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Art of Illusion » ArtOfIllusion » texture » LayeredTexture.java
/* Copyright (C) 2000-2004 by Peter Eastman

   This program is free software; you can redistribute it and/or modify it under the
   terms of the GNU General Public License as published by the Free Software
   Foundation; either version 2 of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful, but WITHOUT ANY 
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 
   PARTICULAR PURPOSE.  See the GNU General Public License for more details. */

package artofillusion.texture;

import artofillusion.*;
import artofillusion.object.*;
import artofillusion.image.*;
import buoy.widget.*;
import java.io.*;

/** LayeredTexture represents a texture which is composed of other textures layered on top
    of each other.  This class serves mainly as a placeholder - most of the real work is
    done by LayeredMapping. */

public class LayeredTexture extends Texture
{
  LayeredMapping mapping;
  
  public LayeredTexture(Object3D obj)
  {
    mapping = new LayeredMapping(obj, this);
    name = "";
  }
    
  public LayeredTexture(LayeredMapping map)
  {
    mapping = map;
    mapping.theTexture = this;
    name = "";
  }

  /** Determine whether this Texture uses the specified image. */

  public boolean usesImage(ImageMap image)
  {
    Texture tex[] = mapping.getLayers();

    for (int i = 0; i < tex.length; i++)
      if (tex[i].usesImage(image))
        return true;
    return false;
  }

  /** For the average properties, use the average properties of the bottom layer. */
  
  public void getAverageSpec(TextureSpec spec, double time, double param[])
  {
    mapping.getAverageSpec(spec, time, param);
  }

  /** Every LayeredTexture has a unique LayeredMapping object associated with it. */

  public TextureMapping getDefaultMapping(Object3D object)
  {
    return mapping;
  }
  
  /** Set the mapping for this texture. */
  
  public void setMapping(LayeredMapping map)
  {
    mapping = map;
  }

  /** There shouldn't ever be a reason to call this. */

  public Texture duplicate()
  {
    return null;
  }
  
  /** Determine whether this texture has a non-zero value anywhere for a particular component.
      @param component    the texture component to check for (one of the *_COMPONENT constants)
  */
  
  public boolean hasComponent(int component)
  {
    Texture tex[] = mapping.getLayers();

    if (component == TRANSPARENT_COLOR_COMPONENT)
    {
      if (tex.length == 0)
        return true;
      for (int i = 0; i < tex.length; i++)
        if (tex[i].hasComponent(component))
        {
          // A layer in overlay mode being transparent doesn't necessarily mean the
          // layered texture is transparent.

          int mode = mapping.getLayerMode(i);
          if (i == tex.length-1 || (mode != LayeredMapping.OVERLAY_ADD_BUMPS && mode != LayeredMapping.OVERLAY_BLEND_BUMPS))
            return true;
        }
      return false;
    }
    if (tex.length == 0)
      return false;
    for (int i = 0; i < tex.length; i++)
      if (tex[i].hasComponent(component))
        return true;
    return false;
  }
  
  /** LayeredTexture does not provide its own editor, since this is done directly through the
      ObjectTextureDialog. */
  
  public void edit(BFrame fr, Scene sc)
  {
  }

  public LayeredTexture(DataInputStream in, Scene theScene) throws IOException, InvalidObjectException
  {
    short version = in.readShort();
    
    if (version != 0)
      throw new InvalidObjectException("");
    name = in.readUTF();
  }
  
  public void writeToFile(DataOutputStream out, Scene theScene) throws IOException
  {
    out.writeShort(0);
    out.writeUTF(name);
  }
}
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