/*
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations under
* the License.
*
* The Original Code is ICEfaces 1.5 open source software code, released
* November 5, 2006. The Initial Developer of the Original Code is ICEsoft
* Technologies Canada, Corp. Portions created by ICEsoft are Copyright (C)
* 2004-2006 ICEsoft Technologies Canada, Corp. All Rights Reserved.
*
* Contributor(s): _____________________.
*
* Alternatively, the contents of this file may be used under the terms of
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"
* License), in which case the provisions of the LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not to
* allow others to use your version of this file under the MPL, indicate
* your decision by deleting the provisions above and replace them with
* the notice and other provisions required by the LGPL License. If you do
* not delete the provisions above, a recipient may use your version of
* this file under either the MPL or the LGPL License."
*
*/
package com.icesoft.faces.utils;
import javax.faces.context.FacesContext;
/**
* StateHolder is used to hold the complete state of a UIComponent, and so
* is used sparingly. UIData, which is used for iterative container
* components, only saves the EditableValueHolder fields. So, there's a
* huge gap inbetween, of being able to store fields when in an iterative
* container. This interface is used by our UISeries to manage non-UIData
* state that any component might require, without having to save everything.
*
* @author Mark Collette
*/
public interface SeriesStateHolder {
public Object saveSeriesState(FacesContext facesContext);
public void restoreSeriesState(FacesContext facesContext, Object state);
}
|