/*
* This file is part of the Boring Engine's Kirby Game.
*
* Copyright (c) 2011 by pf5234 <pf5234@users.sourceforge.net>.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package kirby;
import com.googlecode.boringengine.Animator;
import com.googlecode.boringengine.Render;
public class TestEnemy extends Enemy {
private static Animator animd;
private int dx = -1;
public TestEnemy() {
health = 1;
maxHealth = 999;
x = 0; y = 300; w = 32; h = 32;
if (animd == null) animd = new Animator("resources/gfx/enemies/waddledee", Resources.l);
anim = animd;
}
@Override
public String getType() {
return "Test Enemy";
}
@Override
public void draw() {
double oldscale = Render.getScale();
Render.addScale(2);
anim.draw(x, y, isFlipped);
Render.setScale(oldscale);
}
@Override
public String save() {
return "";
}
@Override
public void update0() {
if (gravity == 0 && Math.random() < .005)
gravity = -5;
updateGravity();
int canMove = CollisionDetection.canMoveToX(x, y, w, h, dx);
if (canMove == CollisionDetection.MOVE_X)
x += dx;
else if (dx == -1) {
dx = 1;
isFlipped = false;
} else {
dx = -1;
isFlipped = true;
}
}
@Override
public void doCollide(GameObject obj) {
if (!(obj instanceof Kirby)) return;
health++;
}
}
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