package seed.interactions;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Input;
import org.newdawn.slick.geom.Vector2f;
import org.newdawn.slick.state.StateBasedGame;
import seed.engine.Component;
public class CursorInteractionComponent extends Component {
@Override
public void update(GameContainer gc, StateBasedGame sb, int delta) {
Input input = gc.getInput();
owner.setPosition(new Vector2f(input.getMouseX(), input.getMouseY()));
}
}
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