package br.eck.model.base.weapons;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
public class LaserWallShoot extends Shoot {
public LaserWallShoot(Image image) {
super(image);
setUndestructable(true);
}
@Override
public void update(int timePassed, Input input) {
if(getY() > 0) {
setY(getY() - ((timePassed / 1000f) * 200f));
}
}
}
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