/**
* License
* THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS
* CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE").
* THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.
* ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR
* COPYRIGHT LAW IS PROHIBITED.
*
* BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND
* AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE
* MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED
* HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
*
*/
package l1j.server.server.model;
import static l1j.server.server.model.skill.L1SkillId.ABSOLUTE_BARRIER;
import static l1j.server.server.model.skill.L1SkillId.EARTH_BIND;
import static l1j.server.server.model.skill.L1SkillId.FREEZING_BLIZZARD;
import static l1j.server.server.model.skill.L1SkillId.FREEZING_BREATH;
import static l1j.server.server.model.skill.L1SkillId.ICE_LANCE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_BALANCE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_IGNITION_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_QUAKE_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_SHOCK_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_FREEZE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_MR_REDUCTION_BY_CUBE_SHOCK;
import java.util.TimerTask;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import l1j.server.server.ActionCodes;
import l1j.server.server.GeneralThreadPool;
import l1j.server.server.model.Instance.L1MonsterInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_DoActionGFX;
import l1j.server.server.serverpackets.S_Paralysis;
public class L1Cube extends TimerTask {
private static Logger _log = Logger.getLogger(L1Cube.class.getName());
private ScheduledFuture<?> _future = null;
private int _timeCounter = 0;
private final L1Character _effect;
private final L1Character _cha;
private final int _skillId;
public L1Cube(L1Character effect, L1Character cha, int skillId) {
_effect = effect;
_cha = cha;
_skillId = skillId;
}
@Override
public void run() {
try {
if (_cha.isDead()) {
stop();
return;
}
if (!_cha.hasSkillEffect(_skillId)) {
stop();
return;
}
_timeCounter++;
giveEffect();
}
catch (Throwable e) {
_log.log(Level.WARNING, e.getLocalizedMessage(), e);
}
}
public void begin() {
// 841
// 0.9
_future = GeneralThreadPool.getInstance().scheduleAtFixedRate(this, 900, 1000);
}
public void stop() {
if (_future != null) {
_future.cancel(false);
}
}
public void giveEffect() {
if (_skillId == STATUS_CUBE_IGNITION_TO_ENEMY) {
if (_timeCounter % 4 != 0) {
return;
}
if (_cha.hasSkillEffect(STATUS_FREEZE)) {
return;
}
if (_cha.hasSkillEffect(ABSOLUTE_BARRIER)) {
return;
}
if (_cha.hasSkillEffect(ICE_LANCE)) {
return;
}
if (_cha.hasSkillEffect(FREEZING_BLIZZARD)) {
return;
}
if (_cha.hasSkillEffect(FREEZING_BREATH)) {
return;
}
if (_cha.hasSkillEffect(EARTH_BIND)) {
return;
}
if (_cha instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) _cha;
pc.sendPackets(new S_DoActionGFX(pc.getId(), ActionCodes.ACTION_Damage));
pc.broadcastPacket(new S_DoActionGFX(pc.getId(), ActionCodes.ACTION_Damage));
pc.receiveDamage(_effect, 10, false);
}
else if (_cha instanceof L1MonsterInstance) {
L1MonsterInstance mob = (L1MonsterInstance) _cha;
mob.broadcastPacket(new S_DoActionGFX(mob.getId(), ActionCodes.ACTION_Damage));
mob.receiveDamage(_effect, 10);
}
}
else if (_skillId == STATUS_CUBE_QUAKE_TO_ENEMY) {
if (_timeCounter % 4 != 0) {
return;
}
if (_cha.hasSkillEffect(STATUS_FREEZE)) {
return;
}
if (_cha.hasSkillEffect(ABSOLUTE_BARRIER)) {
return;
}
if (_cha.hasSkillEffect(ICE_LANCE)) {
return;
}
if (_cha.hasSkillEffect(FREEZING_BLIZZARD)) {
return;
}
if (_cha.hasSkillEffect(FREEZING_BREATH)) {
return;
}
if (_cha.hasSkillEffect(EARTH_BIND)) {
return;
}
if (_cha instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) _cha;
pc.setSkillEffect(STATUS_FREEZE, 1000);
pc.sendPackets(new S_Paralysis(S_Paralysis.TYPE_BIND, true));
}
else if (_cha instanceof L1MonsterInstance) {
L1MonsterInstance mob = (L1MonsterInstance) _cha;
mob.setSkillEffect(STATUS_FREEZE, 1000);
mob.setParalyzed(true);
}
}
else if (_skillId == STATUS_CUBE_SHOCK_TO_ENEMY) {
// if (_timeCounter % 5 != 0) {
// return;
// }
// _cha.addMr(-10);
// if (_cha instanceof L1PcInstance) {
// L1PcInstance pc = (L1PcInstance) _cha;
// pc.sendPackets(new S_SPMR(pc));
// }
_cha.setSkillEffect(STATUS_MR_REDUCTION_BY_CUBE_SHOCK, 4000);
}
else if (_skillId == STATUS_CUBE_BALANCE) {
if (_timeCounter % 4 == 0) {
int newMp = _cha.getCurrentMp() + 5;
if (newMp < 0) {
newMp = 0;
}
_cha.setCurrentMp(newMp);
}
if (_timeCounter % 5 == 0) {
if (_cha instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) _cha;
pc.receiveDamage(_effect, 25, false);
}
else if (_cha instanceof L1MonsterInstance) {
L1MonsterInstance mob = (L1MonsterInstance) _cha;
mob.receiveDamage(_effect, 25);
}
}
}
}
}
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