/*
* MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* LoadGameCommand.java
*
* Created on November 19, 2008
*/
package megamek.server.commands;
import java.io.File;
import megamek.server.Server;
/**
* Resets the server
*
* @author Taharqa
* @version
*/
public class LoadGameCommand extends ServerCommand {
/** Creates new ResetCommand */
public LoadGameCommand(Server server) {
super(server, "load",
"load a saved game from the savegames directory. Usage: /load [filename]");
}
/**
* Run this command with the arguments supplied
*/
@Override
public void run(int connId, String[] args) {
if (!canRunRestrictedCommand(connId)) {
server.sendServerChat(connId,
"Observers are restricted from loading games.");
return;
}
if (args.length > 1) {
load(new File("savegames", args[1]), connId);
} else {
server.sendServerChat(connId, "you must provide a file name");
}
}
private void load(File f, int connId) {
server.sendServerChat(server.getPlayer(connId).getName()
+ " loaded a new game.");
if(server.loadGame(f)) {
//reset the connections or the current clients will not get loaded to their own game
server.resetConnections();
} else {
server.sendServerChat(f.getName() + " could not be loaded");
}
}
}
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