/* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 25, 2004
*
*/
package megamek.common.weapons;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Jay Lawson
*/
public class AR10BayWeapon extends AmmoBayWeapon {
/**
*
*/
private static final long serialVersionUID = 8756042527483383101L;
/**
*
*/
public AR10BayWeapon() {
super();
//tech levels are a little tricky
this.techLevel = TechConstants.T_ALL;
this.name = "AR10 Bay";
this.setInternalName(this.name);
this.heat = 0;
this.damage = DAMAGE_VARIABLE;
this.shortRange = 12;
this.mediumRange = 24;
this.longRange = 40;
this.extremeRange = 50;
this.tonnage = 0.0f;
this.bv = 0;
this.cost = 0;
this.maxRange = RANGE_SHORT;
this.atClass = CLASS_AR10;
this.capital = true;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.IGame)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
return new CapitalMissileBayHandler(toHit, waa, game, server);
}
}
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