Player.java :  » Game » openfield » battlefield » entity » Java Open Source

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openfield » battlefield » entity » Player.java
/*
 *--------------------------------------------------------------------------
 *   Battlefield - A Realtime Network Multiplayer Game
 *   =======================================================
 *   Developed by Group D02 - 2009/2010 Semester 4 - CS2103
 *     Harry Nguyen Duy Hoang <nnduyhoang@yahoo.co.uk>
 *     Kent Chng Siang Rong <fivefootway@gmail.com>
 *     Lim Yong Peng <limpeng1986@gmail.com>
 *     Loh Xiankun <u0807185@nus.edu.sg>
 *   Instructed by
 *     Dr. Damith C.Rajapakse <damith@gmail.com>
 *   =======================================================
 *   $Id: Player.java 643 2010-07-30 05:56:41Z Victor $
 *   $LastChangedDate: 2010-07-29 22:56:41 -0700 (Thu, 29 Jul 2010) $
 *   $LastChangedBy: Victor $
 *--------------------------------------------------------------------------
 */
package battlefield.entity;

import battlefield.state.PlayerState;
import java.io.Serializable;
import java.util.HashMap;
import java.util.Stack;

/**
 * 
 * @author Harry Nguyen
 */
public class Player implements Serializable {

    private int id;
    private String name;
    private int gold;
    private PlayerState state;
    private int unitsAlive;
    private int unitsDestroyed;
    private Map map;
    private HashMap<String, Mission> missions;
    private Stack<String> missionStack;

    /**
     * Constructs the Player object using the following parameter
     * @param id unique id to be allocated to the object
     */
    public Player(int id) {
        this.id = id;
    }

    /**
     * return the stack object containing missions name
     * @return
     */
    public Stack<String> getMissionStack() {
        return missionStack;
    }

    /**
     * set stack object containing missions name
     * @param missionStack
     */
    public void setMissionStack(Stack<String> missionStack) {
        this.missionStack = missionStack;
    }

    /**
     * Returns the id of the Player object
     * @return id of the Player object
     */
    public int getId() {
        return id;
    }

    /**
     * Returns a HashMap of all the missions available
     * @return HashMap of missions
     */
    public HashMap<String, Mission> getMissions() {
        return missions;
    }

    /**
     * Sets the HashMap of all mission
     * @param missions HashMap of all mission
     */
    public void setMissions(HashMap<String, Mission> missions) {
        this.missions = missions;
    }

    /**
     * Returns the name of the player
     * @return String of the player name
     */
    public String getName() {
        return name;
    }

    /**
     * Sets the name of the Player
     * @param name of the player
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * Returns amount of gold that the player have
     * @return an int of the amount of gold the player have
     */
    public int getGold() {
        return gold;
    }

    /**
     * Sets the amount of gold the player have
     * @param gold the amount of gold to set for the player
     */
    public void setGold(int gold) {
        this.gold = gold;
    }

    /**
     * Returns the state the player is in
     * @return the PlayerState of the player
     * @see PlayerState
     */
    public PlayerState getState() {
        return state;
    }

    /**
     * Sets the PlayerState of the player
     * @param state the PlayerState object
     */
    public void setState(PlayerState state) {
        this.state = state;
    }

    /**
     * Returns the map of the player
     * @return Map object of the player
     */
    public Map getMap() {
        return map;
    }

    /**
     * Sets a Map object the player is using
     * @param map selected by the player
     */
    public void setMap(Map map) {
        this.map = map;
    }

    /**
     * Returns the number of unit of the player that is alive
     * @return int of the number of alive unit
     */
    public int getUnitsAlive() {
        return unitsAlive;
    }

    /**
     * Sets the number of units alive
     * @param unitsAlive number of alive unit
     */
    public void setUnitsAlive(int unitsAlive) {
        this.unitsAlive = unitsAlive;
    }

    /**
     * Returns the number of units destroyed
     * @return the number of units destroyed
     */
    public int getUnitsDestroyed() {
        return unitsDestroyed;
    }

    /**
     * Sets the number of units destroyed
     * @param unitsDestroyed number of unit destroyed
     */
    public void setUnitsDestroyed(int unitsDestroyed) {
        this.unitsDestroyed = unitsDestroyed;
    }

    /**
     * Returns true if at least one unit is alive
     * @return true if at least one unit is alive
     */
    public boolean isAlive() {
        if (unitsAlive <= 0) {
            return false;
        }
        return true;
    }

    @Override
    public boolean equals(Object obj) {
        if (obj == null) {
            return false;
        }

        if (!(obj instanceof Player)) {
            return false;
        }

        return ((Player) obj).getId() == this.getId();
    }

    @Override
    public int hashCode() {
        int hash = 7;
        hash = 17 * hash + this.id;
        return hash;
    }
}
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