/*
* MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common;
public class PilotingRollData extends TargetRoll {
private static final long serialVersionUID = -8965684775619336323L;
private int entityId;
public PilotingRollData(int entityId) {
this.entityId = entityId;
}
public PilotingRollData(int entityId, int value, String desc) {
super(value, desc);
this.entityId = entityId;
}
public PilotingRollData(int entityId, int value, String desc, boolean cumulative) {
super(value, desc, cumulative);
this.entityId = entityId;
}
/**
* Double-logging style for situations where the mech automatically falls,
* but the pilot can still save to avoid damage. The game will later strip
* out any automatic rolls when it lets the pilot roll to save.
*/
public PilotingRollData(int entityId, int value, int pilotValue, String desc) {
super(value, desc);
addModifier(pilotValue, desc);
this.entityId = entityId;
}
public int getEntityId() {
return entityId;
}
}
|