/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 2, 2004
*
*/
package megamek.common.weapons;
import megamek.common.TechConstants;
/**
* @author Andrew Hunter
*/
public class CLUAC2 extends UACWeapon {
/**
*
*/
private static final long serialVersionUID = 7982946203794957045L;
/**
*
*/
public CLUAC2() {
super();
this.techLevel = TechConstants.T_CLAN_TW;
this.name = "Ultra AC/2";
this.setInternalName("CLUltraAC2");
this.addLookupName("Clan Ultra AC/2");
this.heat = 1;
this.damage = 2;
this.rackSize = 2;
this.minimumRange = 2;
this.shortRange = 9;
this.mediumRange = 18;
this.longRange = 27;
this.extremeRange = 36;
this.tonnage = 5.0f;
this.criticals = 2;
this.bv = 62;
this.cost = 120000;
this.shortAV = 3;
this.medAV = 3;
this.longAV = 3;
this.extAV = 3;
this.maxRange = RANGE_EXT;
this.explosionDamage = damage;
this.techRating = RATING_F;
}
}
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