/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 19, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class ISGaussRiflePrototype extends GaussWeapon {
/**
*
*/
private static final long serialVersionUID = 317770140657000258L;
/**
*
*/
public ISGaussRiflePrototype() {
super();
techLevel = TechConstants.T_IS_EXPERIMENTAL;
name = "Gauss Rifle Prototype";
setInternalName("ISGaussRiflePrototype");
addLookupName("IS Gauss Rifle Prototype");
heat = 1;
damage = 15;
ammoType = AmmoType.T_GAUSS;
minimumRange = 2;
shortRange = 7;
mediumRange = 15;
longRange = 22;
extremeRange = 30;
tonnage = 15.0f;
bv = 320;
cost = 300000;
criticals = 8;
flags = flags.or(F_PROTOTYPE);
explosionDamage = 20;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game,
* megamek.server.Server)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
return new PrototypeGaussHandler(toHit, waa, game, server);
}
}
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