Settings.java :  » Game » sink-ship » general » Java Open Source

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sink ship » general » Settings.java
/*
  Copyright (C) 2010 Matej Pristak

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package general;

/**
 * Contains settings for the game.
 * 
 * @author  Matej Pristak
 * 
 */
public class Settings {
  
  /**
   * @uml.property  name="serverIp"
   */
  private String serverIp;
  
  /**
   * @uml.property  name="shipCount"
   */
  private int[]  shipCount;
  
  /**
   * @uml.property  name="playerCount"
   */
  private int playerCount;
  
  /**
   * @param serverIp
   * @param shipCount
   * @param playerCount
   */
  public Settings(String serverIp, int[] shipCount, int playerCount) {
    super();
    this.serverIp = serverIp;
    this.shipCount = shipCount;
    this.playerCount = playerCount;
  }
  
  /**
   * @param serverIp  the serverIp to set
   * @uml.property  name="serverIp"
   */
  public void setServerIp(String serverIp) {
    this.serverIp = serverIp;
  }
  
  /**
   * @return  the serverIp
   * @uml.property  name="serverIp"
   */
  public String getServerIp() {
    return serverIp;
  }
  
  /**
   * @param shipCount  the shipCount to set
   * @uml.property  name="shipCount"
   */
  public void setShipCount(int[] shipCount) {
    this.shipCount = shipCount;
  }
  
  /**
   * @return  the shipCount
   * @uml.property  name="shipCount"
   */
  public int[] getShipCount() {
    return shipCount;
  }
  
  /**
   * @param playerCount  the playerCount to set
   * @uml.property  name="playerCount"
   */
  public void setPlayerCount(int playerCount) {
    this.playerCount = playerCount;
  }
  
  /**
   * @return  the playerCount
   * @uml.property  name="playerCount"
   */
  public int getPlayerCount() {
    return playerCount;
  }
  
}
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