/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 12, 2004
*
*/
package megamek.common.weapons;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter
*/
public class ISSmallPulseLaser extends PulseLaserWeapon {
/**
*
*/
private static final long serialVersionUID = 2977404162226570144L;
/**
*
*/
public ISSmallPulseLaser() {
super();
this.techLevel = TechConstants.T_IS_TW_NON_BOX;
this.name = "Small Pulse Laser";
this.setInternalName("ISSmallPulseLaser");
this.addLookupName("IS Small Pulse Laser");
this.addLookupName("ISSmall Pulse Laser");
this.heat = 2;
this.damage = 3;
this.toHitModifier = -2;
this.shortRange = 1;
this.mediumRange = 2;
this.longRange = 3;
this.extremeRange = 4;
this.waterShortRange = 1;
this.waterMediumRange = 2;
this.waterLongRange = 2;
this.waterExtremeRange = 4;
this.tonnage = 1.0f;
this.criticals = 1;
this.bv = 12;
this.cost = 16000;
this.shortAV = 3;
this.maxRange = RANGE_SHORT;
this.atClass = CLASS_POINT_DEFENSE;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game,
* megamek.server.Server)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
return new BurstPulseLaserWeaponHandler(toHit, waa, game, server);
}
}
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