/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 23, 2004
*
*/
package megamek.common.weapons;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class ERFlamerHandler extends FlamerHandler {
/**
*
*/
private static final long serialVersionUID = -7348456582587703751L;
/**
* @param toHit
* @param waa
* @param g
*/
public ERFlamerHandler(ToHitData toHit, WeaponAttackAction waa, IGame g,
Server s) {
super(toHit, waa, g, s);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcDamagePerHit()
*/
@Override
protected int calcDamagePerHit() {
int toReturn;
if (target instanceof Infantry && !(target instanceof BattleArmor)) {
if (ae instanceof BattleArmor) {
toReturn = Compute.d6(3);
}
toReturn = Compute.d6(2);
if ( bDirect ) {
toReturn += toHit.getMoS()/3;
}
// pain shunted infantry get half damage
if (((Entity) target).getCrew().getOptions().booleanOption("pain_shunt")) {
toReturn = (int) Math.floor(toReturn / 2.0);
}
if (bGlancing) {
toReturn = (int) Math.floor(toReturn / 2.0);
}
} else {
toReturn = super.calcDamagePerHit();
}
return toReturn;
}
}
|