CLImprovedHeavySmallLaser.java :  » Game » megamek-0.35.15 » megamek » common » weapons » Java Open Source

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megamek 0.35.15 » megamek » common » weapons » CLImprovedHeavySmallLaser.java
/**
 * MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
 *
 *  This program is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU General Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
 *  for more details.
 */
/*
 * Created on Sep 12, 2004
 *
 */
package megamek.common.weapons;

import megamek.common.TechConstants;

/**
 * @author Jason Tighe
 */
public class CLImprovedHeavySmallLaser extends LaserWeapon {
    /**
     *
     */
    private static final long serialVersionUID = 4467522144065588079L;

    /**
     *
     */
    public CLImprovedHeavySmallLaser() {
        super();
        techLevel = TechConstants.T_CLAN_EXPERIMENTAL;
        name = "Improved Heavy Small Laser";
        setInternalName("CLImprovedSmallHeavyLaser");
        addLookupName("CLImprovedHeavySmallLaser");
        addLookupName("Clan Improved Small Heavy Laser");
        heat = 3;
        damage = 6;
        shortRange = 2;
        mediumRange = 4;
        longRange = 6;
        extremeRange = 8;
        waterShortRange = 2;
        waterMediumRange = 3;
        waterLongRange = 5;
        waterExtremeRange = 6;
        tonnage = 0.5f;
        criticals = 1;
        bv = 19;
        cost = 30000;
        shortAV = 6;
        maxRange = RANGE_SHORT;
        explosionDamage = 3;
        explosive = true;
    }
}
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