L1Cube.java :  » Game » l1j-tw-99nets » l1j » server » server » model » Java Open Source

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l1j tw 99nets » l1j » server » server » model » L1Cube.java
/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package l1j.server.server.model;

import static l1j.server.server.model.skill.L1SkillId.ABSOLUTE_BARRIER;
import static l1j.server.server.model.skill.L1SkillId.EARTH_BIND;
import static l1j.server.server.model.skill.L1SkillId.FREEZING_BLIZZARD;
import static l1j.server.server.model.skill.L1SkillId.FREEZING_BREATH;
import static l1j.server.server.model.skill.L1SkillId.ICE_LANCE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_BALANCE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_IGNITION_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_QUAKE_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_CUBE_SHOCK_TO_ENEMY;
import static l1j.server.server.model.skill.L1SkillId.STATUS_FREEZE;
import static l1j.server.server.model.skill.L1SkillId.STATUS_MR_REDUCTION_BY_CUBE_SHOCK;

import java.util.TimerTask;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;

import l1j.server.server.ActionCodes;
import l1j.server.server.GeneralThreadPool;
import l1j.server.server.model.Instance.L1MonsterInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_DoActionGFX;
import l1j.server.server.serverpackets.S_Paralysis;

public class L1Cube extends TimerTask {
  private static Logger _log = Logger.getLogger(L1Cube.class.getName());

  private ScheduledFuture<?> _future = null;

  private int _timeCounter = 0;

  private final L1Character _effect;

  private final L1Character _cha;

  private final int _skillId;

  public L1Cube(L1Character effect, L1Character cha, int skillId) {
    _effect = effect;
    _cha = cha;
    _skillId = skillId;
  }

  @Override
  public void run() {
    try {
      if (_cha.isDead()) {
        stop();
        return;
      }
      if (!_cha.hasSkillEffect(_skillId)) {
        stop();
        return;
      }
      _timeCounter++;
      giveEffect();
    }
    catch (Throwable e) {
      _log.log(Level.WARNING, e.getLocalizedMessage(), e);
    }
  }

  public void begin() {
    // 841
    // 0.9
    _future = GeneralThreadPool.getInstance().scheduleAtFixedRate(this, 900, 1000);
  }

  public void stop() {
    if (_future != null) {
      _future.cancel(false);
    }
  }

  public void giveEffect() {
    if (_skillId == STATUS_CUBE_IGNITION_TO_ENEMY) {
      if (_timeCounter % 4 != 0) {
        return;
      }
      if (_cha.hasSkillEffect(STATUS_FREEZE)) {
        return;
      }
      if (_cha.hasSkillEffect(ABSOLUTE_BARRIER)) {
        return;
      }
      if (_cha.hasSkillEffect(ICE_LANCE)) {
        return;
      }
      if (_cha.hasSkillEffect(FREEZING_BLIZZARD)) {
        return;
      }
      if (_cha.hasSkillEffect(FREEZING_BREATH)) {
        return;
      }
      if (_cha.hasSkillEffect(EARTH_BIND)) {
        return;
      }

      if (_cha instanceof L1PcInstance) {
        L1PcInstance pc = (L1PcInstance) _cha;
        pc.sendPackets(new S_DoActionGFX(pc.getId(), ActionCodes.ACTION_Damage));
        pc.broadcastPacket(new S_DoActionGFX(pc.getId(), ActionCodes.ACTION_Damage));
        pc.receiveDamage(_effect, 10, false);
      }
      else if (_cha instanceof L1MonsterInstance) {
        L1MonsterInstance mob = (L1MonsterInstance) _cha;
        mob.broadcastPacket(new S_DoActionGFX(mob.getId(), ActionCodes.ACTION_Damage));
        mob.receiveDamage(_effect, 10);
      }
    }
    else if (_skillId == STATUS_CUBE_QUAKE_TO_ENEMY) {
      if (_timeCounter % 4 != 0) {
        return;
      }
      if (_cha.hasSkillEffect(STATUS_FREEZE)) {
        return;
      }
      if (_cha.hasSkillEffect(ABSOLUTE_BARRIER)) {
        return;
      }
      if (_cha.hasSkillEffect(ICE_LANCE)) {
        return;
      }
      if (_cha.hasSkillEffect(FREEZING_BLIZZARD)) {
        return;
      }
      if (_cha.hasSkillEffect(FREEZING_BREATH)) {
        return;
      }
      if (_cha.hasSkillEffect(EARTH_BIND)) {
        return;
      }

      if (_cha instanceof L1PcInstance) {
        L1PcInstance pc = (L1PcInstance) _cha;
        pc.setSkillEffect(STATUS_FREEZE, 1000);
        pc.sendPackets(new S_Paralysis(S_Paralysis.TYPE_BIND, true));
      }
      else if (_cha instanceof L1MonsterInstance) {
        L1MonsterInstance mob = (L1MonsterInstance) _cha;
        mob.setSkillEffect(STATUS_FREEZE, 1000);
        mob.setParalyzed(true);
      }
    }
    else if (_skillId == STATUS_CUBE_SHOCK_TO_ENEMY) {
      // if (_timeCounter % 5 != 0) {
      // return;
      // }
      // _cha.addMr(-10);
      // if (_cha instanceof L1PcInstance) {
      // L1PcInstance pc = (L1PcInstance) _cha;
      // pc.sendPackets(new S_SPMR(pc));
      // }
      _cha.setSkillEffect(STATUS_MR_REDUCTION_BY_CUBE_SHOCK, 4000);
    }
    else if (_skillId == STATUS_CUBE_BALANCE) {
      if (_timeCounter % 4 == 0) {
        int newMp = _cha.getCurrentMp() + 5;
        if (newMp < 0) {
          newMp = 0;
        }
        _cha.setCurrentMp(newMp);
      }
      if (_timeCounter % 5 == 0) {
        if (_cha instanceof L1PcInstance) {
          L1PcInstance pc = (L1PcInstance) _cha;
          pc.receiveDamage(_effect, 25, false);
        }
        else if (_cha instanceof L1MonsterInstance) {
          L1MonsterInstance mob = (L1MonsterInstance) _cha;
          mob.receiveDamage(_effect, 25);
        }
      }
    }
  }

}
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