/**
* MegaMek - Copyright (C) 2004,2005,2006,2007 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class ISMGA extends AmmoWeapon {
/**
*
*/
private static final long serialVersionUID = 5147934062852001336L;
public ISMGA() {
super();
techLevel = TechConstants.T_IS_TW_NON_BOX;
name = "Machine Gun Array";
addLookupName("IS Machine Gun Array");
setInternalName("ISMGA");
heat = 0;
damage = 2;
rackSize = 2;
ammoType = AmmoType.T_MG;
minimumRange = WEAPON_NA;
shortRange = 1;
mediumRange = 2;
longRange = 3;
extremeRange = 4;
tonnage = 0.5f;
criticals = 1;
bv = 0; // we'll have to calculate this in calculateBV(),
// because it depends on the number of MGs linked to
// the MGA
flags = flags.or(F_MECH_WEAPON).or(F_TANK_WEAPON).or(F_AERO_WEAPON).or(F_BALLISTIC).or(F_BURST_FIRE).or(F_MGA);
cost = 5000;
String[] modeStrings = { "Linked", "Off" };
setModes(modeStrings);
instantModeSwitch = false;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game,
* megamek.server.Server)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
return new MGAWeaponHandler(toHit, waa, game, server);
}
}
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