/**
* MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 23, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter
*/
public abstract class VehicleFlamerWeapon extends AmmoWeapon {
/**
*
*/
private static final long serialVersionUID = -8729838198434670197L;
/**
*
*/
public VehicleFlamerWeapon() {
super();
flags = flags.or(F_MECH_WEAPON).or(F_TANK_WEAPON).or(F_AERO_WEAPON).or(F_FLAMER).or(F_ENERGY);
ammoType = AmmoType.T_VEHICLE_FLAMER;
// TODO: cool should be an ammotype, not a mode
String[] modeStrings = { "Damage", "Heat", "Cool" };
setModes(modeStrings);
atClass = CLASS_POINT_DEFENSE;
}
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, IGame game, Server server) {
if ((game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).curMode().equals("Heat"))) {
return new VehicleFlamerHeatHandler(toHit, waa, game, server);
} else if ((game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).curMode().equals("Cool"))) {
// TODO: cool should be an ammotype, not a mode
return new VehicleFlamerCoolHandler(toHit, waa, game, server);
} else {
return new VehicleFlamerHandler(toHit, waa, game, server);
}
}
}
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