    GameContainer gc = event.getGc();
    int delta = event.getDelta();
    Input input = gc.getInput();
    
    shotTimerMs += delta;
    
    if(input.isKeyPressed(InputManager.getInstance().getInput("player_interaction_reload"))) {
      reloading = true;
      currReloadTimeMs = 0;
      
      // play reload sound
      EventService.getInstance().fireEvent(new SoundEvent(reloadSound));
      
      return;
    }
    
    if(reloading) {
      currReloadTimeMs += delta;
      
      if(currReloadTimeMs > reloadTimeMs) {
        remainingCap = magazineCap;
        reloading = false;
        currReloadTimeMs = 0;
      }
      
      return; // can't shoot while reloading the pistol
    }
    
    if(input.isMousePressed(InputManager.getInstance().getInput("player_interaction_primaryfire"))) {
      if(shotTimerMs < shotDelayMs || remainingCap <= 0)
        return;
      
      Vector2f targetCoords = new Vector2f(Camera.getInstance().getMouseX(input), Camera.getInstance().getMouseY(input));

      try {
        // create the bullet entity
        Entity bullet = EntityFactory.getInstance().getEntityFromPrototype(bulletId);
        bullet.setOwner(owner);
        
        Position position = (Position) owner.getComponent(Position.class);

        BulletMotion entityMotionComp = (BulletMotion) bullet.getComponent(BulletMotion.class);
        entityMotionComp.fire(position.getXY().copy(), targetCoords.copy());
        
        remainingCap--;
        
        if(ConfigManager.getInstance().getActive("debugMode"))
          System.out.println("remainingCap: " + remainingCap);
        
        // play pistol gunshot sound
        if(shotSound != null)
          EventService.getInstance().fireEvent(new SoundEvent(shotSound));
      } 
      catch(NVFrameException e) {
        e.printStackTrace();
      }
      
      if(remainingCap == 0) {
        reloading = true;
        currReloadTimeMs = 0;
        
        // play reload sound
        if(reloadSound != null)
          EventService.getInstance().fireEvent(new SoundEvent(reloadSound));
      }
      else
        shotTimerMs = 0;
    }
  }

}
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