VehicleFlamerWeapon.java :  » Game » megamek-0.35.15 » megamek » common » weapons » Java Open Source

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megamek 0.35.15 » megamek » common » weapons » VehicleFlamerWeapon.java
/**
 * MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org)
 *
 *  This program is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU General Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
 *  for more details.
 */
/*
 * Created on Sep 23, 2004
 *
 */
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
 * @author Andrew Hunter
 */
public abstract class VehicleFlamerWeapon extends AmmoWeapon {
    /**
     *
     */
    private static final long serialVersionUID = -8729838198434670197L;

    /**
     *
     */
    public VehicleFlamerWeapon() {
        super();
        flags = flags.or(F_MECH_WEAPON).or(F_TANK_WEAPON).or(F_AERO_WEAPON).or(F_FLAMER).or(F_ENERGY);
        ammoType = AmmoType.T_VEHICLE_FLAMER;
        // TODO: cool should be an ammotype, not a mode
        String[] modeStrings = { "Damage", "Heat", "Cool" };
        setModes(modeStrings);

        atClass = CLASS_POINT_DEFENSE;
    }

    @Override
    protected AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, IGame game, Server server) {
        if ((game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).curMode().equals("Heat"))) {
            return new VehicleFlamerHeatHandler(toHit, waa, game, server);
        } else if ((game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).curMode().equals("Cool"))) {
            // TODO: cool should be an ammotype, not a mode
            return new VehicleFlamerCoolHandler(toHit, waa, game, server);
        } else {
            return new VehicleFlamerHandler(toHit, waa, game, server);
        }
    }
}
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